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Discussion for the game Farkle! by Gritty

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πŸ€ Moderated by: gritty

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πŸš€ stack

Some UI improvement ideas β€” UI considerations It may seem I am nitpicking, but hear me out. 1) There is no reason to enumerate the dice for input! Since the values are 1-6, you can just directly enter the _values_ of the dice you want instead of figuring out what _position_ they are in! In fact I routinely made such errors, entering 1 because I want to keep the one, even though it is in position 2, for instance. It is an unnecessary cognitive load! 2) After selection, the dice are redrawn, but...

πŸ’¬ 4 comments Β· 4 hours ago

πŸš€ stack

Another corner condition bug β€” Somehow, in Lagrange, I managed to get two "select dice" dialogs. After the first one is accepted, the second one results in a crashed cgi. I was not able to easily replicate it, so I opened two windows with the same certificate into "?select", and yup, same deal - pythony CGI crash It seems that your logic is not protected from out-of-sequence responses. Oh, entering the selection directly into the URL line allows you to select from the remaining dice more than...

πŸ’¬ 3 comments Β· 4 hours ago

πŸ€ gritty [mod]

@satch did you play through the full game or drop out and come back? I'm trying to figure out why it increments to round 12

πŸ’¬ 3 comments Β· 7 hours ago

🐐 satch

I don’t like it when I farkle It’s sad

πŸ’¬ View post Β· 20 hours ago

πŸš€ stack

Crashy bug β€” Range checking input? Out of range numbers cause a pythony cgi error

πŸ’¬ 1 comment Β· May 10 Β· 2 days ago

πŸš€ stack

Tried it, love it β€” I hope you don't mind a little feedback, based on my first round. It took me a few rolls to realize I don't get it and look for instructions. If you keep live data of past games, you could provide instructions for new players upfront. If you don't, you can detect a stupid first move and show instructions... It shouldnt be hard to show the dice I am holding, unless you think keeping notes is a part of the game. Finally, at the end of a round, you could show how the score...

πŸ’¬ 8 comments Β· May 10 Β· 2 days ago

πŸ€ gritty [mod]

Notice: In light of lower scores due to the 6s being introduced, I have archived the old high score timeline / board and reset it. Today's top scorer will be the new high score leader.

πŸ’¬ 2 likes Β· May 10 Β· 2 days ago

πŸ•ΉοΈ skyjake [...]

Unlucky today... Farkled 5 rounds (!), one of them after a straight. 😒

πŸ’¬ 3 comments Β· May 10 Β· 3 days ago

πŸ•ΉοΈ skyjake [...]

Rolling 6s again certainly makes the game feel more natural. πŸ™‚ IIRC, in the initial version I got a straight at least once, but I might be mistaken... Was the random number range bug introduced by some recent change?

πŸ’¬ 10 comments Β· May 08 Β· 5 days ago

πŸ€ gritty [mod]

Subspace for farkle comments and issues.

πŸ’¬ 4 likes Β· May 07 Β· 5 days ago

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