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Note: there are in fact two ports to the ARM architecture, one for 32-bit, and one for 64-bit systems. They don’t have a lot of shared code as the two architectures are very different from one another.
ARM devices are very popular, and especially since the release of the Raspberry Pi, people have been requesting that Haiku is ported to it. Unfortunately, limitations in the architecture itself and the wide diversity of hardware have made this task more complicated, and progress has been slow. For example, ARM has no standard like the PC is for x86, so concepts as basic as a system timer, a bootloader, or a serial port, are different from one machine to another. The situation has improved with the later generations, as more things were integrated in the CPU core, and u-boot is now well established as the main bootloader for ARM devices.
There will be no support for hardware using architectures older than ARMv5. There will probably be no support for architectures before ARMv7, which require more work on the compiler and OS, for example due to lack of atomic instructions.
Support for high vectors (interrupt vectors stored at the end of the memory space) is required.
Over the years, various possible ARM targets have been considered for the Haiku ARM port. We have accumulated some notes and documentation on some of them.
Hardware information (Rev A5A)
Compiling Haiku and preparing SD card
Compiling Haiku and preparing SD card
The ARM instruction set has evolved a lot over time, and we have to make a choice: use the oldest versions of the instruction set gives us maximal compatibility, but at the cost of a large performance hit on newer systems, as well as extra code being needed in the OS to compensate for the missing instructions.
Currently the cross-tools are compiled to default to ARMv7, Cortex-A8, and hardware floating point. This works around the missing atomic support, see below. This should be done by setting the -mcpu,-march and -mfloat-abi switches at build time, however, they aren’t passed on to haikuporter during the bootstrap build, leading to the ports failing to find the gcc atomic ops again.
GCC inlines are not supported, since the instructionset is ill-equiped for this on older (pre-ARMv7) architectures. We possibly have to do something similar to the linux kernel helper functions for this….
On ARMv7 and later, this is not an issue. Not sure about ARMv6, we may get it going there. ARMv5 definitely needs us to write some code, but is it worth the trouble?
ARM-targetting versions of gcc are usually built with multilib support, to allow targetting architectures with or without FPU, and using either ARM or Thumb instructions. This bascally means a different libgcc and libstdc++ are built for each combination.
The cross-tools can be built with multilib support. However, we do some tricks to get a separate libgcc and libstdc++ for the kernel (without C++11 threads support, as that would not build in the kernel). Building this lib is not done in a multilib-aware way, so you get one only for the default arch/cpu/abi the compiler is targetting. This is good enough, as long as that arch is the one we want to use for the kernel…
Later on, the bootstrap build of the native gcc compiler will fail, because it tries to build its multilib library set by linking against the different versions of libroot (with and without fpu, etc). We only build one libroot, so this also fails.
The current version of the x86_64 compiler appears is using multilib (to build for both 32 and 64 bit targets) and is working fine, so it’s possible that most of the issues in this area have already been fixed.
The early work on the ARM port resulted in lots of board specific code being added to early stages of the kernel. Ideally, this would not be needed, the kernel would manage to initialize itself mostly in a platform independant way, and get the needed information from the FDT passed by the bootloader. The difficulty is that on older ARM versions, even the interrupt controller and timers can be different on each machine.
Currently it is not possible to disassemble code in the kernel debugger.
The
could be ported and used for this.
Even if poking around in the kernel debugger is fun, users will want to run real applications someday.
http://www.denx.de/wiki/U-Boot/UBootFdtInfo
http://wiki.freebsd.org/FlattenedDeviceTree#Supporting_library_.28libfdt.29
http://elinux.org/images/4/4e/Glikely-powerpc-porting-guide.pdf
http://ols.fedoraproject.org/OLS/Reprints-2008/likely2-reprint.pdf
http://www.bsdcan.org/2010/schedule/events/171.en.html
(unofficial bindings)
http://www.devicetree.org/Device_Tree_Usage
http://elinux.org/Device_Trees
http://www.openfirmware.info/Bindings