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---------------Spiderbot---------------
A 4am crack                  2014-05-23
---------------------------------------

"Spiderbot" is a 1988 arcade game by
Paul O'Malley of Prism Software;
programmed by Richard Unruh, Ken Moore,
Douglas Dragin, and Howard Scheer;
graphics by by Brad Smith, Richard
Unruh, Denny Thorley, and Howard
Scheer; Apple II version by FACS
Entertainment software; and distributed
by Epyx, Inc. as part of their "MAXX
OUT!" series.

[The copy protection is identical to
"The Movie Monster Game," also
distributed by Epyx. This write-up is
therefore quite similar to that one,
with a few corrections.]

Trying to copy the original disk with
COPYA fails immediately with a disk
read error. EDD 4 bit copy gives no
read errors, but the copy it produces
just reboots endlessly.

Firing up my trusty Copy ][+ sector
editor, I press "P" to get to the
Sector Editor Patcher and selected "DOS
3.3 Patched." This option ignores the
epilogue bytes after the address field
and data field (normally "DE AA EB").
It doesn't work on every disk; lots of
disks use non- standard prologue bytes
as well, or don't use 16 sectors, or
any one of a hundred different ways to
deviate from the norm within the
tolerance of the Disk II hardware. But
it works with this one! Ignoring
epilogue bytes, the sector editor can
whiz through the entire disk and read
all the data from every sector on every
track.

That means that the easiest way to copy
this disk is to use COPYA (from the DOS
3.3 master disk), with one small
modification: after booting, I'll go
into the monitor and patch the DOS 3.3
RWTS to ignore epilogue bytes. This is
similar to what the Copy ][+ Sector
Editor Patcher does, and in most cases
the difference is immaterial.

[S6,D1=DOS 3.3 master disk]

]PR#6
...

]CALL -151

*B942:18   <-- CLC to indicate no error
               reading epilogue bytes
               (was SEC, signifying an
               error)

*3D0G

]RUN COPYA

[S6,D1=original disk]
[S6,D2=blank disk]

...read read read...
...grind grind grind...
...write write write...

Unfortunately, the copy does not work;
it just reboots endlessly. There must
be some additional code designed to
detect that the disk is not original.
To find out where this code is, I'll
need to trace the boot process until
I find the offending code, and remove
it or bypass it somehow.

[S6,D1=original disk]
[S5,D1=my work disk]

]PR#5
CAPTURING BOOT0
...reboots slot 6...
...reboots slot 5...
SAVING BOOT0

OK, Now I have the very early boot code
(colloquially called "boot0") which is
loaded by the disk controller ROM from
track 0, sector 0. This code's job is
to load the next section of code,
commonly called "boot1" (usually by
re-using part of the disk controller
ROM routine at $C600). Then "boot1"
either loads the rest of the disk
operating system, or (in many
commercial games) simply loads the game
code directly off the disk and jumps to
it. There are variations (of course),
but that's the basic idea. Booting a
disk is a cumulative process; each step
builds on the previous steps.

My work disk automatically runs a
program called AUTOTRACE1, which
interrupts the boot process immediately
after the disk controller ROM routine
loads the code from track 0, sector
0. It relocates this code (up to 256
bytes worth) to address $2800, then
reboots and saves it to a file called
BOOT0.

I've seen a lot of boot0 code from
different copy-protected (and not
copy-protected) disks, so I've kind of
developed a sense of what a "normal"
boot looks like. I can look at
almost-but-not-quite normal boot0 code
and hone in pretty quickly on the part
that's unusual. Maybe it calls a
subroutine that isn't normally called,
or it does things in a strange order,
or it jumps to an unusual place after
loading the boot1 code.

]CALL -151

*800<2800.28FFM

*801L
...

Everything here looks pretty normal
(i.e. just like an unprotected DOS 3.3
disk), until it goes to jump to the
boot1 code. Usually that happens with
an indirect JMP ($08FD), which, in a
normal boot0, will end up continuing
execution at $B700 which is stored in
track 0, sector 1. But in this case, I
see:

084A-   4C 00 BB    JMP   $BB00

Highly suspect. I definitely want to
see what evil lurks at $BB00. That area
of memory is normally reserved for the
denibblizing process when reading data
from a sector. It's scratch space,
essentially. It's overwritten every
time the disk reads itself (after boot1
is loaded).

