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Comment by ๐Ÿ€ gritty

Re: "Some UI improvement ideas"

In: s/farkle

1 & 2) I'm not against this, but the index numbers are central to a lot of the code and a refactor would take quite some time. I can put this on the "eventually" list, and work on keeping the ordering. I didn't think the moving of the dice was much of an issue since folks weren't picking any more after selecting anyways, but I can look into it.

3) I can see what a UI tweak looks like to help mobile

๐Ÿ€ gritty [mod]

1 hour ago

2 Later Comments โ†“

๐Ÿ€ gritty [mod] ยท 1 hour ago:

@skyjake the idea also crossed my mind. I'll add to the todo list as well.

๐Ÿ™ cthulhu ยท 1 hour ago:

What about clicks?

โ€” โš€ Unhold (1)

โ€” โš€ Hold (1)

โ€” โš„ Unhold (5)

โ€” โš„ Hold (5)

โ€” โš… Hold (6)

โ€” โš… Hold (6)

โ€” Submit

Original Post

๐ŸŒ’ s/farkle

Some UI improvement ideas โ€” UI considerations It may seem I am nitpicking, but hear me out. 1) There is no reason to enumerate the dice for input! Since the values are 1-6, you can just directly enter the _values_ of the dice you want instead of figuring out what _position_ they are in! In fact I routinely made such errors, entering 1 because I want to keep the one, even though it is in position 2, for instance. It is an unnecessary cognitive load! 2) After selection, the dice are redrawn, but...

๐Ÿ’ฌ stack ยท 7 comments ยท 6 hours ago