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there's this thing called "draw calls" that it is best to minimize when making 3d shit.
I haven't figured out exactly how to minimize these properly.
it was annoying trying to figure out how to even see how many.
I am currently checking how many by going into some world on
and then dragging and dropping my avatar into it.
side note. since I don't use a graphical file manager, I had to find some way of dragging and dropping a file into my browser window.
for this I'm using some random thing I found on the internet called dragon and I probably should have read its source code before using it.
I need to figure out why bash doesn't autocomplete filenames for dragon... really annoying.
So drag your avatar in, then click the circle on the top-right of the "window" that pops up.
in my unoptimized avatar, it is a red circle. after clicking it gives some handy info.
file size, triangles, draw calls, bones, and bounds.
I don't know why it is saying it has zero bones.
https://stackoverflow.com/questions/50220930/mesh-uses-too-many-draw-calls
Found this when trying to figure out how to lower the amount of draw calls in my avatar.
Took me longer than it should have to figure out this:
go into edit mode.. select all your faces, then use the Mesh->Sort Elements->Material
So I opened blender, went into edit mode, did "select all" and the Mesh menu was nowhere to be found.
eventually I figured out I needed to go into object mode, then select a piece of mesh.
When I had opened the file, a bone was selected.
after selecting the mesh and going back into edit mode, the mesh menu was kind of obvious.
So the exact steps I've been doing:
1. object mode.
2. click on the head flesh.
3. select all.
4. edit mode.
5. select all.
6. mesh -> sort elements -> material
but this doesn't seem to work right because I expect I need to have all of the pieces use the same single material
and for some reason selecting all of the pieces at once and setting a material doesn't work how I'd hope.