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i love card games, and learning a new one is something is a really fun
experience. while i love the uniqueness of different card games, and their
design, art, packaging, etc (see [hanafuda] or [stelle-scopa]) - there is a
special place for the games that you
can play with the traditional 52-card deck. while there are so many well known
games that use the traditional deck, there are many other ones that are lesser
known. in particular, in [game design], it's a common design challenge to
retrofit an existing game to work within the context/cards of the traditional
deck, or, invent a new game with those constraints.
recently, i started an attempt at this with
[semiosphere-card-game], and in the process, came across a lot
of other inspirations for different games that work with a traditional deck.
- [donsol] - designed by john
eternal, donsol is an incredible one player "dungeon solitaire". the way that
donsol reinterprets the suits of the cards is a huge inspiration, as it make
new something so familiar. while i don't really like classical solitaire so
much, i feel that the simplicity and faster paced play of donsol lends itself
to a more enjoyable experience. you really feel like "get on a roll" and then
are crushed by an unsuspecting enemy, rather than just feeling stupid for
having reached a "stalemate" of sorts in traditional solitaire.
- [femtitva]
by scott huntington - femtitva is a collection of games that all take
mechanics and ideas from existing commericial games and reinterprets,
remixes, or otherwise repurposes those mechanics into games that work with
a standard deck of cards. i like this anticapitalist approach and also think
it is cool that there was so many references to the influences involved in
deciding how to make a particular game the way it is.
- [last dispatch]
by [symbolic city] - i was asking on the fediverse
for inspiration for this game and @ generously gave
me a free copy of their game, which also only uses a standard deck of
cards. it is more of a role playing type of game, but is interesting as
it is also single player (for the most part) like donsol. i appreciate
the creative re-imagining of suits and the versatility of the game
- [isaludo],
designed by wil wu, is another collection of games similar to femtitva,
however, these are not remakes of well known games, rather, new creations
(though i am sure they are still heavily influenced by other games, like any
work). wil su also compiled an interesting list
[here].
- list of games
- skyway: a city builder about making convoluted overpasses for cars,
with elements of drafting and tile-laying.
- the sandwich guy: a light hand management game where you discard cards
to make sandwiches.
- area 52: a game where you manage a team of expendable defenders to
efficiently take down deadly aliens.
- dead center: you’re trapped in a cabin and surrounded by zombies!
strategically plan your movement and kill them all before time runs
out.
- the first boba tea shop in london: a push-your luck game about managing
irate british people lining up outside your milk tea shop.
- foursquare: a tile-laying game about building restaurants without
having too many closed down at the same time.
- loot the loop: raid a temple, grab jewels, and avoid traps.
a dungeon-delving game played in your hand, similar to maiden’s quest.
- syndicate: a brain-burning puzzle about gaining the mafia’s trust.
slowly move your agents up the ranks to take out the syndicate from
within.
- hide and seek: a deduction/risk management game about efficiently
finding your friends' hiding places within the playground.
- the emissary: a solo trick-taking game where you try to gather support
from neighboring kingdoms using rhetoric suave.
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