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How To Write Unmaintainable Code

Ensure a job for life ;-)

Roedy Green
Canadian Mind Products


Introduction

    Never ascribe to malice, that which can be explained by incompetence.
    - Napoleon

In the interests of creating employment opportunities in the Java programming
field, I am passing on these tips from the masters on how to write code that is
so difficult to maintain, that the people who come after you will take years to
make even the simplest changes. Further, if you follow all these rules
religiously, you will even guarantee yourself a lifetime of employment, since
no one but you has a hope in hell of maintaining the code. Then again, if you
followed all these rules religiously, even you wouldn't be able to maintain the
code!

You don't want to overdo this. Your code should not look hopelessly
unmaintainable, just be that way. Otherwise it stands the risk of being
rewritten or refactored.

General Principles

    Quidquid latine dictum sit, altum sonatur.
    - Whatever is said in Latin sounds profound.

To foil the maintenance programmer, you have to understand how he thinks. He
has your giant program. He has no time to read it all, much less understand it.
He wants to rapidly find the place to make his change, make it and get out and
have no unexpected side effects from the change.

He views your code through a toilet paper tube. He can only see a tiny piece of
your program at a time. You want to make sure he can never get at the big
picture from doing that. You want to make it as hard as possible for him to
find the code he is looking for. But even more important, you want to make it
as awkward as possible for him to safely ignore anything.

Programmers are lulled into complacency by conventions. By every once in a
while, by subtly violating convention, you force him to read every line of your
code with a magnifying glass.

You might get the idea that every language feature makes code unmaintainable --
not so, only if properly misused.

Naming

    "When I use a word," Humpty Dumpty said, in a rather scornful tone, "it
    means just what I choose it to mean - neither more nor less."
    - Lewis Carroll -- Through the Looking Glass, Chapter 6

Much of the skill in writing unmaintainable code is the art of naming variables
and methods. They don't matter at all to the compiler. That gives you huge
latitude to use them to befuddle the maintenance programmer.

    New Uses For Names For Baby

    Buy a copy of a baby naming book and you'll never be at a loss for variable
    names. Fred is a wonderful name, and easy to type. If you're looking for
    easy-to-type variable names, try adsf or aoeu if you type with a DSK
    keyboard.

    Single Letter Variable Names

    If you call your variables a, b, c, then it will be impossible to search
    for instances of them using a simple text editor. Further, nobody will be
    able to guess what they are for. If anyone even hints at breaking the
    tradition honoured since FØRTRAN of using i, j, and k for indexing
    variables, namely replacing them with ii, jj and kk, warn them about what
    the Spanish Inquisition did to heretics.

    Creative Miss-spelling

    If you must use descriptive variable and function names, misspell them. By
    misspelling in some function and variable names, and spelling it correctly
    in others (such as SetPintleOpening SetPintalClosing) we effectively negate
    the use of grep or IDE search techniques. It works amazingly well. Add an
    international flavor by spelling tory or tori in different theatres/
    theaters.

    Be Abstract

    In naming functions and variables, make heavy use of abstract words like it
    , everything, data, handle, stuff, do, routine, perform and the digits e.g.
    routineX48, PerformDataFunction, DoIt, HandleStuff and do_args_method.

    A.C.R.O.N.Y.M.S.

    Use acronyms to keep the code terse. Real men never define acronyms; they
    understand them genetically.

    Thesaurus Surrogatisation

    To break the boredom, use a thesaurus to look up as much alternate
    vocabulary as possible to refer to the same action, e.g. display, show,
    present. Vaguely hint there is some subtle difference, where none exists.
    However, if there are two similar functions that have a crucial difference,
    always use the same word in describing both functions (e.g. print to mean
    "write to a file", "put ink on paper" and "display on the screen"). Under
    no circumstances, succumb to demands to write a glossary with the special
    purpose project vocabulary unambiguously defined. Doing so would be an
    unprofessional breach of the structured design principle of information
    hiding.

    Use Plural Forms From Other Languages

    A VMS script kept track of the "statii" returned from various "Vaxen".
    Esperanto , Klingon and Hobbitese qualify as languages for these purposes.
    For pseudo-Esperanto pluraloj, add oj. You will be doing your part toward
    world peace.

    CapiTaliSaTion

    Randomly capitalize the first letter of a syllable in the middle of a word.
    For example ComputeRasterHistoGram().

    Reuse Names

    Wherever the rules of the language permit, give classes, constructors,
    methods, member variables, parameters and local variables the same names.
    For extra points, reuse local variable names inside {} blocks. The goal is
    to force the maintenance programmer to carefully examine the scope of every
    instance. In particular, in Java, make ordinary methods masquerade as
    constructors.

    Åccented Letters

    Use accented characters on variable names. E.g.
        typedef struct { int i; } ínt;
    where the second ínt's í is actually i-acute. With only a simple text
    editor, it's nearly impossible to distinguish the slant of the accent mark.

    Exploit Compiler Name Length Limits

    If the compiler will only distinguish the first, say, 8 characters of
    names, then vary the endings e.g. var_unit_update() in one case and
    var_unit_setup() in another. The compiler will treat both as var_unit.

    Underscore, a Friend Indeed

    Use _ and __ as identifiers.

    Mix Languages

    Randomly intersperse two languages (human or computer). If your boss
    insists you use his language, tell him you can organise your thoughts
    better in your own language, or, if that does not work, allege linguistic
    discrimination and threaten to sue your employers for a vast sum.

    Extended ASCII

    Extended ASCII characters are perfectly valid as variable names, including
    ß, Ð, and ñ characters. They are almost impossible to type without copying/
    pasting in a simple text editor.

    Names From Other Languages

    Use foreign language dictionaries as a source for variable names. For
    example, use the German punkt for point. Maintenance coders, without your
    firm grasp of German, will enjoy the multicultural experience of
    deciphering the meaning.

    Names From Mathematics

    Choose variable names that masquerade as mathematical operators, e.g.:
        openParen = (slash + asterix) / equals;

    Bedazzling Names

    Choose variable names with irrelevant emotional connotation. e.g.:
        marypoppins = (superman + starship) / god;
    This confuses the reader because they have difficulty disassociating the
    emotional connotations of the words from the logic they're trying to think
    about.

    Rename and Reuse

    This trick works especially well in Ada, a language immune to many of the
    standard obfuscation techniques. The people who originally named all the
    objects and packages you use were morons. Rather than try to convince them
    to change, just use renames and subtypes to rename everything to names of
    your own devising. Make sure to leave a few references to the old names in,
    as a trap for the unwary.

    When To Use i

    Never use i for the innermost loop variable. Use anything but. Use i
    liberally for any other purpose especially for non-int variables. Similarly
    use n as a loop index.

    Conventions Schmentions

    Ignore the Sun Java Coding Conventions, after all, Sun does. Fortunately,
    the compiler won't tattle when you violate them. The goal is to come up
    with names that differ subtlely only in case. If you are forced to use the
    capitalisation conventions, you can still subvert wherever the choice is
    ambigous, e.g. use both inputFilename and inputfileName. Invent your own
    hopelessly complex naming conventions, then berate everyone else for not
    following them.

    Lower Case l Looks a Lot Like the Digit 1

    Use lower case l to indicate long constants. e.g. 10l is more likely to be
    mistaken for 101 that 10L is. Ban any fonts that clearly disambiguate uvw
    wW gq9 2z 5s il17|!j oO08 `'" ;,. m nn rn {[()]}. Be creative.

    Reuse of Global Names as Private

    Declare a global array in module A, and a private one of the same name in
    the header file for module B, so that it appears that it's the global array
    you are using in module B, but it isn't. Make no reference in the comments
    to this duplication.

    Recycling Revisited

    Use scoping as confusingly as possible by recycling variable names in
    contradictory ways. For example, suppose you have global variables A and B,
    and functions foo and bar. If you know that variable A will be regularly
    passed to foo and B to bar, make sure to define the functions as function
    foo(B) and function bar(A) so that inside the functions A will always be
    referred to as B and vice versa. With more functions and globals, you can
    create vast confusing webs of mutually contradictory uses of the same
    names.

    Recycle Your Variables

    Wherever scope rules permit, reuse existing unrelated variable names.
    Similarly, use the same temporary variable for two unrelated purposes
    (purporting to save stack slots). For a fiendish variant, morph the
    variable, for example, assign a value to a variable at the top of a very
    long method, and then somewhere in the middle, change the meaning of the
    variable in a subtle way, such as converting it from a 0-based coordinate
    to a 1-based coordinate. Be certain not to document this change in meaning.

    Cd wrttn wtht vwls s mch trsr

    When using abbreviations inside variable or method names, break the boredom
    with several variants for the same word, and even spell it out longhand
    once in while. This helps defeat those lazy bums who use text search to
    understand only some aspect of your program. Consider variant spellings as
    a variant on the ploy, e.g. mixing International colour, with American
    color and dude-speak kulerz. If you spell out names in full, there is only
    one possible way to spell each name. These are too easy for the maintenance
    programmer to remember. Because there are so many different ways to
    abbreviate a word, with abbreviations, you can have several different
    variables that all have the same apparent purpose. As an added bonus, the
    maintenance programmer might not even notice they are separate variables.

    Misleading names

    Make sure that every method does a little bit more (or less) than its name
    suggests. As a simple example, a method named isValid(x) should as a side
    effect convert x to binary and store the result in a database.

    m_

    a naming convention from the world of C++ is the use of "m_" in front of
    members. This is supposed to help you tell them apart from methods, so long
    as you forget that "method" also starts with the letter "m".

    o_apple obj_apple

    Use an "o" or "obj" prefix for each instance of the class to show that
    you're thinking of the big, polymorphic picture.

    Hungarian Notation

    Hungarian Notation is the tactical nuclear weapon of source code
    obfuscation techniques; use it! Due to the sheer volume of source code
    contaminated by this idiom nothing can kill a maintenance engineer faster
    than a well planned Hungarian Notation attack. The following tips will help
    you corrupt the original intent of Hungarian Notation:

        Insist on using "c" for const in C++ and other languages that directly
        enforce the const-ness of a variable.

