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Comment by ๐Ÿ€ gritty

Re: "Another corner condition bug"

In: s/farkle

I just pushed the out of range fix, so that should hopefully not be an issue now.

I'm not against picking more dice up, I just hadn't considered folks would want to do that. I I'll have to test it locally to make sure there's no bugs in just keeping the "select" option enabled

๐Ÿ€ gritty [mod]

May 12 ยท 8 weeks ago

4 Later Comments โ†“

๐Ÿ€ gritty [mod] ยท May 12 at 20:27:

ah, maybe I'm misreading - having the app know when a response was already received for the dice and not allowing more?

๐Ÿ satch ยท May 12 at 20:32:

@gritty no I think the first one is better

๐Ÿš€ stack [OP] ยท May 12 at 20:33:

Well, if you implement my idea of accepting values, you can take multiple inputs in any order! If you keep renumbering dice, order matters, and to be safe you probably should not accept multiple inputs. Although it's unlikely to receive them out-of-order.

๐Ÿ€ gritty [mod] ยท May 12 at 20:41:

ah I get it now. Let me think it over, but you're right, multiple inputs should be disabled - I have flags for this but apparently I wasn't checking

Original Post

๐ŸŒ’ s/farkle

Another corner condition bug โ€” Somehow, in Lagrange, I managed to get two "select dice" dialogs. After the first one is accepted, the second one results in a crashed cgi. I was not able to easily replicate it, so I opened two windows with the same certificate into "?select", and yup, same deal - pythony CGI crash It seems that your logic is not protected from out-of-sequence responses. Oh, entering the selection directly into the URL line allows you to select from the remaining dice more than...

๐Ÿ’ฌ stack ยท 5 comments ยท May 12 ยท 8 weeks ago