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                       Online Perspectives
                       by Michael A. Banks 

     I've often wondered what might be the best way to explain
what being online is all about.  How you approach it depends in
part on to whom you're speaking.  It also depends on your own
perspective.  I find the cultural perspective the most
interesting.  And perhaps the most neglected, save for a few
get-over theses written by people from outside the community, as
it were.
        That in mind, I've put together some basics on what it's
like to be online, and the online culture.  I'm trying for a
broadband perspective, for newcomers and old hands.  Whether
you're online or not, I hope you'll find this a bit
horizon-expanding.  I offer some new facts, new facts, and a bit 
of speculation ... a different perspective.
                                #
     So, I've finished writing this intro to the online world,
and I'm still asking myself, how  can I introduce the topic? 
Give you a reading list?  A step-by- step walkthrough?  Blast out
with descriptions spiked with  provocative metaphors?  Hm ...
nope, none of the above.  Let's try this: 
     "There's a place ... in my mind ...."  So go the lines of an 
old Beatles' tune.  It's a tune that many modem users (aka 
computer "networkers") might sing as they sign on to their 
favorite online services, because they are indeed going to a 
place in their mind--albeit a place that exists in part because 
of and in/on computers.  A place that exists as a true multi-
human/multi-machine interface. 
     Right.  The human-machine interface is here.  Now.  It's not 
waiting for scalp connects and nerve or brainwave inductance 
devices, nor is it waiting for drug-enhancement.  And it's not 
waiting for you.  While many people are imagining the virtual 
world that the uninformed think cyberpunk writers "created," a 
million or so people are doing it, living it--living online lives 
that mirror or are distortions of their real-world existences (or 
lives that are what they would like to be).  As you read this, 
gigabytes of information are quietly moving at near-lightspeed 
via telephone lines and satellite downlinks.  With the movement 
of that information, worlds and personas are created and die by 
the nano-second.
     And the virtual world is virtually nothing like the seers 
and science fiction writers and cultural predictionists tried to 
tell you it would be.  While public- or self-appointed gurus in 
the aforementioned categories were carefully laying out the 
online world, the people they thought they were writing about 
picked up the tools and parts lying about and created real online 
worlds, linking themselves in a global network that transcends 
whatever you thought cyberpunk was, along with most of science 
fiction. 
     To be sure, the media with which those of us online deal 
with on a day-to-day basis are far less exotic than those 
marvelous mind-links brought to you in fiction.  Screw all that 
intense poking around in single-vision futures, anyway, for what 
is fiction but polished reality, pre-shaped to fit the needs of 
plot and character and theme? 
     I'm talking clacking keyboards and computers and modems and 
online services like GEnie, CompuServe, DELPHI, BIX, etc., and 
computer BBSs that reside in someone's unused basement or bedroom 
or den.  I'm talking reality. 
      Besides, the destination is the point, and is Nepal any 
less exotic if you fly there aboard a DC-3 rather than a 747?  
Think about it. 
     It's real.  It's here.  It's now.  And it's what this 
article is about. 

What I'm Doing Here 
     I'm here to talk about the worlds online--worlds to which 
some of your, or your friends, are denied access.  Which is too 
bad, because most of you would enjoy being online, where you can 
be and do virtually anything you wish.  You can cruise for 
software and data of all sorts, meet old friends and make new 
ones, and the proverbial "much, much more." 
     Why me, rather than some famous "name" cultural hero or 
whatever?  Because I am literally and in all modesty the only 
person who can write about this subject from this perspective.  
I'm the only fiction and non-fiction writer I know of who is uses 
as many online services as I do (hell, I'm the only person I know 
of who is online in as many places as I am).  I like this stuff.  
I write books and columns and articles about it, and those works 
are published in the U.S., Japan, Argentina, and the U.K.  (In 
Japan, I'm a "famous American networker and SF author" to Yomiuri 
Shimbun's 9 million readers, and to readers of various 
magazines.)  I include it in my fiction.  And all else like that.  
