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Squad leading is the most difficult role in Squad, in my opinion. You are responsible not only for your own survival, but for communicating with a large number of different people.
In my opinion, it takes a lot of experience in the game to be a good squad leader, and I wouldn't consider myself a very good one - just good enough in a pinch.
Basically, the best thing you can do as a squad leader is communicate. If you can find some other squad leader that can work with you, you can find a way to be productive with a small number of squad members.
When you go to place an FOB Radio, there are a few questions to ask yourself::
Remember there is a limit to how close radios can be placed to eachother -- especially on small maps, a radio placed in a strategically unimportant area may prevent a HAB from being built on a key defensive point)
If the radio goes down, the hab goes down. All constructions: gone. The radio is the single most important part of any base. Make sure it is hidden and/or protected
When placing HABS, these are good questions to ask:
If the HAB is exposed, then it's a prime target for an enemy armored vehicle to spawn camp for days. Make sure you don't place a HAB in an open field where it can be seen from 500 yards away. Place it somewhere nice and tucked away.
A lot of times, Squad Leaders will attempt to place HABS inside buildings to provide the best cover. Unfortunately, doing so often blocks one or many exits from the HAB. Sometimes, there is only one available exit to any HAB.
This is incredibly detrimental because spawning players will get clogged in the HAB, as they may have multiple attempts to leave the HAB while other players are spawning and having the same experience. This is a recipe for a meatgrinder.
You don't want everybody hiding out inside and around the HAB - there has got to be a covered route to escape from the HAB and push out toward the enemy. Ideally, your HAB should be surrounded by various pieces of cover and concealment.
Another key consideration is that a HAB is mostly useless if it is an unreasonable walk to the next objective. Even if you don't mind the extra steps, the lost time will prove to be a problem, and you will fail to place enough pressure on the objective to win.
Basically, it all comes down to finding the perfect mix of cover and proximity. You want to be close to the action, but relatively safe. Sometimes you have to strike a balance. Have some of the HAB exits be exposed but let others point directly into covered routes. Build extra obstacles around the HAB to provide safe places for people to push out of the HAB and take cover at.
One under-utilized squad leading trick in Squad, which makes a big difference, is to place Ammo crates strategically. Generally, a HAB is placed and the Ammo crate is placed nearby. But, of course, it is possible to create more than one ammo crate.
Go to the very edge of the valid construction radius, at a point where soldiers coming from your base would come to if they were walking from the HAB to the next objective.
If you place additional ammo crates within your construction radius at places like the one mentioned above, or other vantage points, then certain squad members such as LATs and Machinegunners can maintain a continuous barrage of fire from that positionwhile the rest of the team advances.