But $BB00 isn't loaded yet, because I
interrupted the boot process before it
could be loaded. So now I need to trace
the boot again, but a little bit
further -- far enough for boot0 to load
boot1 (including the suspicious code at
$BB00), but no further.

My work disk has another program,
unimaginatively named AUTOTRACE1, which
does just that. It loads track 0,
sector 0, then patches the boot0 code
at $084A to call back to a routine
under my control (instead of jumping to
the original disk's boot1 code).

]BRUN AUTOTRACE1
CAPTURING BOOT1
...reboots slot 6...
...reboots slot 5...
SAVING BOOT1

Let's see what we have.

]CALL -151

*B600<2000.29FFM

*BB00L

; initialize some zero page addresses
BB00-   A9 00       LDA   #$00
BB02-   A2 F0       LDX   #$F0
BB04-   9A          TXS
BB05-   95 00       STA   $00,X
BB07-   E8          INX
BB08-   D0 FB       BNE   $BB05
BB0A-   A9 0A       LDA   #$0A
BB0C-   85 FC       STA   $FC

; Turn on the disk motor. Zero page $2B
; contains the slot number x 16. This
; is the standard way to access low-
; level disk commands.
BB0E-   A6 2B       LDX   $2B
BB10-   BD 89 C0    LDA   $C089,X
BB13-   BD 8E C0    LDA   $C08E,X

; a counter of some kind
BB16-   A9 80       LDA   #$80
BB18-   85 FD       STA   $FD
BB1A-   C6 FD       DEC   $FD

; $BB98 is what I call "The Badlands"
; i.e. the code from which there is
; no return. Skipping ahead, I can see
; that $BB98 is one branch away from
; tweaking the reset vector and
; rebooting the computer. Which is,
; you know, not what we want.
BB1C-   F0 7A       BEQ   $BB98

; $BBA5 looks for the standard address
; prologue, as a setup for the real
; test which comes next.
BB1E-   20 A5 BB    JSR   $BBA5

; If, for some reason, that doesn't
; work, off to The Badlands with you.
BB21-   B0 75       BCS   $BB98

; Search for a specific sequence of
; nibbles in the "dead zone" between
; the address field and data field.
; This area is normally not important,
; so COPYA didn't copy it precisely
; because normal disks don't care.
; (Actually, it's even more evil than
; that, because the original disk is
; written with timing bits in specific
; non-standard places between the
; nibbles in the dead zone. This code
; not only requires the right nibbles
; in the right order, it reads them
; just slightly faster than normal. So
; the timing bits need to be in the
; right places too, or the disk will
; get out of sync and read the wrong
; nibble values. This will trip up even
; the best bit copiers. And you can
; forget about making a disk image for
; emulators -- those don't store timing
; bits at all.)
BB23-   A5 F9       LDA   $F9
BB25-   C9 08       CMP   #$08
BB27-   D0 F1       BNE   $BB1A
BB29-   A0 00       LDY   #$00
BB2B-   BD 8C C0    LDA   $C08C,X
BB2E-   10 FB       BPL   $BB2B
BB30-   88          DEY
BB31-   F0 65       BEQ   $BB98
BB33-   C9 D5       CMP   #$D5
BB35-   D0 F4       BNE   $BB2B
BB37-   A0 00       LDY   #$00
BB39-   BD 8C C0    LDA   $C08C,X
BB3C-   10 FB       BPL   $BB39
BB3E-   88          DEY
BB3F-   F0 57       BEQ   $BB98
BB41-   C9 E7       CMP   #$E7
BB43-   D0 F4       BNE   $BB39
BB45-   BD 8C C0    LDA   $C08C,X
BB48-   10 FB       BPL   $BB45
BB4A-   C9 E7       CMP   #$E7
BB4C-   D0 4A       BNE   $BB98
BB4E-   BD 8C C0    LDA   $C08C,X
BB51-   10 FB       BPL   $BB4E
BB53-   C9 E7       CMP   #$E7
BB55-   D0 41       BNE   $BB98
BB57-   BD 8D C0    LDA   $C08D,X
BB5A-   A0 10       LDY   #$10
BB5C-   24 80       BIT   $80
BB5E-   BD 8C C0    LDA   $C08C,X
BB61-   10 FB       BPL   $BB5E
BB63-   88          DEY
BB64-   F0 32       BEQ   $BB98
BB66-   C9 EE       CMP   #$EE
BB68-   D0 F4       BNE   $BB5E
BB6A-   EA          NOP
BB6B-   EA          NOP
BB6C-   A0 07       LDY   #$07
BB6E-   BD 8C C0    LDA   $C08C,X
BB71-   10 FB       BPL   $BB6E
BB73-   99 F0 00    STA   $00F0,Y
BB76-   EA          NOP
BB77-   88          DEY
BB78-   10 F4       BPL   $BB6E

