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Heads-up with GMID 2.0

GMID removed support for "CGI", if you update and you have a CGI voice in your config this will prevent GMID to start or work.

CGI script had to go, I don't want code in gmid that can be used to execute almost everything.

gemini://gemini.omarpolo.com/post/gmid-2.0-first-alpha.gmi

๐Ÿ˜‰

Posted in: s/Gemini

โ„ freezr

Jun 05 ยท 2 weeks ago ยท ๐Ÿ‘ Addison

5 Comments โ†“

๐Ÿš€ stack ยท Jun 05 at 15:08:

Guess I won't be using it.

โ„ freezr [OP] ยท Jun 05 at 18:40:

@stack not sure if OP is going to implement CGI again, I need to ask him about it, the point was CGI scripts run outside the sandboxing he designed for GMID, it was a contradiction and for now he resolved disabling CGI tout-court.

โ„ freezr [OP] ยท Jun 05 at 18:47:

@stack in the same link I provided, OP explains how to integrate an additional service like slowcgi with GMID... ๐Ÿ˜‰

๐Ÿš€ stack ยท Jun 05 at 18:57:

No offense intended. There is certainly a place for a server that cannot run code outside its process boundary.

Most of what I've been doing involves CGI.

In fact I should investigate embedding a Gemini server into my applications, as coordinating with CGI is stupidly expensive, and I already wrote a socket server for the CGI script to recover the session state... I may as well serve gemtext directly, instead of this three-tiered crap just to play a simple game!

โ„ freezr [OP] ยท Jun 05 at 19:51:

@stack I am not a coder nor an engineer, I already have already hard time in learning a LuaTeX based DTP software that use XML... ๐Ÿ˜ตโ€๐Ÿ’ซ