(If this indicates something of an ego, well, having an ego is a 
pre-requisite for getting published.  Not that you need an 
overinflated, abrasive ego like some writers of my acquaintance.  
But you gotta have an ego, to be able to present youself, and 
this is the only one I have.  What you see is what you get.) 
     Where is this going?  In the direction of strangeness and 
facts and oddities and whatever else comes to mind, ever-mindful 
that you are reading this, so I'll work to avoid overindulging in 
games of style and technique, hewing to my subject as much as I 
can.  Be warned, though: I'll drop in random blocks of commentary 
and facts at times, because when I'm writing about this stuff my 
viewpoint tends to change shape from moment to moment, just 
because online worlds are that way.  Which is no less than 
appropriate, so pardon my skewed-ness.
     Since this is the first time out, I'm going to try to give 
you an introduction to and a "feel" for what's online and what's 
done with it.  First, for those of you who aren't online, or who 
have limited online experience, here's a taste of the 
strangeness: 
                                # 
          My modem brings strange people and events into my home.  
     No, I mean really strange, like you could write a million 
     genre-fiction stories about it.  Better than The Naked City 
     and The Twilight Zone and Vernor Vinge's True Names all 
     rolled into one.  (Oh, add True Names to the reading list 
     I'm not giving you.)  Far better, because my modem links me 
     to my choice of a bizarro group of worlds beyond the world 
     we physically inhabit--and the access is under my control.  
     I flick through them with almost the same ease as I flick 
     through cable-TV channels, running realtime and multi-level 
     interactive. 
          These worlds are created almost without limitations by 
     those who inhabit them.  Created on computer bulletin boards 
     and online services (networks, to some of you). 
          Consider ... in a given week, I might communicate 
     online with pleasant Japanese editors and irate British 
     writers and journalists seeking quotes and avowed 
     transsexuals and rock singers and 60s TV sitcom stars and a 
     West German computer consultant who's willing to spend 
     twenty minutes of international telecom money figuring out 
     what a palindrome is, and a Japanese translator who's 
     equally willing, but never does figure it out (he did come 
     back to get the lowdown on puns); or horny people cruising 
     live-prose accompaniment for masturbation; or Dead-heads and 
     wigged-out role-playing gamers and microcosmic power-
     trippers and general jerks; or jokers and hackers and voices 
     of reason and maybe even you. 
          Via electronic mail and realtime chatting, on sixteen 
     online services with twenty-odd IDs, I daily flow in and out 
     of virtual worlds created by people who have one thing in 
     common: they have access to something you don't.  Endless 
     virtual worlds offering endless information resources.  And 
     some of them have discovered that the power to create worlds 
     in metaphor and sometimes fact is real. 
          It's interesting, it's fun, it's entertaining, it's 
     absurd, and sometimes it's profitable--as is the case with 
     anything put together by people with almost no guidelines. 
                                # 
     Some might be tempted to say being online is participating 
in a work of art, but that would be bulls*** (and it will 
continue to be bulls*** when being online is "discovered" by the
next Andy Warhol crowd); being online is grabbing and giving and 
sharing hard information and idle chatter and gossip and intense 
ideas. 
     There are similes and metaphors galore for "the online 
experience," but I'll skip those for now, because the none of 
them are right on.  Skip all the flash-hip glitz cyberpunk that's 
been zoomed at you, too, and all that silly Frankenstein stuff 
from the old-line science fiction writers.  None of that's going 
to happen.
     (A note for intense science fiction readers: most modem the 
users don't read a lot of SF, so if you're an SF reader don't 
look for people talking about "jacking in," and don't look for 
them to recognize the reference if you sign on to a system and 
tag the realtime conferences "anarchy parks," however appropriate 
that may be.) 
