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EAMON ADVENTURER'S LOG -- National Eamon User's Club
................. Volume 1 * Number 2 - May 1984 .....................


A word from the Editor ...

When the concept for putting out the Eamon newsletter was first designed, the
initial receivers of the first issue were to be former customers and known Eamon
enthusiasts who had contact with us. Since then we've placed an ad in Softalk
and have sent newsletters to and have had responses from people who don't know
what Eamon is and/or who we are. This was an oversight on our part and we shall
now clear up this mystery. This newsletter is brought to you by John Nelson (the
same John Nelson that has written and published many Eamon adventures) and Bob
Davis. Well, on with the good stuff . . .



Bug Bytes

Some bugs were discovered and fixed and another bug discovered and awed over
since the last newsletter. The first bug was in the "push" routine of the
Underground City (adventure 30). Actually the entire routine was re-written. The
code as amended is given below:

61000 REM /// PUSH
61010 GOSUB 4900:IF S$ = "BUTTON" THEN 61100
61090 PRINT:PRINT "I DON'T UNDERSTAND." : GOTO 100
61100 REM /// PUSH BUTTON
61110 IF ROOM = 5 THEN R2 = 6 : GOTO 3500
61120 IF ROOM = 6 THEN R2 = 5 : GOTO 3500
61130 IF ROOM = 17 THEN R2 = 7: GOTO 3500
61140 IF ROOM = 7 THEN R2 = 17: GOTO 3500
61150 IF ROOM = 4 THEN 3019
61190 GOTO 61090

The bug that was discovered and awed at was in the Caves of Treasure Island
(Adventure #13). In MAIN PGM, line number 1110 reads: IF A = 10 THEN GOSUB 1150.
Amazingly enough, line 1150 does not exist nor does any line following 1150 all
the way down to 1900. A fix has not been made because the routine is not
available to us. We are asking our readers to help us out. Anyone having a copy
of The Caves of Treasure Island with the missing code, please send us a copy of
the code at this line number or a copy of the disk. If no one responds by the
next newsletter, we will write our own routine to go here; but we would rather
have the original code.

A recall is requested for Picnic in Paradise, but we would like to qualify it.
When some people ordered the Picnic in Paradise, the copy was made accidentally
from an experimental copy. So, before you send your copy of Picnic in Paradise
in, do this: LOAD MAIN PGM from the diskette. Then LIST 7. It should say LAST REV.
4-8-84. If you have a date prior to this, please return it to us for
correction. If you got the dskette from us, there is no charge. If you got
it from someone else, please enclose $3. to pay for the copy fee and postage.



Designer's Den --

Overview of Eamon

Since this is only our second newsletter and the first one covered a summary of
the design process, we thought it would be appropriate to begin at the beginning
in this column and work our way into the more advanced designing tips in
subsequent issues. Those who are very experienced in designing their own
adventures may think we are being too simple, but please bear with us - we will
try to build a solid foundation of knowledge and then get into the more advanced
techniques.

The Eamon system consists of a master diskette containing multiple programs and
individual adventure diskettes that are completely independent of each other.
The master diskette passes control from one program to another by writing any
needed information into a text file and running the next program. The main
programs that are run on the Master diskette are:

The Wonderful World of Eamon - gets the name of the player and looks it up on
the file. If found, it runs Main Hall. If it doesn't find the name, it runs a
program called New Characters.

New Characters asks you if you are male or female and builds your character.
When it has finished creating your character, it opens a temporary text file
called THE ADVENTURER and passes the character's name and record number to Main
Hall which it runs next.

Main Hall - This is the central hub of the system. The character buys and sells
weapons and learns spells here in order to prepare himself for an exciting life
of adventuring. When the character is ready, they select GO ON AN ADVENTURE. The
program then deletes the character record and requests an adventure diskette.
When the player presses a key, the program assumes the diskette has been changed
and writes the character's attributes into a file called FRESH MEAT. The program
then opens a file called EAMON.NAME to read the name of the adventure. The final
step is then to run the program by that name.

On the adventure diskette there are usually two programs. The first has the name
that matches the name found in EAMON.NAME. This program prints the description
of the adventure and then runs a program that is usually called MAIN PGM. The
second program (MAIN PGM) is the main adventure program. It is the program you
will modify to have your own special effects. The remainder of this article will
concern this program.

