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D&D Schools of Magic: the Gathering

Abjuration

Abjure magic card

Counterspells, protection spells, metamagic.

Conjuration

Puppet Conjurer magic card

Creating items and creatures, and summoning creatures.

Divination

Divination magic card

Seeing and learning, including predicting the future.

Enchantment

Control magic magic card

Enchanting, bewitching, bethralling and charming other people.

Evocation

Flamewave Invoker magic card

(Traditionally, evocation, invocation and conjuration and summoning are four words for the same thing. Calling forth the entity... But in D&D...) evocation means creating powerful elemental effects. Such as fireball.

Illusion

Illusions of Grandeur magic card

Creating images and sounds and smells that aren’t really there. Seems weak compared to conjuration where the things are there for real, but... you can do bigger stuff easier & cheaper.

Necromancy

Necromancy magic card

Necromancer raise the dead and let me see them fight

Transmutation

Transmutation magic card

Changing things from one to another. Prestidigitation, shillelagh, and mending are all transmutation spells, as is barkskin.