        Seek out and use Hungarian warts that have meaning in languages other
        than your current language. For example insist on the PowerBuilder "l_"
        and "a_ " {local and argument} scoping prefixes and always use the
        VB-esque style of having a Hungarian wart for every control type when
        coding to C++. Try to stay ignorant of the fact that megs of plainly
        visible MFC source code does not use Hungarian warts for control types.

        Always violate the Hungarian principle that the most commonly used
        variables should carry the least extra information around with them.
        Achieve this end through the techniques outlined above and by insisting
        that each class type have a custom wart prefix. Never allow anyone to
        remind you that no wart tells you that something is a class. The
        importance of this rule cannot be overstated if you fail to adhere to
        its principles the source code may become flooded with shorter variable
        names that have a higher vowel/consonant ratio. In the worst case
        scenario this can lead to a full collapse of obfuscation and the
        spontaneous reappearance of English Notation in code!

        Flagrantly violate the Hungarian-esque concept that function parameters
        and other high visibility symbols must be given meaningful names, but
        that Hungarian type warts all by themselves make excellent temporary
        variable names.

        Insist on carrying outright orthogonal information in your Hungarian
        warts. Consider this real world example "a_crszkvc30LastNameCol". It
        took a team of maintenance engineers nearly 3 days to figure out that
        this whopper variable name described a const, reference, function
        argument that was holding information from a database column of type
        Varchar[30] named "LastName" which was part of the table's primary key.
        When properly combined with the principle that "all variables should be
        public" this technique has the power to render thousands of lines of
        source code obsolete instantly!

        Use to your advantage the principle that the human brain can only hold
        7 pieces of information concurrently. For example code written to the
        above standard has the following properties:

          ☆ a single assignment statement carries 14 pieces of type and name
            information.
          ☆ a single function call that passes three parameters and assigns a
            result carries 29 pieces of type and name information.
          ☆ Seek to improve this excellent, but far too concise, standard.
            Impress management and coworkers by recommending a 5 letter day of
            the week prefix to help isolate code written on 'Monam' and
            'FriPM'.
          ☆ It is easy to overwhelm the short term memory with even a
            moderately complex nesting structure, especially when the
            maintenance programmer can't see the start and end of each block on
            screen simultaneously.

    Hungarian Notation Revisited

    One followon trick in the Hungarian notation is "change the type of a
    variable but leave the variable name unchanged". This is almost invariably
    done in windows apps with the migration from Win16 :- WndProc(HWND hW, WORD
    wMsg, WORD wParam, LONG lParam) to Win32 WndProc(HWND hW, UINT wMsg, WPARAM
    wParam, LPARAM lParam) where the w values hint that they are words, but
    they really refer to longs. The real value of this approach comes clear
    with the Win64 migration, when the parameters will be 64 bits wide, but the
    old "w" and "l" prefixes will remain forever.

    Reduce, Reuse, Recycle

    If you have to define a structure to hold data for callbacks, always call
    the structure PRIVDATA. Every module can define it's own PRIVDATA. In VC++,
    this has the advantage of confusing the debugger so that if you have a
    PRIVDATA variable and try to expand it in the watch window, it doesn't know
    which PRIVDATA you mean, so it just picks one.

    Obscure film references

    Use constant names like LancelotsFavouriteColour instead of blue and assign
    it hex value of $0204FB. The color looks identical to pure blue on the
    screen, and a maintenance programmer would have to work out 0204FB (or use
    some graphic tool) to know what it looks like. Only someone intimately
    familiar with Monty Python and the Holy Grail would know that Lancelot's
    favorite color was blue. If a maintenance programmer can't quote entire
    Monty Python movies from memory, he or she has no business being a
    programmer.

Camouflage

    The longer it takes for a bug to surface, the harder it is to find.
    - Roedy Green

Much of the skill in writing unmaintainable code is the art of camouflage,
hiding things, or making things appear to be what they are not. Many depend on
the fact the compiler is more capable at making fine distinctions than either
the human eye or the text editor. Here are some of the best camouflaging
techniques.

    Code That Masquerades As Comments and Vice Versa

    Include sections of code that is commented out but at first glance does not
    appear to be.
        for(j=0; j<array_len; j+ =8)
            {
            total += array[j+0 ];
            total += array[j+1 ];
            total += array[j+2 ]; /* Main body of
            total += array[j+3]; * loop is unrolled
            total += array[j+4]; * for greater speed.
            total += array[j+5]; */
            total += array[j+6 ];
            total += array[j+7 ];
            }
    Without the colour coding would you notice that three lines of code are
    commented out?

    namespaces

    Struct/union and typedef struct/union are different name spaces in C (not
    in C++). Use the same name in both name spaces for structures or unions.
    Make them, if possible, nearly compatible.
        typedef struct {
        char* pTr;
        size_t lEn;
        } snafu;

        struct snafu {
        unsigned cNt
        char* pTr;
        size_t lEn;
        } A;

    Hide Macro Definitions

    Hide macro definitions in amongst rubbish comments. The programmer will get
    bored and not finish reading the comments thus never discover the macro.
    Ensure that the macro replaces what looks like a perfectly legitimate
    assignment with some bizarre operation, a simple example:
        #define a=b a=0-b

    Look Busy

    use define statements to make made up functions that simply comment out
    their arguments, e.g.:
        #define fastcopy(x,y,z) /*xyz*/
        ...
        fastcopy(array1, array2, size); /* does nothing */

    Use Continuation to hide variables

    Instead of using
        #define local_var xy_z
    break up "xy_z" onto two lines:
        #define local_var xy\
        _z // local_var OK
    That way a global search for xy_z will come up with nothing for that file.
    To the C preprocessor, the "\" at the end of the line means glue this line
    to the next one.

    Arbitrary Names That Masquerade as Keywords

    When documenting, and you need an arbitrary name to represent a filename
    use "file ". Never use an obviously arbitrary name like "Charlie.dat" or
    "Frodo.txt". In general, in your examples, use arbitrary names that sound
    as much like reserved keywords as possible. For example, good names for
    parameters or variables would be"bank", "blank", "class", "const ",
    "constant", "input", "key", "keyword", "kind", "output", "parameter" "parm"
    , "system", "type", "value", "var" and "variable ". If you use actual
    reserved words for your arbitrary names, which would be rejected by your
    command processor or compiler, so much the better. If you do this well, the
    users will be hopelessly confused between reserved keywords and arbitrary
    names in your example, but you can look innocent, claiming you did it to
    help them associate the appropriate purpose with each variable.

    Code Names Must Not Match Screen Names

    Choose your variable names to have absolutely no relation to the labels
    used when such variables are displayed on the screen. E.g. on the screen
    label the field "Postal Code" but in the code call the associated variable
    "zip".

    Don't Change Names

    Instead of globally renaming to bring two sections of code into sync, use
    multiple TYPEDEFs of the same symbol.

    How to Hide Forbidden Globals

    Since global variables are "evil", define a structure to hold all the
    things you'd put in globals. Call it something clever like
    EverythingYoullEverNeed. Make all functions take a pointer to this
    structure (call it handle to confuse things more). This gives the
    impression that you're not using global variables, you're accessing
    everything through a "handle". Then declare one statically so that all the
    code is using the same copy anyway.

    Hide Instances With Synonyms

    Maintenance programmers, in order to see if they'll be any cascading
    effects to a change they make, do a global search for the variables named.
    This can be defeated by this simple expedient of having synonyms, such as
        #define xxx global_var // in file std.h
        #define xy_z xxx // in file ..\other\substd.h
        #define local_var xy_z // in file ..\codestd\inst.h
    These defs should be scattered through different include-files. They are
    especially effective if the include-files are located in different
    directories. The other technique is to reuse a name in every scope. The
    compiler can tell them apart, but a simple minded text searcher cannot.
    Unfortunately SCIDs in the coming decade will make this simple technique
    impossible. since the editor understands the scope rules just as well as
    the compiler.

    Long Similar Variable Names

    Use very long variable names or class names that differ from each other by
    only one character, or only in upper/lower case. An ideal variable name
    pair is swimmer and swimner. Exploit the failure of most fonts to clearly
    discriminate between ilI1| or oO08 with identifier pairs like parselnt and 
    parseInt or D0Calc and DOCalc. l is an exceptionally fine choice for a
    variable name since it will, to the casual glance, masquerade as the
    constant 1. In many fonts rn looks like an m. So how about a variable
    swirnrner. Create variable names that differ from each other only in case
    e.g. HashTable and Hashtable.

    Similar-Sounding Similar-Looking Variable Names

    Although we have one variable named xy_z, there's certainly no reason not
    to have many other variables with similar names, such as xy_Z, xy__z,
    _xy_z, _xyz, XY_Z, xY_z, and Xy_z.

    Variables that resemble others except for capitalization and underlines
    have the advantage of confounding those who like remembering names by sound
    or letter-spelling, rather than by exact representations.

    Overload and Bewilder

    In C++, overload library functions by using #define. That way it looks like
    you are using a familiar library function where in actuality you are using
    something totally different.

    Choosing The Best Overload Operator

    In C++, overload +,-,*,/ to do things totally unrelated to addition,
    subtraction etc. After all, if the Stroustroup can use the shift operator
    to do I/O, why should you not be equally creative? If you overload +, make
    sure you do it in a way that i = i + 5; has a totally different meaning
    from i += 5; Here is an example of elevating overloading operator
    obfuscation to a high art. Overload the '!' operator for a class, but have
    the overload have nothing to do with inverting or negating. Make it return
    an integer. Then, in order to get a logical value for it, you must use '! !
    '. However, this inverts the logic, so [drum roll] you must use '! ! !'.
    Don't confuse the ! operator, which returns a boolean 0 or 1, with the ~
    bitwise logical negation operator.

    Overload new

    Overload the "new" operator - much more dangerous than overloading the +-/
    *. This can cause total havoc if overloaded to do something different from
    it's original function (but vital to the object's function so it's very
    difficult to change). This should ensure users trying to create a dynamic
    instance get really stumped. You can combine this with the case sensitivity
    trickalso have a member function, and variable called "New".

