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While Iâd hope to rock up at the gaming table and just game with friends, the DM had other ideas. Everyone had to write a character back-story. Having three jobs at the time, I didnât feel enamoured with my homework, but a while later, I had read enough about the campaign world to begin writing something that could fit into it.
A few people had character backstories which entered the plot, but not mine, and this was a good thing. With five players, the DM had a monumental task ahead: to fit all of those ideas into an existing campaign, with limited time.
Very few people can write well, and I donât mean this as an insult. Itâs a rare talent. It demands training, but training does not guarantee ability, so the group produced what youâd imagine. A halfling who had lots of siblings. A rich elven princess. Standard stuff.
Well, mostly standard. The rich elf meant this character required loads more starting money than any other character. It made sense for the story, but from the point of view of the rules, one player just received a whole bunch of free stuff.
Each player in BIND starts with five Story Points, and spends them at any point to add some small deus ex machina from their history.
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A group of elves sit away from the barâs hearth, drawing imaginary landscapes across their tableâs top. Their song-like speech sounds pretty, but you canât glean the meaning.
I'll spend a Story Point, so I know Elvish.
How would Mossrank know Elvish?
basically know the language at this point.
Sounds about right. Okay, so the elves are plotting a robberyâŚ
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You arrive tired (mark down another Exhaustion Point), and find the archers on the wall donât wave back to you. They only shout, asking about your business here. The gate remains closed.
âDriechspikeâ - spend two Story Points. An archer finally recognizes you, and shouts âwelcome home!â.
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The goblin-caves lie four miles South, and the goblins themselves live at least half a mile in. One entrance remains unguarded, as the traps set down by a lich remain in place.
we could take along?
No, just you three, and Mossrankâs donkey.
and fight?
Okay, spend a Story Point. This sounds like a random character, so roll one up, and weâll see what your âcousinâ is like, and he can join you until the end of this session.
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Without any mini-novellas, or anyone having to read about the worldâs background, every PC has a fully-realized backstory, grounded in Fenestra.
Nobody spends any fucking points.
Story Points donât regenerate. They exist to create a story, then cease. As a result, players donât spend any, fearing they may need them for later. The only remedy I could think of? Grant XP simply for spending the points. Iâve not played a game since implementing this ugly kludge, so I canât say if the incentive scheme will work.
For all the uses of the system, and despite players universally liking the idea of the system, very few actually use it.