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This time only one player was able to make it to my Saturday game session, but we hand enough notice that I got one of the 1 on 1 Adventures from Expeditious Press and did a quick read through and a very simple conversion from D&D 3E to Labyrinth Lord, mostly by substituting hit dice, armor class, and attacks from Labyrinth Lord and writing down the To Hit Armor Class Zero number. The player had a Labyrinth Lord monk from an earlier campaign, so we played using that and 1 on 1 Adventure #7: Eyes of the Dragon. It turned out to be a lot of fun for both of us, and I was pleased at how little effort the conversion took.
May 08 · 5 months ago · 👍 drh3xx, Mel
Something that exists as a specific mode of play in Invisible Sun that I’ve carried over into other systems is the idea of “side-scenes.” Invisible Sun is a character-driven narrative by design, where characters level up by completing player-chosen player arcs rather than a GM-written story, so the idea of one on one play as a means to complete some of the more fiddly bits of those narratives is incredibly helpful. While most RPGs have a sort of handwave downtime, but this side scene system gives space for your artificiers to make, thieves to steal, wizards to research, etc. without slowing down the narrative.
Short story long, even if the group can’t meet you can still move the story along!
👽 TKurtBond [OP/mod] · Sep 08 at 01:27:
That sounds useful. I’ll have to think about how to adapt that to my situation.