    #define

    #define in C++ deserves an entire essay on its own to explore its rich
    possibilities for obfuscation. Use lower case #define variables so they
    masquerade as ordinary variables. Never use parameters to your preprocessor
    functions. Do everything with global #defines. One of the most imaginative
    uses of the preprocessor I have heard of was requiring five passes through
    CPP before the code was ready to compile. Through clever use of defines and
    ifdefs, a master of obfuscation can make header files declare different
    things depending on how many times they are included. This becomes
    especially interesting when one header is included in another header. Here
    is a particularly devious example:
        #ifndef DONE

        #ifdef TWICE

        // put stuff here to declare 3rd time around
        void g(char* str);
        #define DONE

        #else // TWICE
        #ifdef ONCE

        // put stuff here to declare 2nd time around
        void g(void* str);
        #define TWICE

        #else // ONCE

        // put stuff here to declare 1st time around
        void g(std::string str);
        #define ONCE

        #endif // ONCE
        #endif // TWICE
        #endif // DONE
    This one gets fun when passing g() a char*, because a different version of
    g() will be called depending on how many times the header was included.

    Compiler Directives

    Compiler directives were designed with the express purpose of making the
    same code behave completely differently. Turn the boolean short-circuiting
    directive on and off repeatedly and vigourously, as well as the long
    strings directive.

Documentation

    Any fool can tell the truth, but it requires a man of some sense to know
    how to lie well.
    - Samuel Butler (1835 - 1902)

    Incorrect documentation is often worse than no documentation.
    - Bertrand Meyer

Since the computer ignores comments and documentation, you can lie outrageously
and do everything in your power to befuddle the poor maintenance programmer.

    Lie in the comments

    You don't have to actively lie, just fail to keep comments as up to date
    with the code.

    Document the obvious

    Pepper the code with comments like /* add 1 to i */ however, never document
    wooly stuff like the overall purpose of the package or method.

    Document How Not Why

    Document only the details of what a program does, not what it is attempting
    to accomplish. That way, if there is a bug, the fixer will have no clue
    what the code should be doing.

    Avoid Documenting the "Obvious"

    If, for example, you were writing an airline reservation system, make sure
    there are at least 25 places in the code that need to be modified if you
    were to add another airline. Never document where they are. People who come
    after you have no business modifying your code without thoroughly
    understanding every line of it.

    On the Proper Use Of Documentation Templates

    Consider function documentation prototypes used to allow automated
    documentation of the code. These prototypes should be copied from one
    function (or method or class) to another, but never fill in the fields. If
    for some reason you are forced to fill in the fields make sure that all
    parameters are named the same for all functions, and all cautions are the
    same but of course not related to the current function at all.

    On the Proper Use of Design Documents

    When implementing a very complicated algorithm, use the classic software
    engineering principles of doing a sound design before beginning coding.
    Write an extremely detailed design document that describes each step in a
    very complicated algorithm. The more detailed this document is, the better.

    In fact, the design doc should break the algorithm down into a hierarchy of
    structured steps, described in a hierarchy of auto-numbered individual
    paragraphs in the document. Use headings at least 5 deep. Make sure that
    when you are done, you have broken the structure down so completely that
    there are over 500 such auto-numbered paragraphs. For example, one
    paragraph might be(this is a real example)

    1.2.4.6.3.13 - Display all impacts for activity where selected mitigations
    can apply (short pseudocode omitted).

    then... (and this is the kicker) when you write the code, for each of these
    paragraphs you write a corresponding global function named:

        Act1_2_4_6_3_13()
    Do not document these functions. After all, that's what the design document
    is for!

    Since the design doc is auto-numbered, it will be extremely difficult to
    keep it up to date with changes in the code (because the function names, of
    course, are static, not auto-numbered.) This isn't a problem for you
    because you will not try to keep the document up to date. In fact, do
    everything you can to destroy all traces of the document.

    Those who come after you should only be able to find one or two
    contradictory, early drafts of the design document hidden on some dusty
    shelving in the back room near the dead 286 computers.

    Units of Measure

    Never document the units of measure of any variable, input, output or
    parameter. e.g. feet, metres, cartons. This is not so important in bean
    counting, but it is very important in engineering work. As a corollary,
    never document the units of measure of any conversion constants, or how the
    values were derived. It is mild cheating, but very effective, to salt the
    code with some incorrect units of measure in the comments. If you are
    feeling particularly malicious, make up your own unit of measure; name it
    after yourself or some obscure person and never define it. If somebody
    challenges you, tell them you did so that you could use integer rather than
    floating point arithmetic.

    Gotchas

    Never document gotchas in the code. If you suspect there may be a bug in a
    class, keep it to yourself. If you have ideas about how the code should be
    reorganised or rewritten, for heaven's sake, do not write them down.
    Remember the words of Thumper in the movie Bambi "If you can't say anything
    nice, don't say anything at all". What if the programmer who wrote that
    code saw your comments? What if the owner of the company saw them? What if
    a customer did? You could get yourself fired. An anonymous comment that
    says "This needs to be fixed!" can do wonders, especially if it's not clear
    what the comment refers to. Keep it vague, and nobody will feel personally
    criticised.

    Documenting Variables

    Never put a comment on a variable declaration. Facts about how the variable
    is used, its bounds, its legal values, its implied/displayed number of
    decimal points, its units of measure, its display format, its data entry
    rules (e.g. total fill, must enter), when its value can be trusted etc.
    should be gleaned from the procedural code. If your boss forces you to
    write comments, lard method bodies with them, but never comment a variable
    declaration, not even a temporary!

    Disparage In the Comments

    Discourage any attempt to use external maintenance contractors by peppering
    your code with insulting references to other leading software companies,
    especial anyone who might be contracted to do the work. e.g.:
        /* The optimised inner loop.
        This stuff is too clever for the dullard at Software Services Inc., who
        would
        probably use 50 times as memory & time using the dumb routines in
        <math.h>.
        */
        class clever_SSInc
            {
            .. .
            }
    If possible, put insulting stuff in syntactically significant parts of the
    code, as well as just the comments so that management will probably break
    the code if they try to sanitise it before sending it out for maintenance.

    COMMENT AS IF IT WERE CØBØL ON PUNCH CARDS

    Always refuse to accept advances in the development environment arena,
    especially SCIDs. Disbelieve rumors that all function and variable
    declarations are never more than one click away and always assume that code
    developed in Visual Studio 6.0 will be maintained by someone using edlin or
    vi. Insist on Draconian commenting rules to bury the source code proper.

    Monty Python Comments

    On a method called makeSnafucated insert only the JavaDoc /* make
    snafucated */. Never define what snafucated means anywhere. Only a fool
    does not already know, with complete certainty, what snafucated means. For
    classic examples of this technique, consult the Sun AWT JavaDOC.

Program Design

    The cardinal rule of writing unmaintainable code is to specify each fact in
    as many places as possible and in as many ways as possible.
    - Roedy Green

    The key to writing maintainable code is to specify each fact about the
    application in only one place. To change your mind, you need change it in
    only one place, and you are guaranteed the entire program will still work.
    Therefore, the key to writing unmaintainable code is to specify a fact over
    and over, in as many places as possible, in as many variant ways as
    possible. Happily, languages like Java go out of their way to make writing
    this sort of unmaintainable code easy. For example, it is almost impossible
    to change the type of a widely used variable because all the casts and
    conversion functions will no longer work, and the types of the associated
    temporary variables will no longer be appropriate. Further, if the variable
    is displayed on the screen, all the associated display and data entry code
    has to be tracked down and manually modified. The Algol family of languages
    which include C and Java treat storing data in an array, Hashtable, flat
    file and database with totally different syntax. In languages like
    Abundance, and to some extent Smalltalk, the syntax is identical; just the
    declaration changes. Take advantage of Java's ineptitude. Put data you know
    will grow too large for RAM, for now into an array. That way the
    maintenance programmer will have a horrendous task converting from array to
    file access later. Similarly place tiny files in databases so the
    maintenance programmer can have the fun of converting them to array access
    when it comes time to performance tune.

    Java Casts

    Java's casting scheme is a gift from the Gods. You can use it without guilt
    since the language requires it. Every time you retrieve an object from a
    Collection you must cast it back to its original type. Thus the type of the
    variable may be specified in dozens of places. If the type later changes,
    all the casts must be changed to match. The compiler may or may not detect
    if the hapless maintenance programmer fails to catch them all (or changes
    one too many). In a similar way, all matching casts to (short) need to be
    changed to (int) if the type of a variable changes from short to int. There
    is a movement afoot in invent a generic cast operator (cast) and a generic
    conversion operator (convert) that would require no maintenance when the
    type of variable changes. Make sure this heresy never makes it into the
    language specification. Vote no on RFE 114691 and on genericity which would
    eliminate the need for many casts.

    Exploit Java's Redundancy

    Java insists you specify the type of every variable twice. Java programmers
    are so used to this redundancy they won't notice if you make the two types
    slightly different, as in this example:
        Bubblegum b = new Bubblegom();
    Unfortunately the popularity of the ++ operator makes it harder to get away
    with pseudo-redundant code like this:
        swimmer = swimner + 1;

    Never Validate

    Never check input data for any kind of correctness or discrepancies. It
    will demonstrate that you absolutely trust the company's equipment as well
    as that you are a perfect team player who trusts all project partners and
    system operators. Always return reasonable values even when data inputs are
    questionable or erroneous.

    Be polite, Never Assert

    Avoid the assert() mechanism, because it could turn a three-day debug fest
    into a ten minute one.

    Avoid Encapsulation

    In the interests of efficiency, avoid encapsulation. Callers of a method
    need all the external clues they can get to remind them how the method
    works inside.

    Clone & Modify

    In the name of efficiency, use cut/paste/clone/modify. This works much
    faster than using many small reusable modules. This is especially useful in
    shops that measure your progress by the number of lines of code you've
    written.

    Use Static Arrays

    If a module in a library needs an array to hold an image, just define a
    static array. Nobody will ever have an image bigger than 512 x 512, so a
    fixed-size array is OK. For best precision, make it an array of doubles.
    Bonus effect for hiding a 2 Meg static array which causes the program to
    exceed the memory of the client's machine and thrash like crazy even if
    they never use your routine.

