💾 Archived View for gem.keazilla.net › minetest.gmi captured on 2024-07-08 at 23:17:04. Gemini links have been rewritten to link to archived content
⬅️ Previous capture (2021-11-30)
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I'm trying to cut down the work I put into Minetest, but I'm not very good at that. I'd like to keep these projects moving forward but stop trying to expand them out into grand visions, and especially stop starting more Minetest projects.
I feel I should be pointing hobbyist gamedev time at learning Unreal, despite it being non-OSS, as someone in the family is attempting to create a commercial game with it.
/under-construction.gif ⚠
A dynamic DNS domain for anybody's minetest-related servers or projects.
I note gem.minetest.land is still available ;)
By winding up the resolution of srifqi's cube map pull request you can take nice 360° stills. (the pull request is attempting video, so low res)
Example panorama, featuring Cloudlands
srifqi's cube map pull request
A web based visualizer for the perlin noise Minetest will generate with different noiseparams
Allows Minetest maps to be quickly previewed and scrolled around by seed, without the map needing to be created in the game.
For developers it gives visibility and visualizations of the interaction between biomes and mapgens.
https://github.com/Treer/deep_nether_example
My first mod
The following pull requests are still open
Add group-based tool filtering for node drops
Hardly an exhaustive list, but covers the projects worth linking.
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