💾 Archived View for tilde.cafe › ~stack › gemlog › 2022-08-13.raylgun.gmi captured on 2024-07-09 at 01:22:14. Gemini links have been rewritten to link to archived content
⬅️ Previous capture (2023-07-22)
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I've spent a couple of days figuring out and implementing a simple vector-graphics game support library. And I got an Asteroids-like ship flying around and firing, using the keyboard.... It looks f***ing cool!
An 84Kb (yes!) mp4 file showing a few seconds of gameplay.
The basic premise is that the backend can draw vectors, and the game consists of some code that creates a display list full of vectors to draw, for each frame. I've been using raylib, but anything that can draw vectors should work. I am curious about edubart's sokol libraries. Also, just drawing vectors on the GPU using a custom shader...
Anyway, just wanted to share some minor joy.