     Likewise, skip the "information utility" and "communications 
medium" and "data resource" stuff laid out in the promo for 
commercial online services.  Despite the fact that someone else 
owns the hardware and software that make online worlds possible, 
and have laid out careful designs for those worlds, it is the 
users who shape those worlds.  Why and how?  Because those worlds 
exist in and depend on the interaction of the minds of thousands 
of modem users.  (No--don't hand me any "group mind" concepts; 
put that stuff over in the corner, in the pile with channeling 
and crystals.  Or, get a modem and find someone who wants to play 
the game.) 
     In sum, being online is a 48-hour day communications and 
information freak out and pig out and party, depending on who you 
are.  And you're invited.  (If you want to find out how to 
R.S.V.P. that invitation and get online, see the accompanying 
sidebar.  And the time dimension really does include a 48-hour 
day; consider Tokyo, 12 hours or more in your future ....) 

What are They Doing There?  (Or, Why are They Online?) 
     Beyond the strangeness I rolled out a few paragraphs back, 
you may well wonder exactly what are people are doing online, or 
why.  Or maybe not.  But I'll tell you anyway; anything that 
people pay lots of money to do begs explaining.  (But it's all 
strange, depending on the context.) 
     Modem users find all sorts of applications for being online.  
Friends separated by hundreds or thousands of physical miles can 
communicate faster and at less cost than via conventional 
communications media.  Agorophobics can mingle and be vivacious.  
Nervous investors can check and recheck and calculate and have 
decisions made for them. 
     What else?  You can play formal games, alone or with others.  
You can play informal games (like adopting a persona and seeing 
how many people you can fool with it, as a substitute for not 
being the person you want to be in real life).  You can stumble 
into some of the most amazing conversations (14 gay males 
comparing length, for instance, or half a dozen role-
players bellying up to a virtual bar in a neo-Medieval inn, or an 
anonymous male teenager chatting about sex with a self-labeled 
feminist female schoolteacher who invariably terminates such 
chats by typing "Ohgodohgodohgod ..." until the screen is full.  
You may imagine the reason for this. 
     So much for the sensationalistic.  Modem users also use the 
online services and BBSs to get software (pirated or not), 
conduct business (buy, sell, or deliver products), get news and 
do research.  And, for some of us, being online constitutes a big 
slice of our social life. 
     The networks provide a venue for experimentation, too.  For 
instance, I'm collecting a lot of interesting data with a 
simulacrum I created.  It signs on to an online service, finds a 
realtime conference, and talks.  And yes, it's interactive.  
Artificial Intelligence?  I don't know; perhaps it would be 
better tagged as Intelligence Implementation.  Chat with me
online some night, and see if you can tell whether it's me or the
simulacrum .... 

A Few Words Concerning Elitism 
     As you've probably figured out, being online can be as 
useful as being able to read or drive a car, depending on your 
lifestyle, profession, and interests.  Until recently, the 
majority of people who could benefit from being online were 
barred from access, because online worlds were largely restricted 
to the techno-elite.  But now all you have to be is techno-aware; 
hardware and software have become less user-belligerent, and 
basically if you are aware that the resources are there, you can 
use them.  Still, the majority of the world cannot relate to 
being online the way they can relate to, say, VCRs or pizzas.  
Thus the techno-elite who used to make up most of the online 
population have been diluted with an influx of what you might 
call a sort of "plug-n-go" elite.  You no longer have to know a 
lot to access online worlds; just get the equipment, introduce 
yourself to those aspects of the world you want to use, and 
that's it. 
     (To borrow an overused simile, it's as if the explorers and 
frontier-expanding types have finished marking the trails and 
identifying and clearing out the dangers, and now the settlers, 
who have intentions other than exploring--like shaping the land 
and bending it to their will--have moved in.) 