    Dummy Interfaces

    Write an empty interface called something like "WrittenByMe", and make all
    of your classes implement it. Then, write wrapper classes for any of Java's
    built-in classes that you use. The idea is to make sure that every single
    object in your program implements this interface. Finally, write all
    methods so that both their arguments and return types are WrittenByMe. This
    makes it nearly impossible to figure out what some methods do, and
    introduces all sorts of entertaining casting requirements. For a further
    extension, have each team member have his/her own personal interface (e.g.,
    WrittenByJoe); any class worked on by a programmer gets to implement his/
    her interface. You can then arbitrary refer to objects by any one of a
    large number of meaningless interfaces!

    Giant Listeners

    Never create separate Listeners for each Component. Always have one
    listener for every button in your project and simply use massive if...else
    statements to test for which button was pressed.

    Too Much Of A Good Thing^TM

    Go wild with encapsulation and oo. For example:
        myPanel.add( getMyButton() );
        private JButton getMyButton()
            {
            return myButton;
            }
    That one probably did not even seem funny. Don't worry. It will some day.

    Friendly Friend

    Use as often as possible the friend-declaration in C++. Combine this with
    handing the pointer of the creating class to a created class. Now you don't
    need to fritter away your time in thinking about interfaces. Additionally
    you should use the keywords private and protected to prove that your
    classes are well encapsulated.

    Use Three Dimensional Arrays

    Lots of them. Move data between the arrays in convoluted ways, say, filling
    the columns in arrayB with the rows from arrayA. Doing it with an offset of
    1, for no apparent reason, is a nice touch. Makes the maintenance
    programmer nervous.

    Mix and Match

    Use both accessor methods and public variables. That way, you can change an
    object's variable without the overhead of calling the accessor, but still
    claim that the class is a "Java Bean". This has the additional advantage of
    frustrating the maintenence programmer who adds a logging function to try
    to figure out who is changing the value.

    Wrap, wrap, wrap

    Whenever you have to use methods in code you did not write, insulate your
    code from that other dirty code by at least one layer of wrapper. After
    all, the other author might some time in the future recklessly rename every
    method. Then where would you be? You could of course, if he did such a
    thing, insulate your code from the changes by writing a wrapper or you
    could let VAJ handle the global rename. However, this is the perfect excuse
    to preemptively cut him off at the pass with a wrapper layer of
    indirection, before he does anything idiotic. One of Java's main faults is
    that there is no way to solve many simple problems without dummy wrapper
    methods that do nothing but call another method of the same name, or a
    closely related name. This means it is possible to write wrappers
    four-levels deep that do absolutely nothing, and almost no one will notice.
    To maximise the obscuration, at each level, rename the methods, selecting
    random synonyms from a thesaurus. This gives the illusion something of note
    is happening. Further, the renaming helps ensure the lack of consistent
    project terminology. To ensure no one attempts to prune your levels back to
    a reasonable number, invoke some of your code bypassing the wrappers at
    each of the levels.

    Wrap Wrap Wrap Some More

    Make sure all API functions are wrapped at least 6-8 times, with function
    definitions in separate source files. Using #defines to make handy
    shortcuts to these functions also helps.

    No Secrets!

    Declare every method and variable public. After all, somebody, sometime
    might want to use it. Once a method has been declared public, it can't very
    well be retracted, now can it? This makes it very difficult to later change
    the way anything works under the covers. It also has the delightful side
    effect of obscuring what a class is for. If the boss asks if you are out of
    your mind, tell him you are following the classic principles of transparent
    interfaces.

    The Kama Sutra

    This technique has the added advantage of driving any users or documenters
    of the package to distraction as well as the maintenance programmers.
    Create a dozen overloaded variants of the same method that differ in only
    the most minute detail. I think it was Oscar Wilde who observed that
    positions 47 and 115 of the Kama Sutra were the same except in 115 the
    woman had her fingers crossed. Users of the package then have to carefully
    peruse the long list of methods to figure out just which variant to use.
    The technique also balloons the documentation and thus ensures it will more
    likely be out of date. If the boss asks why you are doing this, explain it
    is solely for the convenience of the users. Again for the full effect,
    clone any common logic and sit back and wait for it the copies to gradually
    get out of sync.

    Permute and Baffle

    Reverse the parameters on a method called drawRectangle(height, width) to
    drawRectangle(width, height) without making any change whatsoever to the
    name of the method. Then a few releases later, reverse it back again. The
    maintenance programmers can't tell by quickly looking at any call if it has
    been adjusted yet. Generalisations are left as an exercise for the reader.

    Theme and Variations

    Instead of using a parameter to a single method, create as many separate
    methods as you can. For example instead of setAlignment(int alignment)
    where alignment is an enumerated constant, for left, right, center, create
    three methods setLeftAlignment, setRightAlignment, and setCenterAlignment.
    Of course, for the full effect, you must clone the common logic to make it
    hard to keep in sync.

    Static Is Good

    Make as many of your variables as possible static. If you don't need more
    than one instance of the class in this program, no one else ever will
    either. Again, if other coders in the project complain, tell them about the
    execution speed improvement you're getting.

    Cargill's Quandry

    Take advantage of Cargill's quandary (I think this was his) "any design
    problem can be solved by adding an additional level of indirection, except
    for too many levels of indirection." Decompose OO programs until it becomes
    nearly impossible to find a method which actually updates program state.
    Better yet, arrange all such occurrences to be activated as callbacks from
    by traversing pointer forests which are known to contain every function
    pointer used within the entire system. Arrange for the forest traversals to
    be activated as side-effects from releasing reference counted objects
    previously created via deep copies which aren't really all that deep.

    Packratting

    Keep all of your unused and outdated methods and variables around in your
    code. After all - if you needed to use it once in 1976, who knows if you
    will want to use it again sometime? Sure the program's changed since then,
    but it might just as easily change back, you "don't want to have to
    reinvent the wheel" (supervisors love talk like that). If you have left the
    comments on those methods and variables untouched, and sufficiently
    cryptic, anyone maintaining the code will be too scared to touch them.

    And That's Final

    Make all of your leaf classes final. After all, you're done with the
    project - certainly no one else could possibly improve on your work by
    extending your classes. And it might even be a security flaw - after all,
    isn't java.lang.String final for just this reason? If other coders in your
    project complain, tell them about the execution speed improvement you're
    getting.

    Eschew The Interface

    In Java, disdain the interface. If your supervisors complain, tell them
    that Java interfaces force you to "cut-and-paste" code between different
    classes that implement the same interface the same way, and they know how
    hard that would be to maintain. Instead, do as the Java AWT designers did -
    put lots of functionality in your classes that can only be used by classes
    that inherit from them, and use lots of "instanceof" checks in your
    methods. This way, if someone wants to reuse your code, they have to extend
    your classes. If they want to reuse your code from two different classes -
    tough luck, they can't extend both of them at once! If an interface is
    unavoidable, make an all-purpose one and name it something like
    "ImplementableIface." Another gem from academia is to append "Impl" to the
    names of classes that implement interfaces. This can be used to great
    advantage, e.g. with classes that implement Runnable.

    Avoid Layouts

    Never use layouts. That way when the maintenance programmer adds one more
    field he will have to manually adjust the absolute co-ordinates of every
    other thing displayed on the screen. If your boss forces you to use a
    layout, use a single giant GridBagLayout, and hard code in absolute grid
    co-ordinates.

    Environment variables

    If you have to write classes for some other programmer to use, put
    environment-checking code (getenv() in C++ / System.getProperty() in Java)
    in your classes' nameless static initializers, and pass all your arguments
    to the classes this way, rather than in the constructor methods. The
    advantage is that the initializer methods get called as soon as the class
    program binaries get loaded, even before any of the classes get
    instantiated, so they will usually get executed before the program main().
    In other words, there will be no way for the rest of the program to modify
    these parameters before they get read into your classes - the users better
    have set up all their environment variables just the way you had them!

    Table Driven Logic

    Eschew any form of table-driven logic. It starts out innocently enough, but
    soon leads to end users proofreading and then shudder, even modifying the
    tables for themselves.

    Modify Mom's Fields

    In Java, all primitives passed as parameters are effectively read-only
    because they are passed by value. The callee can modify the parameters, but
    that has no effect on the caller's variables. In contrast all objects
    passed are read-write. The reference is passed by value, which means the
    object itself is effectively passed by reference. The callee can do
    whatever it wants to the fields in your object. Never document whether a
    method actually modifies the fields in each of the passed parameters. Name
    your methods to suggest they only look at the fields when they actually
    change them.

    The Magic Of Global Variables

    Instead of using exceptions to handle error processing, have your error
    message routine set a global variable. Then make sure that every
    long-running loop in the system checks this global flag and terminates if
    an error occurs. Add another global variable to signal when a user presses
    the 'reset' button. Of course all the major loops in the system also have
    to check this second flag. Hide a few loops that don't terminate on demand.

    Globals, We Can't Stress These Enough!

    If God didn't want us to use global variables, he wouldn't have invented
    them. Rather than disappoint God, use and set as many global variables as
    possible. Each function should use and set at least two of them, even if
    there's no reason to do this. After all, any good maintenance programmer
    will soon figure out this is an exercise in detective work, and she'll be
    happy for the exercise that separates real maintenance programmers from the
    dabblers.

    Globals, One More Time, Boys

    Global variables save you from having to specify arguments in functions.
    Take full advantage of this. Elect one or more of these global variables to
    specify what kinds of processes to do on the others. Maintenance
    programmers foolishly assume that C functions will not have side effects.
    Make sure they squirrel results and internal state information away in
    global variables.

    Side Effects

    In C, functions are supposed to be idempotent, (without side effects). I
    hope that hint is sufficient.

    Backing Out

    Within the body of a loop, assume that the loop action is successful and
    immediately update all pointer variables. If an exception is later detected
    on that loop action, back out the pointer advancements as side effects of a
    conditional expression following the loop body.

    Local Variables

    Never use local variables. Whenever you feel the temptation to use one,
    make it into an instance or static variable instead to unselfishly share it
    with all the other methods of the class. This will save you work later when
    other methods need similar declarations. C++ programmers can go a step
    further by making all variables global.

    Reduce, Reuse, Recycle

    If you have to define a structure to hold data for callbacks, always call
    the structure PRIVDATA. Every module can define it's own PRIVDATA. In VC++,
    this has the advantage of confusing the debugger so that if you have a
    PRIVDATA variable and try to expand it in the watch window, it doesn't know
    which PRIVDATA you mean, so it just picks one.

