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RPG gazetteers, I belatedly forgive them

When I first saw gazetters I was frustrated as all heck with them. They to me seemed like unplayable nonsense. “In this part of Eberron the hobbits ride dinosaurs” gee thanks! Where is the game! That’s how I felt.

I was overwhelmed. I didn’t wanna learn a bunch of stuff before we could even get going. That’s why I loved wainscot settings like Feng Shui or World of Darkness; you could just start playing because it was basically a world similar to ours. And that’s one of the reasons we got into Magic, because you learn the setting card by card, no need to study beforehand.

And then when the OSR came around with it’s table-driven city books and its location-specific bottom-up campaign books like the Trilemma Adventures compendium, I was in heaven!

But...

...and now you’re getting hot-off-the-presses insight here because this is something I’ve only recently been realizing.

We’ve been playing the aforementioned Trilemma Adventures and it has a li’l history section in the back with the very most super important background info also summarized in the front. Works great. But...

I still overall prefer the bottom-up, location-first approach but I’m coming around to how gazetteers can be great!

Half games