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"The Cost of Shared Narrative"
"What RPGs Do That Video Games Cannot"
"Generic Fantasy is Great for RPGs"
"What's Great about Dice-Pools"
"The Metaphysics of Becoming a Tree"
"Minimal Verisimilitude in RPGs"
"BIND's Attack Style: Aftermath"
"Always Say the Target Number"
"White Wolf Devlog 6: Changeling"
"Dualism in a World of Darkness"
"Representing Star Trek Babble in an RPG"
"Real Time Passing Between Games"
"White Wolf Devlog 5: The Umbra"
"White Wolf Devlog 4: The Arena"
"White Wolf Devlog 3: Attributes"
"White Wolf Devlog 2: Specializations and Expertise"
"Two Ubiquitous Fantasy Characters"
"Systems and Genre Representation"