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I sometimes write about alternatives to skills like āpersuasionā, āfast-talkā, āinvestigationā etc. Skills that replace the parts about roleplaying games that I think are fun with a die roll.
Now hopefully even if you disagree with the exact selection of which skills I personally prefer our table roleplay out you might find some value in those alternative rules for your own design.
There are groups out there that like to run fights with boffer weapons or miniatures on a map instead of just rolling for it. Every table is different and Iām not saying my way is the be-all, end-all.
All good? OK, awesome.ā„ļø
That said, some people take umbrage to the idea that I wanna run our table this way. They donāt want any group to use social roleplaying instead of skill checks. If thatās not you, thatās great, thank you. Post over. If that is you, hereās where I defend myself:
Iāve read a bunch of traditional task/action-granularity resolution roleplaying games and Iāve seen basically four models more or less (a liāl bit of overlap).
1. Just roll the skill, roleplaying is optional for flavor but has no bearing
2. You must succeed both at roleplaying (āhave leverageā or w/e) & at the roll
3. Roleplaying gives you advantage or a bonus on the roll, or helps set the DC
4. Either roleplaying or roll, each individual playerās choice.
And of course the fifth option, my fave āOnly roleplaying necessary, thereās no skill roll for thisā.
I think this is a not dysfunctional way to play. Itās OK. I make fun of it but I assume those games do have some areas where there is actual player agency & input.
Itās just not my favorite style.
This is a liāl iffy mathematically since it makes the character only able to succeed at a subset of what a real person could succeed at. If the players are really good & experienced & jaded, this can be a fun challenge for them.
This seems to become more and more the standard. Itās in some ways the best of both worlds but it also has the limits of all worlds. It punishes those who are shy and donāt wanna talk almost as much as my pet āall roleplayingā model does.
That is really problematic because it makes one player have to spend skill taxes on something that the other can get āfor freeā by just using their real-life gift of gab, and what makes it worse is the shame that the person āchoosing to rollā might get to feel compared to the one who ādoesnāt have to roll since the GM thinks itās so goodā.
In addition, while the following isnāt necessarily true, itās usually the case that these setups donāt have a good framework for adjudicating the non-roll version fairly. Thereās usually no leverage model, no dramasystem model, just āwow the DM got impressed you donāt have to rollā which kinda salts the wounds a bit.
Thereās a stereotypical āshy playerā that gets trotted out whenever this topic comes up. āShy Ronnie in my group is so awkward but thanks to Skill Checks he can pretend that heās a smooth-talking face bardā. Ouch, so patronizing.
And yet, Iāve been there. Iāve been the girl who wanted to be the charismatic character back when I was super awkward and couldnāt talk my way out of a paper bag in real life. I played one campaign like that and it was fun at first but quickly grew super hollow.
Roleplaying it out was scary AF at first but it turned out to be really fun and it has also helped me in real life. Being able to pretend, in a game, is a good semi-safe/semi-unsafe way to play around with this kinda stuff compared to situations with strangers and real stakes.
Hereās what the DM should be doing in her head & behind her screens in a diceless conversation.
1. Find out whoās asking whom for what. Are the two parties asking something of each other or are the PCs just asking the NPCs for something or vice versa? Get razor clear about this in your head.
2. No request? Or something that the NPC should just give right away and have no reason to withhold? No reason to dwell on this convo and itās completely fine to just wrap it up quickly āSure, hereās the map, godspeed!ā or just talk a liāl bit in character for fun flavor. These convos arenāt where the diamond-sharp drama is gonna be in your games so donāt waste your time & energy on them.
3. A request! A request that I donāt wanna give! Be clear in your head why they donāt wanna give it (or what they want from the PCs and why). Donāt lose sight of this target. Roleplay the convo, listening for A. changes in tactics or approaches, and B. Repetition. If a tactic isnāt working, but the other side changes tactics, that might work. Or, B, if a side is just repeating itself, the conversation is over (for all intents and purps), the request was denied, the petition was not granted.
Knowing this is the key, rolling up NPCs that are clear as crystal why they donāt wanna help or why they canāt give what the PCs want or why they need what the PCs donāt wanna give is gonna be a pretty important driver in having these meaningful in character convos.
Like āAlice donāt wanna talk about Carol or what happened to Carol. She is afraid people will think sheās lyingā or āBob doesnāt know where the minotaur lair is but is hoping to get money from the PCs; if he could only drive up the price a liāl more.ā
It sounds like this is not gonna be enough and the fact that it is is almost magic.
Be clear about whoās the asker in the convo and what they want and why they canāt have it, and thatās it. Be absolutely hard-edged sure about knowing those three things, and then listen for ātacticsā (yay!) and ārepetitionā. You donāt need to know beforehand:
Just know if there is any reason why she doesnāt just give it right away. If there isnāt, then just give it right away. If there is, then thatās enough of a fuel for this fire.
Tactics: things like being kind, being mean, appealing to common interests, appealing to the law, to honor among thieves, threats, bargaining, bribes, I dunno. I donāt codify āem. Thereās just an endless variety, it seems like, that my players cook up.
Having some sorta reward (like inspiration or whatever) for the side that gives in can also be a good way to make this work a liāl smoother. But itās not always necessary. Plenty of groups that donāt need anything like that.