    Configuration Files

    These usually have the form keyword=value. The values are loaded into Java
    variables at load time. The most obvious obfuscation technique is to use
    slightly different names for the keywords and the Java variables. Use
    configuration files even for constants that never change at run time.
    Parameter file variables require at least five times as much code to
    maintain as a simple variable would.

    Bloated classes

    To ensure your classes are bounded in the most obtuse way possible, make
    sure you include peripheral, obscure methods and attributes in every class.
    For example, a class that defines astrophysical orbit geometry really
    should have a method that computes ocean tide schedules and attributes that
    comprise a Crane weather model. Not only does this over-define the class,
    it makes finding these methods in the general system code like looking for
    a guitar pick in a landfill.

    Subclass With Abandon

    Object oriented programming is a godsend for writing unmaintainable code.
    If you have a class with 10 properties (member/method) in it, consider a
    base class with only one property and subclassing it 9 levels deep so that
    each descendant adds one property. By the time you get to the last
    descendant class, you'll have all 10 properties. If possible, put each
    class declaration in a separate file. This has the added effect of bloating
    your INCLUDE or USES statements, and forces the maintainer to open that
    many more files in his or her editor. Make sure you create at least one
    instance of each subclass.

Coding Obfuscation

    Sedulously eschew obfuscatory hyperverbosity and prolixity.

    Obfuscated C

    Follow the obfuscated C contests on the Internet and sit at the lotus feet
    of the masters.

    Find a Forth or APL Guru

    In those worlds, the terser your code and the more bizarre the way it
    works, the more you are revered.

    I'll Take a Dozen

    Never use one housekeeping variable when you could just as easily use two
    or three.

    Jude the Obscure

    Always look for the most obscure way to do common tasks. For example,
    instead of using arrays to convert an integer to the corresponding string,
    use code like this:
        char *p;
        switch (n)
        {
        case 1:
            p = "one";
            if (0)
        case 2:
            p = "two";
            if (0)
        case 3:
            p = "three";
            printf("%s", p);
            break;
        }

    Foolish Consistency Is the Hobgoblin of Little Minds

    When you need a character constant, use many different formats ' ', 32,
    0x20, 040. Make liberal use of the fact that 10 and 010 are not the same
    number in C or Java.

    Casting

    Pass all data as a void * and then typecast to the appropriate structure.
    Using byte offsets into the data instead of structure casting is fun too.

    The Nested Switch

    (a switch within a switch) is the most difficult type of nesting for the
    human mind to unravel.

    Exploit Implicit Conversion

    Memorize all of the subtle implicit conversion rules in the programming
    language. Take full advantage of them. Never use a picture variable (in
    COBOL or PL/I) or a general conversion routine (such as sprintf in C). Be
    sure to use floating-point variables as indexes into arrays, characters as
    loop counters, and perform string functions on numbers. After all, all of
    these operations are well-defined and will only add to the terseness of
    your source code. Any maintainer who tries to understand them will be very
    grateful to you because they will have to read and learn the entire chapter
    on implicit data type conversion; a chapter that they probably had
    completely overlooked before working on your programs.

    Raw ints

    When using ComboBoxes, use a switch statement with integer cases rather
    than named constants for the possible values.

    Semicolons!

    Always use semicolons whenever they are syntactically allowed. For example:
        if(a);
        else;
            {
            int d;
            d = c;
            }
            ;

    Use Octal

    Smuggle octal literals into a list of decimal numbers like this:
        array = new int []
            {
            111,
            120,
            013,
            121,
            };

    Convert Indirectly

    Java offers great opportunity for obfuscation whenever you have to convert.
    As a simple example, if you have to convert a double to a String, go
    circuitously, via Double with new Double(d).toString() rather than the more
    direct Double.toString(d). You can, of course, be far more circuitous than
    that! Avoid any conversion techniques recommended by the Conversion
    Amanuensis. You get bonus points for every extra temporary object you leave
    littering the heap after your conversion.

    Nesting

    Nest as deeply as you can. Good coders can get up to 10 levels of ( ) on a
    single line and 20 { } in a single method. C++ coders have the additional
    powerful option of preprocessor nesting totally independent of the nest
    structure of the underlying code. You earn extra Brownie points whenever
    the beginning and end of a block appear on separate pages in a printed
    listing. Wherever possible, convert nested ifs into nested [? ] ternaries.
    If they span several lines, so much the better.

    Numeric Literals

    If you have an array with 100 elements in it, hard code the literal 100 in
    as many places in the program as possible. Never use a static final named
    constant for the 100, or refer to it as myArray.length. To make changing
    this constant even more difficult, use the literal 50 instead of 100/2, or
    99 instead of 100-1. You can futher disguise the 100 by checking for a ==
    101 instead of a > 100 or a > 99 instead of a >= 100.

    Consider things like page sizes, where the lines consisting of x header, y
    body, and z footer lines, you can apply the obfuscations independently to
    each of these and to their partial or total sums.

    These time-honoured techniques are especially effective in a program with
    two unrelated arrays that just accidentally happen to both have 100
    elements. If the maintenance programmer has to change the length of one of
    them, he will have to decipher every use of the literal 100 in the program
    to determine which array it applies to. He is almost sure to make at least
    one error, hopefully one that won't show up for years later.

    There are even more fiendish variants. To lull the maintenance programmer
    into a false sense of security, dutifully create the named constant, but
    very occasionally "accidentally" use the literal 100 value instead of the
    named constant. Most fiendish of all, in place of the literal 100 or the
    correct named constant, sporadically use some other unrelated named
    constant that just accidentally happens to have the value 100, for now. It
    almost goes without saying that you should avoid any consistent naming
    scheme that would associate an array name with its size constant.

    C's Eccentric View Of Arrays

    C compilers transform myArray[i] into *(myArray + i), which is equivalent
    to *(i + myArray) which is equivalent to i[myArray]. Experts know to put
    this to good use. To really disguise things, generate the index with a
    function:

    int myfunc(int q, int p) { return p%q; }
    ...
    myfunc(6291, 8)[Array];

    Unfortunately, these techniques can only be used in native C classes, not
    Java.

    L o n g   L i n e s

    Try to pack as much as possible into a single line. This saves the overhead
    of temporary variables, and makes source files shorter by eliminating new
    line characters and white space. Tipremove all white space around
    operators. Good programmers can often hit the 255 character line length
    limit imposed by some editors. The bonus of long lines is that programmers
    who cannot read 6 point type must scroll to view them.

    Exceptions

    I am going to let you in on a little-known coding secret. Exceptions are a
    pain in the behind. Properly-written code never fails, so exceptions are
    actually unnecessary. Don't waste time on them. Subclassing exceptions is
    for incompetents who know their code will fail. You can greatly simplify
    your program by having only a single try/catch in the entire application
    (in main) that calls System.exit(). Just stick a perfectly standard set of
    throws on every method header whether they could actually throw any
    exceptions or not.

    When To Use Exceptions

    Use exceptions for non-exceptional conditions. Routinely terminate loops
    with an ArrayIndexOutOfBoundsException. Pass return standard results from a
    method in an exception.

    Use threads With Abandon

    title says it all.

    Lawyer Code

    Follow the language lawyer discussions in the newsgroups about what various
    bits of tricky code should do e.g. a=a++; or f(a++,a++); then sprinkle your
    code liberally with the examples. In C, the effects of pre/post decrement
    code such as
        *++b ? (*++b + *(b-1)) 0
    are not defined by the language spec. Every compiler is free to evaluate in
    a different order. This makes them doubly deadly. Similarly, take advantage
    of the complex tokenising rules of C and Java by removing all spaces.

    Early Returns

    Rigidly follow the guidelines about no goto, no early returns, and no
    labelled breaks especially when you can increase the if/else nesting depth
    by at least 5 levels.

    Avoid {}

    Never put in any { } surrounding your if/else blocks unless they are
    syntactically obligatory. If you have a deeply nested mixture of if/else
    statements and blocks, especially with misleading indentation, you can trip
    up even an expert maintenance programmer. For best results with this
    technique, use Perl. You can pepper the code with additional ifs after the
    statements, to amazing effect.

    Tabs From Hell

    Never underestimate how much havoc you can create by indenting with tabs
    instead of spaces, especially when there is no corporate standard on how
    much indenting a tab represents. Embed tabs inside string literals, or use
    a tool to convert spaces to tabs that will do that for you.

    Magic Matrix Locations

    Use special values in certain matrix locations as flags. A good choice is
    the [3][0] element in a transformation matrix used with a homogeneous
    coordinate system.

    Magic Array Slots revisited

    If you need several variables of a given type, just define an array of
    them, then access them by number. Pick a numbering convention that only you
    know and don't document it. And don't bother to define #define constants
    for the indexes. Everybody should just know that the global variable widget
    [15] is the cancel button. This is just an up-to-date variant on using
    absolute numerical addresses in assembler code.

    Never Beautify

    Never use an automated source code tidier (beautifier) to keep your code
    aligned. Lobby to have them banned them from your company on the grounds
    they create false deltas in PVCS/CVS (version control tracking) or that
    every programmer should have his own indenting style held forever
    sacrosanct for any module he wrote. Insist that other programmers observe
    those idiosyncratic conventions in "his " modules. Banning beautifiers is
    quite easy, even though they save the millions of keystrokes doing manual
    alignment and days wasted misinterpreting poorly aligned code. Just insist
    that everyone use the same tidied format, not just for storing in the
    common repository, but also while they are editing. This starts an RWAR and
    the boss, to keep the peace, will ban automated tidying. Without automated
    tidying, you are now free to accidentally misalign the code to give the
    optical illusion that bodies of loops and ifs are longer or shorter than
    they really are, or that else clauses match a different if than they really
    do. e.g.

        if(a)
          if(b) x=y;
        else x=z;

    The Macro Preprocessor

    It offers great opportunities for obfuscation. The key technique is to nest
    macro expansions several layers deep so that you have to discover all the
    various parts in many different *.hpp files. Placing executable code into
    macros then including those macros in every *.cpp file (even those that
    never use those macros) will maximize the amount of recompilation necessary
    if ever that code changes.

