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Comment by 🚀 stack

Re: "Farkle is too hard"

In: s/farkle

Firstly, farkle is farkle, and its rules are what they are. Having said that, I agree that there is little to do if you don't get a good hand up-front ... once you hold a die, many good combinations disappear,... Also getting three 2's is hardly worth it if you can keep going holding a single die.

🚀 stack

May 17 · 3 months ago

2 Later Comments ↓

🐐 satch [OP, 👑] · May 17 at 22:46:

@stack exactly

And the issue of only having 10 rounds, makes the likelihood of a game going without any exciting point scores a lot higher.

I think that because of this, my suggestions have the potential to make the game a lot more interesting.

Honestly, before writing this I wasn’t aware that Farkle wasn’t a game that @gritty made up, haha!

I totally understand, discomfort about changing the official rules and having it no longer be ‘Farkle’ as most people know it. But on the other hand, I do think that games evolve, and we have every right to adapt it to be the best it can be for us.

🕹️ skyjake [👑...] · May 18 at 05:54:

@gritty Oh I see, that makes more sense.

systemrandom

Granted, it is easy to see patterns in randomness, especially when there are only 6 possible values.

Original Post

🌒 s/farkle

Farkle is too hard — I'm not sure I'm right here, but hear me out. I just made it to second place, so I don't think I'm just blaming my poor luck on the game when I say that getting high scores is harder than it should be. The issue isn't the number of points, obviously. It's that aside from collecting ones and fives and occasionally three of a kind, it's really hard to get a roll that scores anything. I've gone multiple games without any of those roles, and the only reason I made it to the...

💬 satch · 8 comments · May 17 · 3 months ago