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Consumers of BIND

Iā€™ve rather gone off the notion of ā€˜collectiblesā€™. Collectible RPG books are special because they canā€™t meet the demand. We canā€™t all have a copy of those original D&D books, or whatever swanky thing White Wolf brought out with the expensive full-page art.

In this vein, Iā€™ve been making the campaign book - ā€˜Missions in Maitavaleā€™ - less collectable while I rework it.

That last one took more hours than it should have. I had to tell LaTeX to remove the page numbers, then to clear everything to the next right-hand page (meaning ā€˜the next page with an odd number). But Iā€™d just removed the page numbers, so LaTeX fell over and shat the bed, while screaming something about \hboxes.

After the numbers returned invisibly, I had to reset the pages after the handouts. If the last numbered page before the handouts was ā€˜64ā€™, the next numbered page after the handouts must be 65, and must appear on the right-hand page.

But itā€™s worth it.

tear-out handouts

As you can see, at one point the page-tabs stop, and the handouts begin, one-sided. Whenever the players find a map, or secret note, the Judge will have to lay the campaign-book on the table and tear a piece out to give to the players.

BINDā€™s not a collectible, itā€™s a consumable. Playing a campaign should compel the players to rip, mark, deface, and change the physical book.

Now Iā€™m going to see if LaTeX has a package for edible paperā€¦

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[1] Upon further reading, I discovered that verbose footnotes already cover the bottom of every page, leaving no room for anyone elseā€™s notes. Oh well, first come, first served.