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More Godot Learning with Barbarian Blaster!

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As I continue to learn more about using Godot, my Udemy course took me through

building a tower defense game. It was really fun to work on, and I am really

enjoying the course! It was interesting though, that at the end of this

segment, for the tower defense game, that it was very unpolished. There was no

audio, no special effects, and just generally things that we covered in the

first segment (Project Boost) were not implemented here in this game segment,

which I thought was odd.

However, that didn’t stop me from adding those things on my own!

I borrowed from Project Boost, and took the rocket explosion animation and

audio, and added that to the barbarians when they reach the castle, causing a

fire like explosion to show the damage that they are doing. I also took the

rocket booster smoke from Project Boost and added it momentarily to the cannons

when they fire, giving it a nice black powder cannon look. Adding a sound for

the cannon fire was also a must, so I threw that in as well.

You can download the binaries here if you like, there is one for Windows and

one for Linux:

https://alaskalinuxuser.ddns.net/index.php/s/i23G98wfRsRJMrg

Or you can check out my source code on Gitlab:

https://gitlab.com/alaskalinuxuser/godot_barbarianblaster

Feel free to leave a comment if you gave it a try!

Linux – keep it simple.