The most important thing to know about this program is the variable names and
the tables that are used for monsters and artifacts. The monster table has a
variable name of MD% and the artifact table has a variable name of AD%. Both of
these tables are two--dimensional tables. That is, they require two subscripts
or pointers. The first pointer identifies which item is being referred to and
the second pointer is used to access the monster or artifact attributes.

Let's look at these tables in more depth. The monster table contains all the
data for a monster. The first subscript is the monster number, the values contained
in the second subscript determine the attribute being accessed. They are:

	1 = Hardiness
	2 = Agility
	3 = Friendliness
	4 = Courage
	5 = Room
	6 = Weight
	7 = Defensive Odds
	8 = Armour
	9 = Weapon Number
	10 = Odds to Hit
	11 = Dice
	12 = Sides
	13 = Damage
	14 = Reaction
	15 = met flag

The artifact table has a similar arrangement:

	1 = Value
	2 = Type
	3 = Weight
	4 = Room
	5 = Complexity - only if weapon
	6 = Weapon Type - only if a weapon
	7 = Dice - only if a weapon
	8 = Sides - only if a weapon

The designer can do amusing things by manipulating these fields and printing
messages to the player. For example to make a scroll disappear all the designer
has to do is change its room number to zero (or some other value that will never
be a valid room number). He does this with a statement like AD%(8,4) = 0.

He could make the adventurer stronger or weaker by modifying his hardiness
(field 1). He could scare a monster by setting the monsters courage to zero or
make him braver by setting it higher. You could even change a treasure into a
weapon by changing the type to a 2 or 3 and setting the other fields (5-8) with
appropriate values for a weapon.

Knowing these facts is a vital part of being able to design an adventure and
make interesting programming changes. Next issue, we will cover some local magic
and secret passages.



Notices and Junk

DUNGEON DESIGNER 6.0 - Version 6.0 of the Dungeon Designer is now ready for
distribution. It has been tested and found to be practically perfect. This new
version has a lot of new features and is the biggest advance in Eamon yet. The
documentation is kept in a standard text file on the diskette that will be
accessible to word processors such as Apple Writer // and ScreenWriter. If you
do not have a word processor or a friend who does we will send you a copy on
paper for $2.00.

Some people received a copy of the Dungeon Designer Diskette Version 6.0 that
was a pre-release copy which had a couple of minor flaws and did not contain the
documentation. We would like for these people to send their copy back to us for
a replacement. To determine if your copy is a pre-release copy, LOAD DUNGEON
EDIT and LIST 9. If the date on this line is before 4/28/84, you have a
pre-release copy.

DISKETTE RETURN POLICY. We realize that some errors do exist in Eamon and we are
fixing them when we know about them. Many of the fixes will be printed in the
Bug Bytes column and you can update your program without having to send in the
diskette, costing us both postage and time. DO NOT send in your diskette for
program errors. Send back your diskette only for one of the following reasons:

     1. The diskette sent to you was not the one you ordered.
     2. The diskette was damaged before being recieved. In this
	case repackage the diskette to prevent further damage
	and send it back to us. If we recieve the diskette
	unproperly packaged, we cannot be responsible for the
	replacement of the diskette.
     3. We specifically ask for the return of the diskette.

Once in a while a fix to an error is either too complicated or too long to print
in the Bug Bytes column and we will ask for returns to fix the program for you.
This does become expensive, but our goal is to clean up Eamon. (Nothing is more
frustrating than having your character killed by a program error after an hour
of fun-filled adventuring.)

EAMON NEWSLETTER PUBLISH DATES. The Eamon newsletter will be published every
10.435714 weeks (5 times a year) on the following dates: January 1, March 15,
May 25, August 4 and October 14.

