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The Bluff System

A random RPG mechanic popped fully-formed into my head, so now it will pop into yours.

The player first states what the character will do:

…and the opponent makes a counter-proposal.

Only one of these things will actually happen. A single roll of the dice decides.

The mechanical effect must be clear at the point the player states their intentions. Some moves will kill, others will inflict a penalty, disarm someone, or anything which makes sense. But the bigger the effect, the bigger the penalty to hit.

The system would have to combine a few potential manoeuvres, but probably not more than six or so.

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Clearly part of the system is about leaning into an all-or-nothing gamble. I think it could be quite dramatic.

It also allows very direct tactical decisions. The players must constantly choose between a 50% chance of killing an opponent, or a 70% chance of wounding one, which leaves them with an 80% chance of wound again on the next attack, and so on.

So when facing a horrifying ogre, wearing plate armour, and carrying a magical mace, the characters may try to make a small wound to give it a penalty. The ogre becomes a ‘boss-fight’ because that’s how the players want to approach it, but they could risk it all to shift the narrative to Jack the Giant Slayer.

And best of all - if the system found the right balance, then most PC deaths would come from players’ choices.