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I wanted to make an elemental magic system, and tried to deviate from the four classical elements. Itâs a lot more challenging than I thought.
If you go with random stuff, like trees, birds, and rivers as your basic elements, then you end up with a multitude of items.
We could divide the world into larger pieces of course - perhaps âsmallâ vs âbigâ? And have a small-o-mancy wizard?
No - clear nonsense.
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Perhaps chromatic wizards who take colours as elements?
âŚand have every mage âpainting the roses redâ, because heâs a âred mageâ.
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So I took the states of matter: solid, liquid and gas. But nobody wants that on their character sheet.
What are you playing?
âA mage. It says I have gasâ
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So maybe âwindâ instead? But it doesnât sound much better, and the magic sphere now sounds like it doesnât affect air which isnât moving (no poison gas spells, no air-bubbles, only different âwindâ spells).
And we have no forces - no light, electricity, heat, or fire.
So we need something to cover light, heat, and (burning, crackling) lightning. Thereâs only one choice that doesnât sound like a modern science-word.
So we have âliquid, fire, solid, airâ?
No. This is clearly the knock-off brand Greek Philosophy.
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Perhaps one could get away with âsky, land, sea, and lightâ, but each one will have to be explained and clarified.
Do spells targeting birds come under âskyâ? If you want to blow wind into a sail, is that the âseaâ sphere?
It all looked so arbitrary and random. I guess thereâs a reason the Chinese system is nearly the same: earth, air, fire, water, and metal.
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Of course, World of Darkness managed a fully-new and coherent magic system, but then they also needed a chonky book just to explain the in-depth weirdness of âspiritâ, âentropyâ, âforcesâ, et c. They also didnât really make an elemental system - their spheres covered so much that most spells simply used one sphere. âCombining spheresâ could never be a simple affair with so many combinations, so instead of letting mages add âEarth + Fireâ, they ended up demanding âLife 4 + Force 3â to do certain actions, and if you donât have just those spheres, then you canât do the effect.
This puts the cart before the horse, at least when one wants to build spells from more fundamental elements.
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So here I am with the four classic elements + Fate (for mechanical reasons). It looks a bit funny, but I kinda like Fate. I feel like my world now runs with Pratchettâs ânarativiumâ as an elemental particle.