    Exploit Schizophrenia

    Java is schizophrenic about array declarations. You can do them the old C,
    way String x[], (which uses mixed pre-postfix notation) or the new way
    String[] x, which uses pure prefix notation. If you want to really confuse
    people, mix the notationse.g.
        byte[ ] rowvector, colvector , matrix[ ];
    which is equivalent to:
        byte[ ] rowvector;
        byte[ ] colvector;
        byte[ ][] matrix;

    Hide Error Recovery Code

    Use nesting to put the error recovery for a function call as far as
    possible away from the call. This simple example can be elaborated to 10 or
    12 levels of nest:
        if ( function_A() == OK )
            {
            if ( function_B() == OK )
                {
                /* Normal completion stuff */
                }
            else
                {
                /* some error recovery for Function_B */
                }
            }
        else
            {
            /* some error recovery for Function_A */
            }

    Pseudo C

    The real reason for #define was to help programmers who are familiar with
    another programming language to switch to C. Maybe you will find
    declarations like #define begin { " or " #define end } useful to write more
    interesting code.

    Confounding Imports

    Keep the maintenance programmer guessing about what packages the methods
    you are using are in. Instead of:
        import MyPackage.Read;
        import MyPackage.Write;
    use:
        import Mypackage. *;
    Never fully qualify any method or class no matter how obscure. Let the
    maintenance programmer guess which of the packages/classes it belongs to.
    Of course, inconsistency in when you fully qualify and how you do your
    imports helps most.

    Toilet Tubing

    Never under any circumstances allow the code from more than one function or
    procedure to appear on the screen at once. To achieve this with short
    routines, use the following handy tricks:
        Blank lines are generally used to separate logical blocks of code. Each
        line is a logical block in and of itself. Put blank lines between each
        line.

        Never comment your code at the end of a line. Put it on the line above.
        If you're forced to comment at the end of the line, pick the longest
        line of code in the entire file, add 10 spaces, and left-align all
        end-of-line comments to that column.

        Comments at the top of procedures should use templates that are at
        least 15 lines long and make liberal use of blank lines. Here's a handy
        template:
        /*
        /* Procedure Name:
        /*
        /* Original procedure name:
        /*
        /* Author:
        /*
        /* Date of creation:
        /*
        /* Dates of modification:
        /*
        /* Modification authors:
        /*
        /* Original file name:
        /*
        /* Purpose:
        /*
        /* Intent:
        /*
        /* Designation:
        /*
        /* Classes used:
        /*
        /* Constants:
        /*
        /* Local variables:
        /*
        /* Parameters:
        /*
        /* Date of creation:
        /*
        /* Purpose:
        */

    The technique of putting so much redundant information in documentation
    almost guarantees it will soon go out of date, and will help befuddle
    maintenance programmers foolish enough to trust it.

Testing

    I don't need to test my programs. I have an error-correcting modem.
    - Om I. Baud

Leaving bugs in your programs gives the maintenance programmer who comes along
later something interesting to do. A well done bug should leave absolutely no
clue as to when it was introduced or where. The laziest way to accomplish this
is simply never to test your code.

    Never Test

    Never test any code that handles the error cases, machine crashes, or OS
    glitches. Never check return codes from the OS. That code never gets
    executed anyway and slows down your test times. Besides, how can you
    possibly test your code to handle disk errors, file read errors, OS
    crashes, and all those sorts of events? Why, you would have to either an
    incredibly unreliable computer or a test scaffold that mimicked such a
    thing. Modern hardware never fails, and who wants to write code just for
    testing purposes? It isn't any fun. If users complain, just blame the OS or
    hardware. They'll never know.

    Never, Ever Do Any Performance Testing

    Hey, if it isn't fast enough, just tell the customer to buy a faster
    machine. If you did do performance testing, you might find a bottleneck,
    which might lead to algorithm changes, which might lead to a complete
    redesign of your product. Who wants that? Besides, performance problems
    that crop up at the customer site mean a free trip for you to some exotic
    location. Just keep your shots up-to-date and your passport handy.

    Never Write Any Test Cases

    Never perform code coverage or path coverage testing. Automated testing is
    for wimps. Figure out which features account for 90% of the uses of your
    routines, and allocate 90% of the tests to those paths. After all, this
    technique probably tests only about 60% of your source code, and you have
    just saved yourself 40% of the test effort. This can help you make up the
    schedule on the back-end of the project. You'll be long gone by the time
    anyone notices that all those nice "marketing features" don't work. The
    big, famous software companies test code this way; so should you. And if
    for some reason, you are still around, see the next item.

    Testing is for cowards

    A brave coder will bypass that step. Too many programmers are afraid of
    their boss, afraid of losing their job, afraid of customer hate mail and
    afraid of being sued. This fear paralyzes action, and reduces productivity.
    Studies have shown that eliminating the test phase means that managers can
    set ship dates well in advance, an obvious aid in the planning process.
    With fear gone, innovation and experimentation can blossom. The role of the
    programmer is to produce code, and debugging can be done by a cooperative
    effort on the part of the help desk and the legacy maintenance group.

    If we have full confidence in our coding ability, then testing will be
    unnecessary. If we look at this logically, then any fool can recognise that
    testing does not even attempt to solve a technical problem, rather, this is
    a problem of emotional confidence. A more efficient solution to this lack
    of confidence issue is to eliminate testing completely and send our
    programmers to self-esteem courses. After all, if we choose to do testing,
    then we have to test every program change, but we only need to send the
    programmers to one course on building self-esteem. The cost benefit is as
    amazing as it is obvious.

    Ensuring It Only Works In Debug Mode

    If you've defined TESTING as 1
        #define TESTING 1
    this gives you the wonderful opportunity to have separate code sections,
    such as
        #if TESTING==1
        #endif
    which can contain such indispensable tidbits as
        x = rt_val;
    so that if anyone resets TESTING to 0, the program won't work. And with the
    tiniest bit of imaginative work, it will not only befuddle the logic, but
    confound the compiler as well.

Choice Of Language

    Philosophy is a battle against the bewitchment of our intelligence by means
    of language.
    - Ludwig Wittgenstein

Computer languages are gradually evolving to become more fool proof. Using
state of the art languages is unmanly. Insist on using the oldest language you
can get away with, octal machine language if you can (Like Hans und Frans, I am
no girlie man; I am so virile I used to code by plugging gold tipped wires into
a plugboard of IBM unit record equipment (punch cards), or by poking holes in
paper tape with a hand punch), failing that assembler, failing that FORTRAN or
COBOL, failing that C, and BASIC, failing that C++.

    FØRTRAN

    Write all your code in FORTRAN. If your boss ask why, you can reply that
    there are lots of very useful libraries that you can use thus saving time.
    However the chances of writing maintainable code in FORTRAN are zero, and
    therefore following the unmaintainable coding guidelines is a lot easier.

    Avoid Ada

    About 20% of these techniques can't be used in Ada. Refuse to use Ada. If
    your manager presses you, insist that no-one else uses it, and point out
    that it doesn't work with your large suite of tools like lint and plummer
    that work around C's failings.

    Use ASM

    Convert all common utility functions into asm.

    Use QBASIC

    Leave all important library functions written in QBASIC, then just write an
    asm wrapper to handle the large->medium memory model mapping.

    Inline Assembler

    Sprinkle your code with bits of inline assembler just for fun. Almost no
    one understands assembler anymore. Even a few lines of it can stop a
    maintenance programmer cold.

    MASM call C

    If you have assembler modules which are called from C, try to call C back
    from the assembler as often as possible, even if it's only for a trivial
    purpose and make sure you make full use of the goto, bcc and other charming
    obfuscations of assembler.

    Avoid Maintainability Tools

    Avoid coding in Abundance, or using any of its principles kludged into
    other languages. It was designed from the ground up with the primary goal
    of making the maintenance programmer's job easier. Similarly avoid Eiffel
    or Ada since they were designed to catch bugs before a program goes into
    production.

Dealing With Others

    Hell is other people.
    - Jean-Paul Sartre, No Exit, 1934

There are many hints sprinkled thoroughout the tips above on how to rattle
maintenance programmers though frustration, and how to foil your boss's
attempts to stop you from writing unmaintainable code, or even how to foment an
RWAR that involves everyone on the topic of how code should be formatted in the
repository.

    Your Boss Knows Best

    If your boss thinks that his or her 20 year old FORTRAN experience is an
    excellent guide to contemporary programming, rigidly follow all his or her
    recommendations. As a result, the boss will trust you. That may help you in
    your career. You will learn many new methods to obfuscate program code.

    Subvert The Help Desk

    One way to help ensure the code is full of bugs is to ensure the
    maintenance programmers never hear about them. This requires subverting the
    help desk. Never answer the phone. Use an automated voice that says "thank
    you for calling the helpline. To reach a real person press "1" or leave a
    voice mail wait for the tone". Email help requests should be ignored other
    than to assign them a tracking number. The standard response to any problem
    is " I think your account is locked out. The person able to authorise
    reinstatement is not available just now."

    Keep Your Mouth Shut

    Be never vigilant of the next Y2K. If you ever spot something that could
    sneak up on a fixed deadline and destroy all life in the western hemisphere
    then do not openly discuss it until we are under the critical 4 year event
    window of panic and opportunity. Do not tell friends, coworkers, or other
    competent people of your discovery. Under no circumstances attempt to
    publish anything that might hint at this new and tremendously profitable
    threat. Do send one normal priority, jargon encrypted, memo to upper
    management to cover-your-a$. If at all possible attach the jargon
    encrypted information as a rider on an otherwise unrelated plain-text memo
    pertaining to a more immediately pressing business concern. Rest assured
    that we all see the threat too. Sleep sound at night knowing that long
    after you've been forced into early retirement you will be begged to come
    back at a logarithmically increased hourly rate!

    Baffle 'Em With Bullshit

    Subtlety is a wonderful thing, although sometimes a sledge-hammer is more
    subtle than other tools. So, a refinement on misleading comments create
    classes with names like FooFactory containing comments with references to
    the GoF creational patterns (ideally with http links to bogus UML design
    documents) that have nothing to do with object creation. Play off the
    maintainer's delusions of competence. More subtly, create Java classes with
    protected constructors and methods like Foo f = Foo.newInstance()that
    return actual new instances, rather than the expected singleton. The
    opportunities for side-effects are endless.

