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When looking at RPG Attributes, one fact returns to me constantly: Olympic Athletes cannot compete in every sport.
A certain amount of focus in one thing seems to preclude master of another.
This suggests an RPG system where people have some general score (e.g. âfitnessâ), and another on a sliding scale. Perhaps something like the WoD system, but the initial Attribute receives only up to +3, while the others can add up to +2 further.
Speed Lift OO - OO
Now someone can only gain +5 âLiftâ by having âHealth 3â and âLift 2â, but when trying to sprint, they would take that âLiftâ as a penalty, and get left with +1.
A corollary beckons - perhaps the same thing could be said of mental abilities. It certainly fits the stereotypes.
âŠbut these images feel far less compelling. The Physicist Richard Feynman expressed himself well (and played the bongo); and the actress Hedy Lamarr laid down some of the foundations of Wi-Fi.
So I donât know if Iâd want to make this system symmetric, which seems a shame, because every RPG system should have as many lines of symmetry as can fit in it.
The initial system also suffers from overstatement. A bunch of very large people, whether obese from muscle or fat, can in fact sprint very well. They may not sprint as well as actual sprinters, but still - they can sprint. And similarly, any Olympic climber will be better able to lift large, heavy things, than the average person.
Perhaps the best way to represent this is some set of Skills which preclude each other. Retain âHealthâ (or Strength) as a basic Attribute, then divide a bunch of Athletics-style Abilities into smaller categories which cannot intersect.
Itâs a bit of an arbitrary ruling, but limitations within a field seem to fit a little better. People who excel at writing low-level code often cannot create a descent website. And people who write great novels may not know how to write a simple advert for a toaster.