     There's another group of elitists that separates the public 
at large from those online, and is the main reason that computer 
communication is not fully "legitimized" (like, say VCRs or 
pizzas).  That group consists of the economically elite--and let 
me hasten to add that they are not an elite group by choice, in 
case that's not obvious.  Those who cannot afford the money for 
the equipment to get online (anywhere from five hundred bucks for 
used equipment, to three grand or more for an upscale computer 
system and V.42/MNP error-checking 9600-bps modem with online
help, power steering, A/C, 21 jewels and all the other options),
and/or cannot afford the time to become aware of all this stuff
and learn about it, well, those people are cut out. 
     Thus, while the online worlds are no longer restricted to 
the techno-elite, they are restricted to another kind of elite, 
in terms of financial resources and/or personal background. 
     Note that, in aggregate, this is true only in the U.S.  In 
Japan and Europe and third-world countries, they're either living 
in the past (like in Japan or the U.K., where it's still 1985 
online) or clamping on to American culture (as is the case in 
certain South American countries).  So elsewhere, it costs even 
more to be online, and there's a higher techno-awareness 
required.  In some cases, the techies still rule, and in others 
being online is almost a covert operation (consider the Soviet 
Union, or African nations).

Who's Out There? 
     Hopefully, I've not given you too distorted a picture of who 
is online.  After all not everyone online (nor even a majority) 
assumes alternate personas.  You'll find people like the woman up 
the street from you, who you didn't even know owned a computer, 
online.  You'll find writers online, in need of an excuse not to 
write or carrying on business with editors.  Writers who don't 
mind talking with their fans are online, too--like Tom Clancy, 
who hangs out on GEnie, or Jerry Pournelle, or George Alec 
Effinger (who writes about this stuff anyway), or Douglas Adams. 
     Bored night-shift workers dialing out of factories, grocery 
stores, and warehouses are not uncommon.  (People who are flat-
out bored for any reason are not uncommon.) 
     Singers and performers and actors are online, too.  Who?  
Lots of names you'd recognize, but many traveling incognito.  
Let's see ... B.J. Thomas, called realtime conferencing "the 
interview wave of the future"; several soap opera stars, who log 
on between rehearsals and takes; Martha Quinn of MTV fame (though 
she's kinda busy now); someone who may or may not be Peter Falk; 
maybe Carlos Santana or Patti Scialfia or Pete Townshend or John 
Poindexter; maybe lots of other people you'd never expect to meet 
anywhere outside of the world's "hip" cities.
     Lots of computer techies, of course; they've made room for 
the plug-n-go crowd, but they haven't given up their turf.  Lots 
of special-interest people, too--people who share hobby or 
professional or personal interests. 
     All of which not only tells you a bit of who's online 
(pretty much a cross-section of the American middle and upper 
class), but also a bit more about why they're online.  'Nuff 
said. 
                                # 
     So much for the basic intro.  Between the foregoing and the 
sidebar, and what's coming up, you'll know your way around the 
online world fairly well soon enough. 
                                # 
     "And Now, the News" 

What the Wall Street Journal Didn't Tell You About the 'Quake of 89 
     Perhaps I should have used this header: "How the News Media 
Prevented Black Tuesday on Wall Street without Even Trying (or 
Knowing)."  Put it up there yourself if you like; either header 
applies. 
     Anyway, if you're into conspiracies and paranoia, you'll 
probably enjoy this.  Picture this: It's October 19, 1989, and I 
get a call from guy named Tom Curry at Time magazine; he'd been 
online asking for info on the central California earthquake that 
involved computer networks and I agreed to give him some info.  
The same day, I get a call from the Associated Press to be 
interviewed on the same subject.  On October 20, I'm asked by a 
writer friend to phone Mr. So-and-so at the Wall Street Journal 
about the subject. 
