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I love the notion of OSR books - the bare minimalism, the daring reinvention and questioning of schemas and tropes. So here are my musings on some OSR-style mechanics.[1]
If weāre going to go full-on minimalist, recycling is the way! Instead of tracking HP, we could just as well re-use Attributes as a resource which could be depleted.
The guard brings his hammer down - lose 3 Strength!
The kobolds stab at your legs - lose 2 Dexterity!
The spirit wriggles free of your control, and sends a psychic whip-lash as it floats away - lose 2 Intelligence!
Anyone can cast spells, or bind spirits, but they risk losing their minds, becoming lost souls who hunt their own kind, or wander aimlessly until they die. Only those with enough mental stamina and knowledge can use these abilities without too much risk to their sanity.
The OSR usually clings to classes, while eschewing modern D&D notions, such as feats; but I think theyāve backed the wrong horse. Feats are far easier to handle than classes, and they can do much of the same thing.
Letās take a paladin, and tear him apart, piece by piece:
Thereās not much to a low-level paladin once you pull the bits apart. Letās see whatās inside a thief next:
We could combine some pieces to make a ranger:
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At this point, we could add a basic spell-system, and represent everything D&D once did by just lumping a few Feats together.
Characters could progress by lumping Feats together.
Combine the lot above, and a ranger could gain +7 when ambushing bandits in the woods, and attacking with his sword.
Players would recalculate their bonuses constantly, depending on the situation.[2]
Skills donāt have a separate system - each is just another feat. A very general Skill grants +1 at things, while more specialised Skills grant +2.
We could probably just represent elves, dwarves, and humans with a particular Feat, then add another Feat for peopleās culture and class.
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I could go on, but you get the idea. Races are feats. Classes are feats. Itās all feats. Even weapons could be āFeatsā in a sense - you could just make one bonus for a stick, another for a hammer, and a warhammer would just be a hammer on a longer stick.
I call it, āthe Hobbit systemāā¦because itās small.
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[1] I suppose this is more āNSRā, since thereās no attempt to ārecaptureā or polish D&D here.
[2] If ārecalculating the bonusā every fight sounds horrible, remember that it wonāt be if the players only have 3-5 Feats that might help in combat.