    Book Of The Month Club

    Join a computer book of the month club. Select authors who appear to be too
    busy writing books to have had any time to actually write any code
    themselves. Browse the local bookstore for titles with lots of cloud
    diagrams in them and no coding examples. Skim these books to learn obscure
    pedantic words you can use to intimidate the whippersnappers that come
    after you. Your code should impress. If people can't understand your
    vocabulary, they must assume that you are very intelligent and that your
    algorithms are very deep. Avoid any sort of homely analogies in your
    algorithm explanations.

Roll Your Own

You've always wanted to write system level code. Now is your chance. Ignore the
standard libraries and write your own. It will look great on your resumé.

    Roll Your Own BNF

    Always document your command syntax with your own, unique, undocumented
    brand of BNF notation. Never explain the syntax by providing a suite of
    annotated sample valid and invalid commands. That would demonstrate a
    complete lack of academic rigour. Railway diagrams are almost as gauche.
    Make sure there is no obvious way of telling a terminal symbol (something
    you would actually type) from an intermediate one -- something that
    represents a phrase in the syntax. Never use typeface, colour, caps, or any
    other visual clues to help the reader distinguish the two. Use the exact
    same punctuation glyphs in your BNF notation that you use in the command
    language itself, so the reader can never tell if a (...), [...], {...} or
    "..." is something you actually type as part of the command, or is intended
    to give clues about which syntax elements are obligatory, repeatable or
    optional in your BNF notation. After all, if they are too stupid to figure
    out your variant of BNF, they have no business using your program.

    Roll Your Own Allocator

    Everyone knows that debugging your dynamic storage is complicated and time
    consuming. Instead of making sure each class has no storage leaks, reinvent
    your own storage allocator. It just mallocs space out of a big arena.
    Instead of freeing storage, force your users to periodically perform a
    system reset that clears the heap. There's only a few things the system
    needs to keep track of across resets -- lots easier than plugging all the
    storage leaks; and so long as the users remember to periodically reset the
    system, they'll never run out of heap space. Imagine them trying to change
    this strategy once deployed!

Tricks In Offbeat Languages

    Programming in Basic causes brain damage.
    - Edsger Wybe Dijkstra

    SQL Aliasing

    Alias table names to one or two letters. Better still alias them to the
    names of other unrelated existing tables.

    SQL Outer Join

    Mix the various flavours of outer join syntax just to keep everyone on
    their toes.

    JavaScript Scope

    "Optimise" JavaScript code taking advantage of the fact a function can
    access all local variables in the scope of the caller.

    Visual Basic Declarations

    Instead of:
        dim Count_num as string
        dim Color_var as string
        dim counter as integer
    use:
        Dim Count_num$, Color_var$, counter%

    Visual Basic Madness

    If reading from a text file, read 15 characters more than you need to then
    embed the actual text string like so:
        ReadChars = .ReadChars (29,0)
        ReadChar = trim(left(mid(ReadChar,len(ReadChar)-15,len(ReadChar)-5),7))
        If ReadChars = "alongsentancewithoutanyspaces"
        Mid,14,24 = "withoutanys"
        and left,5 = "without"

    Delphi/Pascal Only

    Don't use functions and procedures. Use the label/goto statements then jump
    around a lot inside your code using this. It'll drive 'em mad trying to
    trace through this. Another idea, is just to use this for the hang of it
    and scramble your code up jumping to and fro in some haphazard fashion.

    Perl

    Use trailing if's and unless's especially at the end of really long lines.

    Lisp

    LISP is a dream language for the writer of unmaintainable code. Consider
    these baffling fragments:
        (lambda (*<8-]= *<8-[= ) (or *<8-]= *<8-[= ))

        (defun :-] (<) (= < 2))

        (defun !(!)(if(and(funcall(lambda(!)(if(and '(< 0)(< ! 2))1 nil))(1+
        !))
        (not(null '(lambda(!)(if(< 1 !)t nil)))))1(* !(!(1- !)))))

  • Visual Foxpro

    This one is specific to Visual Foxpro. A variable is undefined and can't be
    used unless you assign a value to it. This is what happens when you check a
    variable's type:
        lcx = TYPE('somevariable')
    The value of lcx will be 'U' or undefined. BUT if you assign scope to the
    variable it sort of defines it and makes it a logical FALSE. Neat, huh!?
        LOCAL lcx
        lcx = TYPE('somevariable')
    The value of lcx is now 'L' or logical. It is further defined the value of
    FALSE. Just imagine the power of this in writing unmaintainable code.
        LOCAL lc_one, lc_two, lc_three... , lc_n

        IF lc_one
        DO some_incredibly_complex_operation_that_will_neverbe_executed WITH
        make_sure_to_pass_parameters
        ENDIF

        IF lc_two
        DO some_incredibly_complex_operation_that_will_neverbe_executed WITH
        make_sure_to_pass_parameters
        ENDIF

        PROCEDURE some_incredibly_complex_oper....
        * put tons of code here that will never be executed
        * why not cut and paste your main procedure!
        ENDIF

Miscellaneous Techniques

    If you give someone a program, you will frustrate them for a day; if you
    teach them how to program, you will frustrate them for a lifetime.
    - Anonymous

 1. Don't Recompile

    Let's start off with probably the most fiendish technique ever devised:
    Compile the code to an executable. If it works, then just make one or two
    small little changes in the source code...in each module. But don't bother
    recompiling these. You can do that later when you have more time, and when
    there's time for debugging. When the hapless maintenance programmer years
    later makes a change and the code no longer works, she will erroneously
    assume it must be something she recently changed. You will send her off on
    a wild goose chase that will keep her busy for weeks.

 2. Foiling Debuggers

    A very simple way to confound people trying to understand your code by
    tracing it with a line debugger, is to make the lines long. In particular,
    put the then clause on the same line as the if. They can't place
    breakpoints. They can't tell which branch of an if was taken.

 3. S.I. vs American Measure

    In engineering work there are two ways to code. One is to convert all
    inputs to S.I. (metric) units of measure, then do your calculations then
    convert back to various civil units of measure for output. The other is to
    maintain the various mixed measure systems throughout. Always choose the
    second. It's the American way!

 4. CANI

    Constant And Never-ending Improvement. Make "improvements" to your code
    often, and force users to upgrade often - after all, no one wants to be
    running an outdated version. Just because they think they're happy with the
    program as it is, just think how much happier they will be after you've
    "fixed" it! Don't tell anyone what the differences between versions are
    unless you are forced to - after all, why tell someone about bugs in the
    old version they might never have noticed otherwise?

 5. About Box

    The About Box should contain only the name of the program, the names of the
    coders and a copyright notice written in legalese. Ideally it should link
    to several megs of code that produce an entertaining animated display.
    However, it should never contain a description of what the program is for,
    its minor version number, or the date of the most recent code revision, or
    the website where to get the updates, or the author's email address. This
    way all the users will soon all be running on different versions, and will
    attempt to install version N+2 before installing version N+1.

 6. Ch ch ch Changes

    The more changes you can make between versions the better, you don't want
    users to become bored with the same old API or user interface year after
    year. Finally, if you can make this change without the users noticing, this
    is better still - it will keep them on their toes, and keep them from
    becoming complacent.

 7. Put C Prototypes In Individual Files

    instead of common headers. This has the dual advantage of requiring a
    change in parameter data type to be maintained in every file, and avoids
    any chance that the compiler or linker will detect type mismatches. This
    will be especially helpful when porting from 32 -> 64 bit platforms.

 8. No Skill Required

    You don't need great skill to write unmaintainable code. Just leap in and
    start coding. Keep in mind that management still measures productivity in
    lines of code even if you have to delete most of it later.

 9. Carry Only One Hammer

    Stick with what you know and travel light; if you only carry a hammer then
    all problems are nails.

10. Standards Schmandards

    Whenever possible ignore the coding standards currently in use by thousands
    of developers in your project's target language and environment. For
    example insist on STL style coding standards when writing an MFC based
    application.

11. Reverse the Usual True False Convention

    Reverse the usual definitions of true and false. Sounds very obvious but it
    works great. You can hide:
        #define TRUE 0
        #define FALSE 1
    somewhere deep in the code so that it is dredged up from the bowels of the
    program from some file that noone ever looks at anymore. Then force the
    program to do comparisons like:
        if ( var == TRUE )
        if ( var != FALSE )
    someone is bound to "correct" the apparent redundancy, and use var
    elsewhere in the usual way:
        if ( var )
    Another technique is to make TRUE and FALSE have the same value, though
    most would consider that out and out cheating. Using values 1 and 2 or -1
    and 0 is a more subtle way to trip people up and still look respectable.
    You can use this same technique in Java by defining a static constant
    called TRUE. Programmers might be more suspicious you are up to no good
    since there is a built-in literal true in Java.

12. Third Party Libraries

    Include powerful third party libraries in your project and then don't use
    them. With practice you can remain completely ignorant of good tools and
    add the unused tools to your resumé in your "Other Tools" section.

13. Avoid Libraries

    Feign ignorance of libraries that are directly included with your
    development tool. If coding in Visual C++ ignore the presence of MFC or the
    STL and code all character strings and arrays by hand; this helps keep your
    pointer skills sharp and it automatically foils any attempts to extend the
    code.

14. Create a Build Order

    Make it so elaborate that no maintainer could ever get any of his or her
    fixes to compile. Keep secret SmartJ which renders make scripts almost
    obsolete. Similarly, keep secret that the javac compiler is also available
    as a class. On pain of death, never reveal how easy it is to write and
    maintain a speedy little custom java program to find the files and do the
    make that directly invokes the sun.tools.javac.Main compile class.

15. More Fun With Make

    Have the makefile-generated-batch-file copy source files from multiple
    directories with undocumented overrwrite rules. This permits code branching
    without the need for any fancy source code control system, and stops your
    successors ever finding out which version of DoUsefulWork() is the one they
    should edit.

16. Collect Coding Standards

    Find all the tips you can on writing maintainable code such as the Square
    Box Suggestions and flagrantly violate them.

17. IDE, Not Me!

    Put all the code in the makefileyour successors will be really impressed
    how you managed to write a makefile which generates a batch file that
    generates some header files and then builds the app, such that they can
    never tell what effects a change will have, or be able to migrate to a
    modern IDE. For maximum effect use an obsolete make tool, such as an early
    brain dead version of NMAKE without the notion of dependencies.