     So I tell Time and the AP and the Wall Street Journal about 
how the San Francisco area is data-relay central between the 
Pacific Rim and the U.S. mainland and points between.  I further 
explain how RCA, the record carrier that moves data to and from 
the Pacific Rim for major American packet-switching networks, 
lost its satellite link, and how the domestic networks' equipment 
went down anyway (thanks to equipment that was vulnerable because 
of poor power-backup and lack of alternate link provisions).  A 
little more about how the technicians engineers at the packet-
switching networks had a particularly interesting priority: get 
the financial data-links up first thing.  I also tell them that 
this meant money-heads throughout the U.S. (and elsewhere) were 
trading their pieces of paper based on totally outdated 
information. 
     So, what happened?  Why didn't you hear about all this?  
Well, the Time story was killed.  The AP never called back to 
complete their "interview," and the Wall Street Journal staffers 
with whom I spoke carefully explained that I wasn't a writer (as 
if I hadn't published three million words, and edited a few 
hundred thousand more), and therefore couldn't provide them with 
any useful information. 
     The sum total of information having to do with computer 
communications and the San Francisco earthquake provided to the 
public was: 
     * A front-page article in the Wall Street Journal concerning 
       mainly local emergency communications on a relatively tiny 
       multi-user system in the area hit by the 'quake (written 
       by a guy who was on retainer by WSJ). 
     * A few mentions of same in the computer press. 
     * A few bits here and there about the emergency 
       communications network that sprung up, controlled by the 
       people who could, for reasons involving which online 
       services' private packet-switching networks had reliable 
       power backups and immediate microwave links rather than 
       landlines.  (Imagine that--for the first time, emergency 
       communications in a disaster area the hands of mostly 
       average people.  Lots of amateur radio operators' stations 
       were "down," and voice telephone was all but impossible, 
       but those with telecom capability could get out--many 
       relying on battery-powered computers and modems.)  Most of 
       these were the results of fast-acting network publicity 
       people. 
     That was almost it.  There were a few stories about 
automatic teller machines (ATMs) being turned off, since they 
were updating with out-of-date information, and about a couple of 
relatively brave banks turning theirs back on and trusting the 
honesty of the people who needed to get cash from ATMs. 
     Having been involved in relaying messages and information 
among several networks on behalf of the Science Fiction Writers 
of America (and, less formally, for the SF community in general), 
I was online quite a bit in the hours and days following the 
earthquake, and I learned quite a bit, formally and informally, 
publicly and privately, some of it being information of the "you 
didn't hear it here" variety.  So I wrote an article about the 
combination telephone/computer communications emergency network 
that got word into and out of the disaster area and about the 
financial crash for Japan's largest telecom magazine Networking.  
And I mentioned a bit of this (though not the part about the 
financial network being down and out) in a column I do for a 
magazine called Computer Shopper. 
     The Japanese recognized the importance of the story, of the 
facts concerning the financial networks (of course, the Japanese 
were acutely aware of the lack of data communications).  Asahi 
Shimbun, Japan's second-largest daily newspaper, picked up the 
story, and I'm still getting fan letters. 
     On this side of the Pacific, though, the facts were 
suppressed or ignored. 
     Why?  Was there a conspiracy?  Hm.  Well, I have my own 
ideas on that, which I'll get to presently.  But first, some 
background ... 
     You may well wonder why San Francisco is so important to 
East-West finance.  It's like this: you got your Bank of Hong 
Kong and Bank of America and Bank of this and that there, and a 
heavy concentration of Japanese and Japanese-Americans there (in 
Tokyo alone, KDD phone company was going nuts trying to handle 
60,000 attempted calls to San Francisco per hour, for hours after 
the 'quake).  But, rather than leave it to you to infer what's 
what, here's a basic fact: San Francisco is the financial gateway 
to the Pacific Rim, physically, on paper, literally, and, in the 
computer sense of the word, virtually. 
     The bottom line: almost all commercial telecommunications 
with the entire Pacific Rim were lost due to the knockout punch 
the earthquake delivered to satellite ground stations, telephone 
switching stations, power lines.  (All of this information is 
straight from those who were in the trenches; from the techs 
working to get things up and running again, among others.) 
