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traditional deck

i love card games, and learning a new one is something is a really fun

experience. while i love the uniqueness of different card games, and their

design, art, packaging, etc (see [hanafuda] or [stelle-scopa]) - there is a

special place for the games that you

can play with the traditional 52-card deck. while there are so many well known

games that use the traditional deck, there are many other ones that are lesser

known. in particular, in [game design], it's a common design challenge to

retrofit an existing game to work within the context/cards of the traditional

deck, or, invent a new game with those constraints.

recently, i started an attempt at this with

[semiosphere-card-game], and in the process, came across a lot

of other inspirations for different games that work with a traditional deck.

- [donsol] - designed by john

eternal, donsol is an incredible one player "dungeon solitaire". the way that

donsol reinterprets the suits of the cards is a huge inspiration, as it make

new something so familiar. while i don't really like classical solitaire so

much, i feel that the simplicity and faster paced play of donsol lends itself

to a more enjoyable experience. you really feel like "get on a roll" and then

are crushed by an unsuspecting enemy, rather than just feeling stupid for

having reached a "stalemate" of sorts in traditional solitaire.

- [femtitva]

by scott huntington - femtitva is a collection of games that all take

mechanics and ideas from existing commericial games and reinterprets,

remixes, or otherwise repurposes those mechanics into games that work with

a standard deck of cards. i like this anticapitalist approach and also think

it is cool that there was so many references to the influences involved in

deciding how to make a particular game the way it is.

- [last dispatch]

by [symbolic city] - i was asking on the fediverse

for inspiration for this game and @ generously gave

me a free copy of their game, which also only uses a standard deck of

cards. it is more of a role playing type of game, but is interesting as

it is also single player (for the most part) like donsol. i appreciate

the creative re-imagining of suits and the versatility of the game

- [isaludo],

designed by wil wu, is another collection of games similar to femtitva,

however, these are not remakes of well known games, rather, new creations

(though i am sure they are still heavily influenced by other games, like any

work). wil su also compiled an interesting list

[here].

- list of games

- skyway: a city builder about making convoluted overpasses for cars,

with elements of drafting and tile-laying.

- the sandwich guy: a light hand management game where you discard cards

to make sandwiches.

- area 52: a game where you manage a team of expendable defenders to

efficiently take down deadly aliens.

- dead center: you’re trapped in a cabin and surrounded by zombies!

strategically plan your movement and kill them all before time runs

out.

- the first boba tea shop in london: a push-your luck game about managing

irate british people lining up outside your milk tea shop.

- foursquare: a tile-laying game about building restaurants without

having too many closed down at the same time.

- loot the loop: raid a temple, grab jewels, and avoid traps.

a dungeon-delving game played in your hand, similar to maiden’s quest.

- syndicate: a brain-burning puzzle about gaining the mafia’s trust.

slowly move your agents up the ranks to take out the syndicate from

within.

- hide and seek: a deduction/risk management game about efficiently

finding your friends' hiding places within the playground.

- the emissary: a solo trick-taking game where you try to gather support

from neighboring kingdoms using rhetoric suave.

Gemini Links:

index and recent changes

directory of all pages

hanafuda

stelle-scopa

design.gmi game design

semiosphere-card-game

Web Links:

donsol

femtitva

last dispatch

symbolic city

isaludo

here