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Author: NovaCoder Uploader: novacoder yahoo co uk Type: gfx/3d Version: 3.3.01 Architecture: m68k-amigaos >= 3.1.0 Distribution: Aminet Kurz: Amiga Portierung von PolyNova3D Date: 2024-08-27 Readme: http://aminet.net/gfx/3d/PolyNova3D.readme Downloads: 6
http://aminet.net/gfx/3d/PolyNova3D.lha
Overview:
This is not a game, it is just a simple tech demo to validate OpenGL
performance on 68K (PiStorm) as a viable option for simple games.
A very long time ago (30 years!), I was into 3D coding and started with
Qbasic on DOS building 'Dungeon Master' style engines with primitive lighting.
I then build a series of my own 3D engines based on a DOS 3D engine (AST 3D)
using C++ with realtime lighting, texture mapping and animation.
I had some of my old source code sitting around on floppy discs so I thought
I'd try and port a version of PolyNova3D to 68K before it was lost forever.
I choose a very basic version of PolyNova3D to port because I knew how
demanding it would be to run it without any hardware acceleration.
As PolyNova3D is all about the realtime lighting, I needed to target at
least 16bit color depth and also needed something to render the triangles.
PolyNova3D used to run on Windows and use DirectX for triangle rendering
so for this 68K port I decided to port an updated version of
Mesa OpenGL and then add it to SDL (which is what we are using here).
PolyNova3D is a pure software 3D engine and because this port of Mesa lacks
any hardware acceleration, this is a pure software implementation of 3D.
The idea behind PolyNova3D was that it could be used as the foundation for
building your own simple 3D demos (a basic 3D construction kit).
If you are interested about how it all works, examine the scene file
using a text editor.
Requirements:
1) PiStorm/WinUAE.
2) 4MB of RAM.
Configuration:
You do not need to install any OpenGL, Mesa, Warp or SDL libraries.
Have a look at the polynova.ini for various settings, also check the ToolTypes
for further options.
You can change the colors of the lights etc by editing the scene file using a
text editor. Be warned that there isn't much in the way of error checking so
you will just crash out if you break something in the scene file.
The log file will output the average FPS on exit.
W = Forward
S = Backwards
A = Strafe left
D = Strafe right
F1,F2,F3,F4 = Toggle the ceiling lights
Escape = Quit
Limitations:
1) No hardware support.
2) Only 16bit color depth is supported.
Version History:
3.3.01 - Initial release based on PolyNova v3 (lights tech demo).
Links:
https://eab.abime.net/showthread.php?p=1702670#post1702670 (PolyNova3D thread on
EAB)
https://github.com/NovaCoderX/PolyNova3D/tree/main (PolyNova source code)
PERMISSION UID GID PACKED SIZE RATIO METHOD CRC STAMP NAME ---------- ----------- ------- ------- ------ ---------- ------------ ---------- [unknown] 1490 29899 5.0% -lh5- 4ee4 Aug 28 10:28 PolyNova3D/lights.scn [unknown] 237 468 50.6% -lh5- 2f7b Aug 28 10:33 PolyNova3D/NOVA_LOG.TXT [unknown] 227 311 73.0% -lh5- ee1b Aug 28 00:23 PolyNova3D/polynova.ini [unknown] 741207 2021984 36.7% -lh5- f8c6 Aug 28 10:33 PolyNova3D/PolyNova3D [unknown] 12352 14486 85.3% -lh5- 82ec Aug 27 23:15 PolyNova3D/PolyNova3D.info [unknown] 1393 2677 52.0% -lh5- 1305 Aug 28 10:55 PolyNova3D/PolyNova3D.readme ---------- ----------- ------- ------- ------ ---------- ------------ ---------- Total 6 files 756906 2069825 36.6% Aug 28 01:52
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