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When I first saw gazetters I was frustrated as all heck with them. They to me seemed like unplayable nonsense. âIn this part of Eberron the hobbits ride dinosaursâ gee thanks! Where is the game! Thatâs how I felt.
I was overwhelmed. I didnât wanna learn a bunch of stuff before we could even get going. Thatâs why I loved wainscot settings like Feng Shui or World of Darkness; you could just start playing because it was basically a world similar to ours. And thatâs one of the reasons we got into Magic, because you learn the setting card by card, no need to study beforehand.
And then when the OSR came around with itâs table-driven city books and its location-specific bottom-up campaign books like the Trilemma Adventures compendium, I was in heaven!
But...
...and now youâre getting hot-off-the-presses insight here because this is something Iâve only recently been realizing.
Weâve been playing the aforementioned Trilemma Adventures and it has a liâl history section in the back with the very most super important background info also summarized in the front. Works great. But...
I still overall prefer the bottom-up, location-first approach but Iâm coming around to how gazetteers can be great!