; Wait, it gets better -- this disk
; actually uses the raw nibble data it
; stores in this "dead zone" AS THE
; DECRYPTION KEY FOR THE REST OF BOOT1
BB7A-   A2 03       LDX   #$03
BB7C-   A9 00       LDA   #$00
BB7E-   A8          TAY
BB7F-   85 F8       STA   $F8
BB81-   A9 B7       LDA   #$B7
BB83-   85 F9       STA   $F9
BB85-   B5 F0       LDA   $F0,X
BB87-   51 F8       EOR   ($F8),Y
BB89-   91 F8       STA   ($F8),Y
BB8B-   88          DEY
BB8C-   D0 F7       BNE   $BB85
BB8E-   E6 F9       INC   $F9
BB90-   CA          DEX
BB91-   10 F2       BPL   $BB85

; now that the boot1 code is decrypted,
; jump to it as normal
BB93-   A6 2B       LDX   $2B
BB95-   6C FD 08    JMP   ($08FD)

; The Badlands
BB98-   C6 FC       DEC   $FC
BB9A-   F0 03       BEQ   $BB9F
BB9C-   4C 16 BB    JMP   $BB16
BB9F-   EE F4 03    INC   $03F4
BBA2-   6C FC FF    JMP   ($FFFC)

; subroutine (called from $BB1E) to
; find the next address prologue and
; skip over the address field to
; position the drive head to read the
; special nibbles in the dead zone
BBA5-   A0 FD       LDY   #$FD
BBA7-   84 F0       STY   $F0
BBA9-   C8          INY
BBAA-   D0 04       BNE   $BBB0
BBAC-   E6 F0       INC   $F0
BBAE-   F0 3D       BEQ   $BBED
BBB0-   BD 8C C0    LDA   $C08C,X
BBB3-   10 FB       BPL   $BBB0
BBB5-   C9 D5       CMP   #$D5
BBB7-   D0 F0       BNE   $BBA9
BBB9-   EA          NOP
BBBA-   BD 8C C0    LDA   $C08C,X
BBBD-   10 FB       BPL   $BBBA
BBBF-   C9 AA       CMP   #$AA
BBC1-   D0 F2       BNE   $BBB5
BBC3-   A0 03       LDY   #$03
BBC5-   BD 8C C0    LDA   $C08C,X
BBC8-   10 FB       BPL   $BBC5
BBCA-   C9 96       CMP   #$96
BBCC-   D0 E7       BNE   $BBB5
BBCE-   A9 00       LDA   #$00
BBD0-   85 F1       STA   $F1
BBD2-   BD 8C C0    LDA   $C08C,X
BBD5-   10 FB       BPL   $BBD2
BBD7-   2A          ROL
BBD8-   85 F0       STA   $F0
BBDA-   BD 8C C0    LDA   $C08C,X
BBDD-   10 FB       BPL   $BBDA
BBDF-   25 F0       AND   $F0
BBE1-   99 F8 00    STA   $00F8,Y
BBE4-   45 F1       EOR   $F1
BBE6-   88          DEY
BBE7-   10 E7       BPL   $BBD0
BBE9-   A8          TAY
BBEA-   EA          NOP
BBEB-   18          CLC
BBEC-   60          RTS
BBED-   38          SEC
BBEE-   60          RTS

Because the next stage of the boot is
encrypted, I can't simply bypass this
copy protection routine. I need to let
it run at least once, from the original
disk, so that it can decrypt the rest
of the code. The decryption happens at
$BB7A..$BB92, then at $BB95 it does an
indirect jump to ($08FD) to continue
execution at the start of boot1 ($B700,
just like a normal DOS 3.3 disk).