18. Bypassing Company Coding Standards

    Some companies have a strict policy of no numeric literals; you must use
    named constants. It is fairly easy to foil the intent of this policy. For
    example, one clever C++ programmer wrote:
        #define K_ONE 1
        #define K_TWO 2
        #define K_THOUSAND 999

19. Compiler Warnings

    Be sure to leave in some compiler warnings. Use the handy "-" prefix in
    make to suppress the failure of the make due to any and all compiler
    errors. This way, if a maintenance programmer carelessly inserts an error
    into your source code, the make tool will nonetheless try to rebuild the
    entire package; it might even succeed! And any programmer who compiles your
    code by hand will think that they have broken some existing code or header
    when all that has really happened is that they have stumbled across your
    harmless warnings. They will again be grateful to you for the enjoyment of
    the process that they will have to follow to find out that the error was
    there all along. Extra bonus points make sure that your program cannot
    possibly compile with any of the compiler error checking diagnostics
    enabled. Sure, the compiler may be able to do subscripts bounds checking,
    but real programmers don't use this feature, and neither should you. Why
    let the compiler check for errors when you can use your own lucrative and
    rewarding time to find these subtle bugs?

20. Combine Bug Fixes With Upgrades

    Never put out a "bug fix only" release. Be sure to combine bug fixes with
    database format changes, complex user interface changes, and complete
    rewrites of the administration interfaces. That way, it will be so hard to
    upgrade that people will get used to the bugs and start calling them
    features. And the people that really want these "features" to work
    differently will have an incentive to upgrade to the new versions. This
    will save you maintenance work in the long run, and get you more revenue
    from your customers.

21. Change File Formats With Each Release Of Your Product

    Yeah, your customers will demand upwards compatibility, so go ahead and do
    that. But make sure that there is no backwards compatibility. That will
    prevent customers from backing out the newer release, and coupled with a
    sensible bug fix policy (see above), will guarantee that once on a newer
    release, they will stay there. Extra bonus points Figure out how to get the
    old version to not even recognise files created by the newer versions. That
    way, they not only can't read them, they will deny that they are even
    created by the same application! Hint PC word processors provide a useful
    example of this sophisticated behaviour.

22. Compensate For Bugs

    Don't worry about finding the root cause of bugs in the code. Simply put in
    compensating code in the higher-level routines. This is a great
    intellectual exercise, akin to 3D chess, and will keep future code
    maintainers entertained for hours as they try to figure out whether the
    problem is in the low-level routines that generate the data or in the
    high-level routines that change various cases all around. This technique is
    great for compilers, which are inherently multi-pass programs. You can
    completely avoid fixing problems in the early passes by simply making the
    later passes more complicated. With luck, you will never have to speak to
    the little snot who supposedly maintains the front-end of the compiler.
    Extra bonus points make sure the back-end breaks if the front-end ever
    generates the correct data.

23. Use Spin Locks

    Avoid actual synchronization primitives in favor of a variety of spin locks
    -- repeatedly sleep then test a (non-volatile) global variable until it
    meets your criterion. Spin locks are much easier to use and more "general"
    and "flexible " than the system objects.

24. Sprinkle sync code liberally

    Sprinkle some system synchronization primitives in places where they are
    not needed. I came across one critical section in a section of code where
    there was no possibility of a second thread. I challenged the original
    developer and he indicated that it helped document that the code was, well,
    "critical!"

25. Graceful Degradation

    If your system includes an NT device driver, require the application to
    malloc I/O buffers and lock them in memory for the duration of any
    transactions, and free/unlock them after. This will result in an
    application that crashes NT if prematurely terminated with that buffer
    locked. But nobody at the client site likely will be able to change the
    device driver, so they won't have a choice.

26. Custom Script Language

    Incorporate a scripting command language into your client/server apps that
    is byte compiled at runtime.

27. Compiler Dependent Code

    If you discover a bug in your compiler or interpreter, be sure to make that
    behaviour essential for your code to work properly. After all you don't use
    another compiler, and neither should anyone else!

28. A Real Life Example

    Here's a real life example written by a master. Let's look at all the
    different techniques he packed into this single C function.
        void* Realocate(void*buf, int os, int ns)
        {
            void*temp;
            temp = malloc(os);
            memcpy((void*)temp, (void*)buf, os);
            free(buf);
            buf = malloc(ns);
            memset(buf, 0, ns);
            memcpy((void*)buf, (void*)temp, ns);
            return buf;
        }
      □ Reinvent simple functions which are part of the standard libraries.
      □ The word Realocate is not spelled correctly. Never underestimate the
        power of creative spelling.
      □ Make a temporary copy of input buffer for no real reason.
      □ Cast things for no reason. memcpy() takes (void*), so cast our pointers
        even though they're already (void*). Bonus for the fact that you could
        pass anything anyway.
      □ Never bothered to free temp. This will cause a slow memory leak, that
        may not show up until the program has been running for days.
      □ Copy more than necessary from the buffer just in case. This will only
        cause a core dump on Unix, not Windows.
      □ It should be obvious that os and ns stand for "old size" and "new
        size".
      □ After allocating buf, memset it to 0. Don't use calloc() because
        somebody might rewrite the ANSI spec so that calloc() fills the buffer
        with something other than 0. (Never mind the fact that we're about to
        copy exactly the same amount of data into buf.)

29. How To Fix Unused Variable Errors

    If your compiler issues "unused local variable" warnings, don't get rid of
    the variable. Instead, just find a clever way to use it. My favorite is...
    i = i;

30. It's The Size That Counts

    It almost goes without saying that the larger a function is, the better it
    is. And the more jumps and GOTOs the better. That way, any change must be
    analysed through many scenarios. It snarls the maintenance programmer in
    the spaghettiness of it all. And if the function is truly gargantuan, it
    becomes the Godzilla of the maintenance programmers, stomping them
    mercilessly to the ground before they have an idea of what's happened.

31. A Picture is a 1000 Words; A Function is 1000 Lines

    Make the body of every method as long as possible - hopefully you never
    write any methods or functions with fewer than a thousand lines of code,
    deeply nested, of course.

32. One Missing File

    Make sure that one or more critical files is missing. This is best done
    with includes of includes. For example, in your main module, you have
        #include <stdcode.h>
    Stdcode.h is available. But in stdcode.h, there's a reference to
        #include "a:\\refcode.h"
    and refcode.h is no where to be found.

33. Write Everywhere, Read Nowhere

    At least one variable should be set everywhere and used almost nowhere.
    Unfortunately, modern compilers usually stop you from doing the reverse,
    read everywhere, write nowhere, but you can still do it in C or C++.

Philosophy

The people who design languages are the people who write the compilers and
system classes. Quite naturally they design to make their work easy and
mathematically elegant. However, there are 10,000 maintenance programmers to
every compiler writer. The grunt maintenance programmers have absolutely no say
in the design of languages. Yet the total amount of code they write dwarfs the
code in the compilers.

An example of the result of this sort of elitist thinking is the JDBC
interface. It makes life easy for the JDBC implementor, but a nightmare for the
maintenance programmer. It is far clumsier than the FORTRAN interface that came
out with SQL three decades ago.

Maintenance programmers, if somebody ever consulted them, would demand ways to
hide the housekeeping details so they could see the forest for the trees. They
would demand all sorts of shortcuts so they would not have to type so much and
so they could see more of the program at once on the screen. They would
complain loudly about the myriad petty time-wasting tasks the compilers demand
of them.

There are some efforts in this direction NetRexx, Bali, and visual editors
(e.g. IBM's Visual Age is a start) that can collapse detail irrelevant to the
current purpose.

The Shoemaker Has No Shoes

Imagine having an accountant as a client who insisted on maintaining his
general ledgers using a word processor. You would do you best to persuade him
that his data should be structured. He needs validation with cross field
checks. You would persuade him he could do so much more with that data when
stored in a database, including controlled simultaneous update.

Imagine taking on a software developer as a client. He insists on maintaining
all his data (source code) with a text editor. He is not yet even exploiting
the word processor's colour, type size or fonts.

Think of what might happen if we started storing source code as structured
data. We could view the same source code in many alternate ways, e.g. as Java,
as NextRex, as a decision table, as a flow chart, as a loop structure skeleton
(with the detail stripped off), as Java with various levels of detail or
comments removed, as Java with highlights on the variables and method
invocations of current interest, or as Java with generated comments about
argument names and/or types. We could display complex arithmetic expressions in
2D, the way TeX and mathematicians do. You could see code with additional or
fewer parentheses, (depending on how comfortable you feel with the precedence
rules). Parenthesis nests could use varying size and colour to help matching by
eye. With changes as transparent overlay sets that you can optionally remove or
apply, you could watch in real time as other programmers on your team, working
in a different country, modified code in classes that you were working on too.

You could use the full colour abilities of the modern screen to give subliminal
clues, e.g. by automatically assigning a portion of the spectrum to each
package/class using a pastel shades as the backgrounds to any references to
methods or variables of that class. You could bold face the definition of any
identifier to make it stand out.

You could ask what methods/constructors will produce an object of type X? What
methods will accept an object of type X as a parameter? What variables are
accessible in this point in the code? By clicking on a method invocation or
variable reference, you could see its definition, helping sort out which
version of a given method will actually be invoked. You could ask to globally
visit all references to a given method or variable, and tick them off once each
was dealt with. You could do quite a bit of code writing by point and click.

Some of these ideas would not pan out. But the best way to find out which would
be valuable in practice is to try them. Once we had the basic tool, we could
experiment with hundreds of similar ideas to make life easier for the
maintenance programmer.

I discuss this further in the SCID student project.

An early version of this article appeared in Java Developers' Journal (volume 2
issue 6). I also spoke on this topic in 1997 November at the Colorado Summit
Conference. It has been gradually growing ever since.

This essay is a joke! I apologise if anyone took this literally. Canadians
think it gauche to label jokes with a :-). People paid no attention when I
harped about how to write __maintainable code. I found people were more
receptive hearing all the goofy things people often do to muck it up. Checking
for unmaintainable design patterns is a rapid way to defend against malicious
or inadvertent sloppiness.

The original was published on Roedy Green's Mindproducts site.