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I've been building on top of Lubosz Sarnecki's OpenXR PR for Overte to bring it up to an MVP state.
Today I got general controller inputs working using OpenXR actions duct-taped to Overte's in-desperate-need-of-cleanup input system, and (from my limited testing with a Vive and the Monado qwerty driver) it's looking pretty good!
Things that still need attention are:
I knew barely anything of OpenXR programming before I joined the Overte project, and I originally got into the OpenXR plugin because I couldn't get OpenComposite to cooperate with either VRChat or Overte. About two months later, I've both figured out what was making OpenComposite upset with Overte, and I've been slowly bringing the OpenXR plugin closer to being ready for general use (at least on Linux).