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BIND's Attack Style: Aftermath

The previous post[a] went over changing BINDā€™s Combat system significantly, but Iā€™ve not been able to resolve the problems. Every change I make demands other fixes. Everything I fix breaks something else.

[a]

Once combatā€™s simplified, the shieldā€™s donā€™t work. Or they work with swords, but donā€™t provide any use when holding a spear, meaning anyone using a classic fighting style, used by the Azande and Romans since before the written word, wonā€™t receive any benefits.

So I go to fix the problem with a new tacked-on rule, saying ā€˜and another thing to take into accountā€¦ā€™, then immediately delete it in disgust.

This seems like the worst possible time to rework the system, but the prize is glorious - one less roll to resolve a combat round. If I can get it working, combat starts, players roll to hit the TN, and either deal Damage or (if they fail) receive Damage.

At least the gitā€™s working well. If I made major changes to a standard RPG, Iā€™d end up having to rewrite all the NPC stats for the dozen adventures Iā€™ve written. Instead, Iā€™ve just changed what LaTeX does with those characters, so the new stats show fine.

In other news, the project got its first contributor - someone jumped up out-of-the-blue, managed to compile the pdf on Windows (a feat Iā€™ve failed at since adding the svg package), and will hopefully add instructions to the wiki for any future Windows users.