     So the money-heads went on trading and making and losing 
ghost money, blissfully unaware that they were cut off from the 
right now! information they needed.  And <smirk>, the economic 
advisors and analyst types were likewise cut off--and didn't know 
it.  (For the economic advisors and economists, being cut off 
from information is not unusual; take look at how they justify 
their predictions sometime.  Too many of 'em are regarded as such 
bona-fide seers that their predictions become self-fulfilling, 
which more often than not screws up the economy royally.  The 
predictions are bulls**t: for the majority plying that trade, the 
"bottom line" is making a name and money by making those self-
fulfilling predictions. 
     (But this is a topic for elsewhere.  Still, it's worth 
noting that we now have a little hard evidence about the economic 
predictions; they come out the same with or without accurate 
information.  Bottom line--since we're talking money I'll over-
use that cliched phrase: these people don't know what they're 
doing. 
     (There.  I've taken my shots.  Now, back to the main track.) 
     "So what?" you say.  "So these business types didn't have 
up-to-the minute info on Asian corporate activities, stock 
prices, money values, and the like.  So what?" 
     Okay, look at this: the money-heads were trading as if 
nothing had happened but an earthquake with mainly regional 
effects.  But what if they had known that the info wasn't coming 
in from the Pacific Rim?  What if they had known that what they 
were doing was based on the wrong information? 
     The answer's not obvious until you think about it: they 
would have, as a Wall Street acquaintance put it, freaked.  They 
would have absolutely freaked out!  And how many points would the 
Dow-Jones Average have dropped?  100?  300?  500?  It would have 
been interesting to find out.  But it didn't happen.  Why?  
Because the news of the data-link loss didn't get out. 
     And why didn't it get out?  Well, it would be nice to 
imagine that it was intentionally suppressed because someone "in 
power" was aware of the damage that the fictions of stocks and 
commodities and money markets do to our society.  Conspiracy fans 
will, of course, believe that the information was suppressed 
because "behind the scenes" types wanted it suppressed, for 
whatever reasons.  But it wasn't suppressed as a part of some 
power group's hidden agenda.  (Blame it on the Illuminati or the 
Rockefellers if you wish; I don't take stock in such 
speculations.) 
     No, it was none of that.  This potentially panic-generating 
information was suppressed by simple air-headedness and ego-
tripping, because it came from the "wrong" sources, and because 
the news types couldn't understand it.  And I'll note that I 
wasn't the only such "wrong" source. 
     In other words, the facts didn't get out because the people 
who decide what's news didn't hear them via their legitimate 
sources, and being unable to comprehend the facts, ignored them.  
(Normally, each news decision-maker uses her or his own power 
trip or personal political agenda or sensationalism rating to 
determine what's news, but if they don't understand it, it takes 
too long to figure it out, and there's no blood, it ain't news.  
No conspiracies here, either; just a lot of small- and big-time 
would-be conspiracies.  End of shot.) 
     Side note: all of this says a lot and implies more about the 
importance of data communications to the existence of our 
society. 
     Final note: if you doubt the importance of the financial 
information flow just cited, remember the fact that the number 
one priority of the data carrier networks was to bring the 
financial elements of the Pacific Rim data net back online.  
Everything else was ignored until financial data communication 
was back in place.  Hell, the packet-switching networks didn't 
even bother to bring Hawaii back up until 22 hours after the 
'quake hit. 

So What Else is New? 
     Speaking of significant items that didn't make "the news," 
the first-ever computer BBS in the Soviet Union went online at 
the end of 1989.  This is a landmark event, because BBSs were all 
but unheard of in the Soviet Union until this BBS opened. 
     The board, called Eesti BBS #1, is in Tallinn, Estonia.  
International links are via Helsinki.  The multi-user system is 
set up for messaging and file transfer, and is intended to 
function as a open communications channel to Soviet and non-
Soviet countries. 
