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You can't find fun by cracking open polygons.
The more time passes, the more appealing it seems to do as much as possible in text mode.
My life with text editors (21 June 2024)
Fun with ANSI escape codes (15 May 2024)
Getting started with source control (12 March 2024)
But I have a long history with text-based games and other things.
What's even more fun than making your own games and seeing your imagination come to life? Writing down what you've learned so that others may follow in your footsteps. I mirrored some topical write-ups from the old site:
Making text-based games with Python and curses
Roguelike coding advice (new!)
And because I like to tinker with languages, pointless as it may seem:
Tiny scripting engines for everyone
More about tiny scripting engines
Another tiny scripting engine family
Or more recently:
Scripting without scripting (14 February 2022)
Last but not least, a little humor, dreaming and philosophy:
These are a couple of game designs I never got around to using. The original timestamps have been lost, but they're from 2017 at most. Maybe you'll find them inspirational.
Citypunk: a cyberpunk trading game
Ruler of Andromeda: a space opera game of ship battles
More to come! Thanks for sticking with me!
Small things without a better home
Last modified on 23 June 2024.