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January 2024

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2024-01-31 #Lore24 - Day 31 - On Cores → Inventions didn't stop with the Farimon Chamber but would eventually evolve into more portable forms of energy storage.

2024-01-30 #Lore24 - Day 30 - On Energy Reservoirs → Energy has to be stored somewhere, but they haven't quite invented the idea of a battery.

2024-01-29 #Lore24 - Day 29 - On Towler Classification → As part of my refactoring of Crystal Spheres Techniques, I created the initial roots of a second magical system that tries to create a tree-like taxonomy of magic.

2024-01-28 #Lore24 - Day 28 - On Fire and Heat → One of the most basic reactional, fire is the basis for a number of magical systems.

2024-01-27 #Lore24 - Day 27 - On Magical Systems → Creating conflicting systems of magic for fun and profit. Okay, just fun.

2024-01-26 #Lore24 - Day 26 - Revisiting Crystal Spheres → Reworking how I describe the Crystal Spheres Techniques verses the spheres themselves.

2024-01-25 #Lore24 - Day 25 - On Farimon Chambers → The Mechanical Age was officially started when Farimon discovered the idea of a chamber wrapped in iron to protect it from resonance.

2024-01-24 #Lore24 - Day 24 - On Runes → A specialized form of artifact, a rune is one of the simplest and safest form of enchanting objects.

2024-01-23 #Lore24 - Day 23 - On Artifacts → The impossible quest for many mage smiths was to create a stable magical item that wasn't affected by resonance and feedback.

2024-01-22 #Lore24 - Day 22 - On Mage Techs → A mage who mainly focuses on utility magic including quality of life, constructions, and non-aggressive pursuits.

2024-01-21 #Lore24 - Day 21 - On Mage Smiths → A mage smith is an artificer who creates magical items and artifacts.

2024-01-20 #Lore24 - Day 20 - On Mage Knights → Mage-Knights are mages primarily use their magic for combat.

2024-01-19 #Lore24 - Day 19 - On Crystal Sphere Distance → The distance between the crystal spheres determines how difficult they are to brought together in a single spell.

2024-01-18 #Lore24 - Day 18 - On Folding → Folding magic encompasses the reaction of folding space to teleport or create gates and pocket dimensions.

2024-01-17 #Lore24 - Day 17 - On Elementals → Much of the Crystal Sphere teachings focus on the raw components of the world, the elementals such as stone, water, and glass.

2024-01-16 #Lore24 - Day 16 - On Reactionals → Reactionals are magic dealing with fundamental reactions, such as fire and lightning magic.

2024-01-15 #Lore24 - Day 15 - On Primer on Crystal Techniques → A popular book on teaching children about the Crystal Spheres.

2024-01-14 #Lore24 - Day 14 - On Crystal Spheres → One of the more popular frameworks for using magic is the Crystal Spheres technique.

2024-01-13 #Lore24 - Day 13 - On the Young Journeys Mandate → One of the attempts by the Silver Monarch to prevent another civil war was to force teenagers to travel across the country in hopes of interacting with others outside of their political, religious, and other beliefs.

2024-01-12 #Lore24 - Day 12 - Archmages → According to the Crystal Spheres, even the flexible magic of a mage is still limited to a single sphere of influence. Archmages are ones who are capable of tapping into multiple spheres to cast their magic.

2024-01-11 #Lore24 - Day 11 - Mages → One in a hundred of the people in Fedran that have magical powers are capable of casting spells, increasing the flexibility and adaptability over those with talents.

2024-01-10 #Lore24 - Day 10 - Talents → The bulk of the people in the world have limited abilities with their magic; they are known as talents.

2024-01-09 #Lore24 - Day 9 - Manifestation → Almost every person in Fedran manifests a magical power during puberty.

2024-01-08 #Lore24 - Day 8 - Casual Recall → Talented telepaths and those with a high vogal generation are capable of recalling abstract trivia with little effort.

2024-01-07 #Lore24 - Day 7 - Telepathic Firewalls → Not every telepath has their mind wide open to communication, even with another active telepath.

2024-01-06 #Lore24 - Day 6 - Telepathic Withdrawal → One of the removed chapters from Flight of the Scions was a memory from Ruben's father of watching his wife going through withdrawal after they were forced to leave the Isle of Vo.

2024-01-05 #Lore24 - Day 5 - Vogal Generations → Children who spend every second on the Isle of the Vo between their conception and birth are subject to increasingly more powerful telepathic abilities and physical changes.

2024-01-04 #Lore24 - Day 4 - Votim → The largest known kotim is the votim, the governance of the Isle of Vo which has not only the ability to manage the entire isle but also can affect reality by the weight and belief behind the shared belief.

2024-01-03 #Lore24 - Day 3 - Memory Addresses → An important part of working with telepaths is how to share memories to communicate concept via a globally unique address.

2024-01-02 #Lore24 - Day 2 - Kotims → Expanding on the mental constructs that telepaths use for governance of communities among telepaths which are inspired by source forge projects.

2024-01-01 #Lore24 - Day 1 - Telepathy → Expanding on some of the lore behind telepathy.

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