     The system is set up on a PC with 40 megs of storage and a 
300/1200-bps modem that recognizes both international (CCITT) and 
American (Bell) standards.  If you want to give it a try, the 
number is +7 0142 422 583 ("+7" is Finland's country code from 
the U.S.).  You may have to wait up to two minutes for a carrier, 
depending on the phone routing from the U.S. to Finland.  You may 
also have to delay the dialing speed, to compensate for delays 
caused by the number of phone exchanges through which the call is 
routed.  Evening hours are the best time to dial up the system--
try for a time slot when you're hitting evening/nighttime hours 
in your corner of the world as well as in Estonia. 
                                # 
     Michael A. Banks is the author of 21 published non-fiction 
books and science fiction novels (including the definitive work 
on personal computer communications, The Modem Reference, 
published by Brady Books/Simon & Schuster).  He's also published 
more than 1,000 magazine articles and short stories, lively 
technical documents, and "... a few catchy slogans." 
     He can be found online "almost anywhere," but if you want to 
reach him fast, try E-mail to KZIN on DELPHI, to MIKE.BANKS on 
GEnie, to BANKS2 on AOL, or to mike_banks on BIX.
                                #
                    BOOKS BY MICHAEL A. BANKS
     "If a technical thing is troubling you, just wait a bit.
     Michael Banks is probably writing a book that will make it
     clear." --The Associated Press

     Do you use DeskMate 3?  Are you getting the most out of the
program?  To find out, get a copy of GETTING THE MOST OUT OF
DESKMATE 3, by Michael A. Banks, published by
Brady Books/Simon & Schuster, and available in your local
Tandy/Radio Shack or Waldenbooks store now.  Or, phone 800-624-
0023 to order direct.  (The all-new 2nd edition is now
available!)

     "GETTING THE MOST OUT OF DESKMATE 3 is more than a guide to
     DeskMate; it's an enhancement..."--Waldenbooks Computer
     NewsLink

     Interested in modem communications?  Check out THE MODEM
REFERENCE, also by Michael A. Banks and published by Brady
Books/Simon & Schuster.  Recommended by Jerry Pournelle in Byte,
The New York times, The Smithsonian Magazine, various computer
magazines, etc.  (Excerpts from this book accompany this file.)
THE MODEM REFERENCE is available at your local B. Dalton's,
Waldenbooks, or other bookstore, either in stock or by order.
Or, phone 800-624-0023 to order direct.  (1st edition currently
available; all-new 2nd edition available in January, 1991!)
    "I definitely recommend it." --Jerry Pournelle, BYTE Magazine

     Want the lowdown on getting more out of your word processor?
Read the only book on word processing written by writers, for
writers: WORD PROCESSING SECRETS FOR WRITERS, by Michael A. Banks
& Ansen Dibel (Writer's Digest Books).  WORD PROCESSING SECRETS
FOR WRITERS is available at your local B. Dalton's, Waldenbooks,
or other bookstore, either in stock or by order.  Or, phone 800-
543-4644 (800-551-0884 in Ohio) to order direct.

                 Other books by Michael A. Banks
UNDERSTANDING FAX & E-MAIL (Howard W. Sams & Co.)
THE ODYSSEUS SOLUTION (w/Dean Lambe; SF novel; Baen Books)
JOE MAUSER: MERCENARY FROM TOMORROW (w/Mack Reynolds; SF novel; Baen Books)
SWEET DREAMS, SWEET PRICES (w/Mack Reynolds; SF novel; Baen Books)
COUNTDOWN: THE COMPLETE GUIDE TO MODEL ROCKETRY (TAB Books)
THE ROCKET BOOK (w/Robert Cannon; Prentice Hall Press)
SECOND STAGE: ADVANCED MODEL ROCKETRY (Kalmbach Books)
     For more information, contact:
                        Michael A. Banks
                          P.O. Box 312
                       Milford, OH  45150