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"An Automatic Dungeon Generator"

Automatic dungeon generators are rubbish. Some are pretty, but all of them are completely unusable.

You enter a room, it has a goblin, or treasure, or nothing. Next room.

It makes no sense. Why was the goblin sitting there? Why was there treasure in the next room, and why didnā€™t the goblin take it? Everything looks like 8am after an underground rave - pointless, meaningless, and with random items and stragglers lying about.

Iā€™ve made a new one here[a]. Itā€™s also rubbish, but for different reasons.

[a]

It starts with how a dungeon exists - could be a mine, or a natural cavern. This brings natural chasms, stalagmites, silver-seams, and various other features.

Then it creates a race to move in. Elves and gnomes make libraries, dwarves have a runemasterā€™s room and shrines to the dead. Everyone must build a bridge over rivers which block the path, and most will create a kitchen, and living quarters.

Finally, tragedy occurs as invaders move in. Perhaps a necromancer replaces the dwarves with ā€˜undead dwarvesā€™, or a dragon comes in, with goblins who worship her.

The resulting map is purely conceptual - it just has relations between rooms, rather than creating a real map.

To Do

I still need to have it generate room descriptions, and perhaps one day someone who knows who to code properly could add images. Iā€™ve commissioned some generic dungeon tiles, so maybe that will help.