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// Eamon - "Cliffs of Fire" - in-progress scenario graph
graph firecliffs {
	MainHall

	Cove -- MainHall [label="North - exits scenario"]
	Cove -- SandyTrail [label="East"]
	Cove -- Beach [label="South"]

	SandyTrail -- TrailBend [label="South - bottle of water"]
	TrailBend -- Beach [label="West"]

	Beach -- BeachNearCave [label="South"]

	BeachNearCave -- DimCave [label="East - fight maniac free elf"]
	BeachNearCave -- BeachEnd [label="South"]

	BeachEnd -- UnderCliffs [label="East"]
	BeachEnd -- SteepTrail [label="South - get wand"]

	UnderCliffs -- SteepValley [label="East"]

	SteepValley -- StoneSteps [label="East"]

	StoneSteps -- StepsTop [label="Up"]
	StoneSteps -- Volcano [label="South"]

/* 
ON THE FIRST, RED HOLDS THE KEY,
ON THE SECOND, SET MY FRIENDS FREE,
ON THE THIRD YOU'LL WANT A LIGHT,
ON THE FOURTH BE READY TO FIGHT...

	subgraph clifftop {
		StepsTop -- EntryHall [label="East"]
		StepsTop -- DeadEnd [label="North - riddle scroll"]
		EntryHall -- RedRoom [label="North - red"]
		EntryHall -- GreenRoom [label="East - green"]
		RedRoom -- BlueRoom [label="North - blue"]
		RedRoom -- RedRoom2 [label="East - red"]
		RedRoom2 -- SpiralStairs [label="East"]
		SpiralStairs -- TopOfSpiral [label="Up"]
	}

	subgraph secondfloor {
		TopOfSpiral -- DarkCrypt [label="West - fight mummy"]
		TopOfSpiral -- Junction [label="South"]
		Junction -- HiddenAlcove [label="East - lantern"]
		Junction -- SmallSquareRoom [label="West - locked door"]
		Junction -- Bend [label="South - wave wand"]
		Bend -- MoreStairs [label="West"]
		MoreStairs -- TopMoreStairs [label="Up"]
	}

	subgraph thirdfloor {
		// gold, bronze, silver, copper ... uh ...
		TopMoreStairs -- MazeOfMetalRooms [label="East"]
	}
}