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# Modeling Evolution (3)

[date: 2015-10-09]

Major changes since the [last update](../20141031-evolution-2):



A fundamental acknowledgement here is that I am not modeling physical creatures.  I don't have enough computational power (or intelligence or time) to do this.  I am trying to model higher-level actions, but somehow roughly tie it back into the phenotype so that I might see tribal behaviors.

It's still enough of a hack-job that I haven't put it on GitHub.  I just toy with it now and again, with the occasional stolen half-hour.  Sometimes a run starts out interesting, but then degenerates into looping behavior.  I think that means I'm either still asserting too many artificial influences, or (most likely) I don't have enough parallelism, randomization, and computational power.

But it's still fun.  Maybe someday I'll step back in as god, and see if I can evolve religion.  Just kidding; I'm not that mean.

![Evolution screenshot](evolution3.png)