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Re: "Some UI improvement ideas"
Regarding point 1), are you suggesting that if you have several dice of the same value, you'd enter the same number multiple times to hold them individually?
Personally, I don't mind the current scheme, although since it's now a spatial ordering, it might indeed make sense to keep the dice positions the same until you manage to fill or start a new round.
Edit: I do have my own UI wish, though: there could be a shortcut to type instead of, say, 123456 when you want to hold all the dice. Maybe just type "all" instead of numbers?
2 hours ago
๐ stack [OP] ยท 2 hours ago:
@skyjake exactly, if I want to keep a one and a triple-5, I would enter '1555'. Instead of figuring out the position.
๐ gritty [mod] ยท 27 minutes ago:
1 & 2) I'm not against this, but the index numbers are central to a lot of the code and a refactor would take quite some time. I can put this on the "eventually" list, and work on keeping the ordering. I didn't think the moving of the dice was much of an issue since folks weren't picking any more after selecting anyways, but I can look into it.
3) I can see what a UI tweak looks like to help mobile
๐ gritty [mod] ยท 26 minutes ago:
@skyjake the idea also crossed my mind. I'll add to the todo list as well.
Some UI improvement ideas โ UI considerations It may seem I am nitpicking, but hear me out. 1) There is no reason to enumerate the dice for input! Since the values are 1-6, you can just directly enter the _values_ of the dice you want instead of figuring out what _position_ they are in! In fact I routinely made such errors, entering 1 because I want to keep the one, even though it is in position 2, for instance. It is an unnecessary cognitive load! 2) After selection, the dice are redrawn, but...