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# Processing Cheatsheet

Processing is a programming language and development environment designed for creating visual and interactive applications. Here is an overview of its features, code blocks, and resources.

## Features

-    Processing is designed for creating visual and interactive applications, such as generative art, data visualization, and games.
-    It is based on Java and can be used for both desktop and web applications.
-    Processing provides a simplified syntax and a library of functions for working with graphics, sound, and input.
-    Processing is open source and has a large community of users and contributors.

## Code Blocks

### Setup and Draw

Processing programs are organized into two main code blocks: `setup()` and `draw()`. `setup()` is called once at the beginning of the program, and `draw()` is called repeatedly to update the display.

void setup() {

// code to be executed once at the beginning of the program

}

void draw() {

// code to be executed repeatedly to update the display

}


### Variables

Variables are used to store data that can be used later in the program.

int variableName = value;


### Functions

Functions are code blocks that perform a specific task. They can be called by other parts of the program.

void functionName(parameter1, parameter2) {

// code to be executed

}


### Conditionals

Conditionals allow the program to make decisions based on certain conditions.

if (condition) {

// code to be executed if condition is true

} else if (otherCondition) {

// code to be executed if otherCondition is true

} else {

// code to be executed if neither condition is true

}


### Loops

Loops allow the program to repeat a set of instructions.

for (int i = 0; i < 10; i++) {

// code to be executed

}


### Objects

Objects are a fundamental part of Processing and are used to store and manipulate data.

class ClassName {

int property1;

float property2;

ClassName(int p1, float p2) {

property1 = p1;

property2 = p2;

}

void method() {

// code to be executed

}

}

ClassName objectName = new ClassName(1, 2.0);


### Graphics

Processing provides a library of functions for working with graphics, including drawing shapes, colors, and images.

// set the background color

background(255, 255, 255);

// draw a rectangle

rect(x, y, width, height);

// draw an ellipse

ellipse(x, y, width, height);

// load an image

PImage img = loadImage("image.png");

// display an image

image(img, x, y);


## Resources

Here are some resources for learning and using Processing:

- [Processing Documentation](https://processing.org/reference/)
- [Processing subreddit](https://www.reddit.com/r/processing/)
- [Processing Tutorial](https://processing.org/tutorials/)
- [Processing on Stack Overflow](https://stackoverflow.com/questions/tagged/processing)