💾 Archived View for osanwe.benson.earth › s › Math › 15 captured on 2024-12-17 at 09:55:31. Gemini links have been rewritten to link to archived content

View Raw

More Information

-=-=-=-=-=-=-

Utilizing imperfections of pseudo-random number generators.

A bad PRNg can produce visible artifacts on an image (which you might have seen if you've ever tried using your own in a ray tracer for example).

It would be interesting to see these statistical imperfections utilized in a deliberate way, not by mistake.

(it's kinda between programming and math, idk where to post it)

Posted in: s/Math

🚀 vstrecha

Oct 24 · 8 weeks ago

2 Comments ↓

🦉 satya [mod] · Oct 24 at 14:37:

Hmm yes. This is definitely at home in Math.

Can we predict what type of artifacts different imperfections create?

🚀 vstrecha [OP] · Oct 24 at 17:21:

It depends on the application. In the case of that raytracer, oversample certain areas while ignoring others, only bounce in a few directions instead of evenly and so on. Now you can of course do all of that biasing manually and it'll look a lot better but what's the fun in that?