💾 Archived View for mirrors.apple2.org.za › archive › apple.cabi.net › Music.and.Sound › DOOMrSnds.t… captured on 2024-06-16 at 14:07:04.
⬅️ Previous capture (2023-01-29)
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Just out of sheer boredom one day, I decided to convert the sound effects from DOOM 1.2r into rSounds for use with the Sound control panel. I used the DMAUD utility (sorry, I don't have the author's name handy) to extract the sounds, then Ian Schmidt�s AudioZap and Paul Benson�s rSounder to convert them to resource sounds. Jason Simmon�s Instant Replay automated the whole procedure. DOOM was created by id Software, and is also published by id Software. Some of these names should be familiar to SoftDisk and SoftDisk G-S subscribers: � John Romero Coder � � John Carmack Coder � � Dave Taylor Coder � � Adrian Carmack Artist � � Kevin Cloud Artist � � Jay Wilbur CEO � � Sandy Peterson Designer � � Shawn Green Tech Support � � Robert Prince Music � === LIST OF SOUNDS === # 1: 0.5 sec - Pistol fire # 2: 0.9 sec - Shotgun fire (with cock) # 3: 0.6 sec - Shotgun cock # 4: 1.5 sec - Chainsaw Start # 5: 0.7 sec - Chainsaw Idle # 6: 1.6 sec - Chainsaw with trigger pulled # 7: 0.7 sec - Chainsaw hitting monster # 8: 1.4 sec - Rocket Launcher firing # 9: 1.3 sec - BFG900 Round exploding #10: 1.3 sec - Rocket / Fireball passing by #11: 1.1 sec - Rocket / Fireball hitting object #12: 0.7 sec - Lift activated #13: 0.6 sec - Lift stopping #14: 1.3 sec - Mechanical Door opening #15: 1.3 sec - Mechanical Door closing #16: 0.3 sec - Stairs rising #17: 0.6 sec - Switch closing #18: 0.5 sec - Switch #19: 1.4 sec - Player injured #20: 0.9 sec - Demon Soldier injured #21: 0.8 sec - Demon Soldier injured #22: 1.0 sec - Slop (What the name says) #23: 0.2 sec - Item pickup #24: 0.5 sec - Weapon pickup #25: 0.4 sec - Player hitting ground #26: 1.5 sec - Player / Monster teleport #27: 0.5 sec - Demon Soldier spotting Player #28: 1.0 sec - Demon Soldier spotting Player #29: 1.0 sec - Demon Soldier Spotting Player #30: 1.2 sec - Imp spotting Player #31: 1.5 sec - Imp spotting Player #32: 1.0 sec - Demon / Spectre spotting Player #33: 1.3 sec - Demon Lord spotting Player #34: 0.9 sec - Demon / Spectre clawing at Player #35: 0.6 sec - Demon / Spectre hitting Player #36: 1.0 sec - Player dying #37: 1.2 sec - Demon Soldier dying #38: 0.9 sec - Demon Soldier dying #39: 1.0 sec - Demon Soldier dying #40: 0.7 sec - Imp dying #41: 0.9 sec - Imp dying #42: 1.1 sec - Demon / Spectre dying #43: 1.0 sec - Demon Lord dying #44: 1.0 sec - Demon Soldiers nearby #45: 0.9 sec - Imps nearby #46: 1.1 sec - Demon / Spectre nearby #47: 0.4 sec - Player push on wall #48: 1.7 sec - End level explosion #49: 0.2 sec - Player punching #50: 0.5 sec - * Plasma Gun firing #51: 1.7 sec - * BFG9000 firing #52: 1.6 sec - * Cacodemon nearby #53: 1.2 sec - * Cyber Demon nearby #54: 1.1 sec - * Demon Spider nearby #55: 0.8 sec - * Evil Skull nearby #56: 0.9 sec - * Cacodemon dying #57: 0.4 sec - * Player Push on wall #58: 1.5 sec - * Cyber Demon dying #59: 2.0 sec - * Demon Spider dying #60: 0.4 sec - * Cyber Demon walking #61: 0.7 sec - * (unknown) * registered DOOM only