TRACE1A will let this copy protection
run (off the original disk), then
interrupt the boot process immediately
after the decryption loop, by setting
$8FD/$8FE to point to a routine under
my control.

*9600<C600.C6FFM

; set up callback #1 (after boot0 but
; before copy protection runs)
96F8-   A9 4C       LDA   #$4C
96FA-   8D 4A 08    STA   $084A
96FD-   A9 0A       LDA   #$0A
96FF-   8D 4B 08    STA   $084B
9702-   A9 97       LDA   #$97
9704-   8D 4C 08    STA   $084C

; start the boot
9707-   4C 01 08    JMP   $0801

; callback #1 starts here
; set up callback #2 (after copy
; protection runs but before it jumps
; to the decrypted boot1 code)
970A-   A9 17       LDA   #$17
970C-   8D FD 08    STA   $08FD
970F-   A9 97       LDA   #$97
9711-   8D FE 08    STA   $08FE

; continue the boot (run the copy
; protection)
9714-   4C 00 BB    JMP   $BB00

; callback #2 starts here
; turn off the disk motor and capture
; the entire boot1 code, which has now
; been decrypted
9717-   AD E8 C0    LDA   $C0E8
971A-   A2 0A       LDX   #$0A
971C-   B9 00 B6    LDA   $B600,Y
971F-   99 00 26    STA   $2600,Y
9722-   C8          INY
9723-   D0 F7       BNE   $971C
9725-   EE 1E 97    INC   $971E
9728-   EE 21 97    INC   $9721
972B-   CA          DEX
972C-   D0 EE       BNE   $971C

; reboot to my work sidk
972E-   4C 00 C5    JMP   $C500

*BSAVE TRACE1A,A$9600,L$131
*9600G
...reboots slot 6...
...reboots slot 5...

]BSAVE BOOT1 DECRYPTED,A$2600,L$A00

Now I have a copy of the decrypted
boot1 code. If I write this decrypted
code to track 0 of my (currently non-
working) copy, I can safely bypass the
copy protection routine completely.
It's no longer needed to decrypt boot1
code, and its only other purpose is to
prevent my copy from working. Which is,
you know, bad for me.

[S6,D1=non-working copy]
[S5,D1=my work disk]

]CALL -151

; patch to skip nibble check
*264A:6C FD 08

This is a short program to write the
decrypted boot1 code (currently in
memory at $2600..$2FFF) to track 0,
overwriting the original sectors 0-9.
It uses a custom RWTS parameter table
that assumes that the target disk is in
slot 6, drive 1. There is no error
checking, so don't f--- this up.

It reuses the multi-sector read/write
routine at $B793, which uses $B7E1 as a
sector counter and operates on sectors
and memory pages in reverse order. So
the RWTS parameter table here is set up
to write $2F00..$2FFF to T00,S09, then
decrement once and write $2E00..$2EFF
to T00,S08, and so on until the sector
counter decrements to 0.

08C0-   A0 E0       LDY   #$E0
08C2-   B9 00 08    LDA   $0800,Y
08C5-   99 00 B7    STA   $B700,Y
08C8-   C8          INY
08C9-   D0 F7       BNE   $08C2
08CB-   4C 93 B7    JMP   $B793

08E0- 17 0A 0A 1B E8 B7 00 B4
         ^^
         ++-- write 10 sectors (0-9)

08E8- 01 60 01 00 00 09 FB 08
                  ^^ ^^
       start on --++ ++-- start on
       track 0            sector 9

08F0- 00 2F 00 00 02 00 FE 60
      ^^^^^
      +++++-- start at address $2F00

08F8- 01 00 00 00 01 EF D8 00

*BSAVE WRITE BOOT1 DECRYPTED,A$8C0,L$40

*8C0G
...write write write...

*C600G

Quod erat liberandum.

---------------------------------------
A 4am crack                      No. 50
------------------EOF------------------