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I had a conversation with the developer of an upcoming game that is competing with mine. Just had a chit-chat, and it’s helped me reflect on my game, and made me realise how much of an achievement it is, especially as a first commercial game using an engine that wasn’t made for it.
2 years ago · 👍 prk
@prk I used the Godot 3.5, which wasn’t optimised to do any complex 3D. The docs say it can only handle like 6 physics updates at one before slowing down, but with some trickery, I got more to run at once while maintaining 60fps. · 2 years ago
It is indeed quite an archievement, congrats for releasing! I'm curious, what kind of re-purposed engine are you talking about? · 2 years ago