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no catharsis in social media
A few years ago, my friend and ex-colleague Zalo, started to develop a Game Boy game engine based on GBDK, which he named ZGB. I had the luck to join him in creating many games, mostly jam games. There is a very easy to use toolset and all the code needed to make a game can be written in C. To top it off, there is a lot of sample code, so give it a try :)
This is a collection of games made by Zalo, Kirblue, Maikel and yours truly!
This game was made for BitBitJam #3, a game jam focused on retro devices. Zalo spent the whole weekend programming like crazy, because there wasn't a lot of code written yet. I made the music, sound effects, graphics and some level design. We barely made it to the deadline, so we had to include a lot of spikes to get the level design done :D It's a classic 2D platformer, with jumping and attacking as main mechanics.
It's quite challenging, but I think it's very enjoyable, especially for being a jam game!
Post-mortem in my blog (Spanish)
Post about the game in Zalo's blog
This came out just some weeks after Pretty Princess, as a sequel to our previous jam game. This was made for the fifth edition of GBJAM, but instead of using the 10 days that were available... we just used a weekend! Berserk mode!
This one is much more MegaMan-ish, because now the Princess has evolved into some kind of... girl with a gun. You really need to memorize where some enemies and traps are to keep going.
The game is very hard, but you can beat with a bit of patience :)
Post about the game in my blog (Spanish)
Post about the game in Zalo's blog
Polka Sheep was made for the BitBitJam#4 (and ranked 1st!). Zalo had invested some work in the engine, and we had the help of Kirblue for the level design, so everything in this development was quite smoother.
This is the pitch of the game: "Something extremely weird has happened in Grazalema! All the sheep of the flock have been captured in mysterious giant bubbles! Help Polka Sheep rescue his friends using his velcro powers! He can get fastened to all velcro surfaces around. Avoid hundreds of evil wolves, thousands of kawaii parrots and millions of poisoned spikes to liberate all your friends!! It's an epic fight to restore peace in the flock." As you can read, we were really creative at the time!
I made music, sound effects and graphics for this one.
Post about the game in my blog
Post about the game in Zalo's blog
I made this game by myself for ZGBJAM 2018 in just a couple of days. ZGBJAM was organized so there was a special event to make the engine a little bit more known. It was a really fun little adventure! The theme for this first edition was "Bounce".
It's a very simple game in which you have to lead a bouncing ball to the exit of the level. IMHO the game feels quite "physical", which I think is cool. Give it a try and have some fun :) I made it all by myself.
Itch.io page (with development log)
This one was made for the second edition of ZGBJAM. The theme was "I'm hungry!". It's the worst game of this collection for sure, but I had a lot of fun making it :) You have to collect the falling sardines and throw them to the sides.
ZGBJAM 2 report in my blog (Spanish)
I just wrote some music for this one and... I think it's an awesome game! Maikel (a lover of grappling hooks) and Kirblue made an awesome work in this one, and the game works flawlessly thanks to all the improvements that Zalo introduced in the engine.
This is the pitch of the game: "Nights are tough in Neo Sushi City, and hunger spares no one. Only the most hardboiled of sheeps can safely deliver sushi fast enough to save the starving inhabitants of this ravaged metropolis. Play as Hitsuji-kun, and use your trusty grappling hook to swing through buildings and alleys, locate the sushi, and deliver it to your targets."