NEW EAMON ADVENTURES. We are receiving Eamon adventures at a fantastic rate! On
March 15 we had 48 adventures and since then we have added 20 more!! If you see
an adventure you would like to have but isn't shown on the latest list you
received from us, you should check with us anyway. More than likely we will have
received it already and (depending on the volume) have played and tested it.
The new adventures since the last newsletter are:

	49. Castle Kophinos
	50. Behind the Sealed Door
	51. Caves of Eamon Bluff
	52. Devils Dungeon
	53. Feast of Carroll
	54. Crystal Mountain
	55. The Master's Dungeon
	56. The Lost Adventure
	57. The Manxome Foe
	58. The Land of Death
	59. The Jungles of Vietnam
	60. The Sewers of Chicago
	61. The Harpy Cloud
	62. The Caverns of Doom
	63. Valkenburg Castle
	64. Modern Problems
	65. School of Death
	66. Dungeons of Xenon
	67. Chaosium Caves
	68. The Smith's Stronghold

SORRY! - But we cannot extend credit at this time. Payment should accompany your
order as we only have manual means to keep track of credit orders and don't want
to risk double billing someone for an error in our records. Besides, keeping
track of these accounts cost time and postage which would increase the cost of
the newsletter.



Club News

GOOD NEWS, BAD NEWS.

The good news is the newsletter is alive and well and will continue. The bad
news is while some of you good folks out there have helped by ordering diskettes
and sending donations, it hasn't been enough to finance the newsletter entirely.
So we are forced to go to membership dues. The dues are $12.00 per year (a mere
$1.00 per month. This will be the last free issue. The next issue is planned for
Aug 4, 1984. Anyone who has not sent their dues in by July 1 will not see the
next issue.

EAMON IS BEING DOCUMENTED!

Yes friends, Eamon which has only had the player's manual (a real antique!) and
the designer's manual, is being documented further. First was a general
utilities document which is included on all of the new utilities diskettes. Now,
more detailed documentation is being worked on for the utilities and the
designer systems. We will be announcing availability in future issues. It may be
enough to fill an entire three-ring notebook by the time it's finished. We would
like to even consider having special notebooks made up with the Eamon seal (the
dragon) printed on the 	front and want to solicit the opinions of our members on
whether you would be interested in this.

Speaking of documentation, we are now beginning a trend of documenting Eamon on
standard word processing text files. These are readable by Apple Writer II and
Screen Writer II. We hope this will not inconvience too many of you but we are
experiencing increasing printing and postage costs due to the increasing amount
of documentation for Eamon and this seems to be the best solution. Printed
copies will still be available from us at the rates specified.

EAMON TOURNAMENT TO BE ANNOUNCED! We believe far too much time has gone by since
the last Eamon tournament and are working to remedy this problem. Unlike
previous tournaments this will be open to everyone. An entry fee will be
included in the price of the tournament diskette with prizes being
given away. More information will be available in the August 4 newsletter.



Terminological Inexactitudes

Things appearing in this column must not be confused with actual facts.

Rumor has it that Donald Brown judged an Eamon contest for an Apple user's group
and announced 13 winners. When confronted, Mr. Brown was apprehensive to talk to
us and seemed rather out of sorts. He would ramble a bit and then avoid any
questions leading us to suspect that something has altered his thinking! What
could have happened to our beloved Father Eamon? Could this be a bad clone? Or
has he lost all that is virtuous and romantic within himself? If this is a
clone, where is the real Donald Brown? Only CE Software knows for sure and
they're not telling.

Now for your convenience! Our new drive-up window is ready with two-lane full
service 16 hours a day (except Friday afternoon and Sunday morning). Phone ahead
orders will be accepted on holidays.

The Eamon club softball team (the Imperials) is making appearances around the
southwestern part of the country. Any team wishing to challenge the Imperials
please write to us and we will give you dates and times. Remember, full battle
armour is necessary.



Questions and Answers

In this column we answer commonly asked or interesting questions we receive.

Q. How do I get out of The Lair of the Minotaur?

A. We have a map if you want to cheat, but try this; it is much more satisfying.
We will assume you are past the iron gate and are getting lost wandering about
the tunnels. Drop something useless at each intersection you come upon. Heading
through the passages you will probably come upon the items again. That is
because the passages are continuous (Eamon is a magical place indeed!). Using
this technique and an orderly strategy, you should be able to find your way out.

Q. How do I get out of The Devil's Tomb?

A. If you don't have a power spell, you will spend the rest of your days in the
first room. That same spell is used to get out of the Tomb. Once you make it to
the sign which says abandon all hope, power must be used quickly. If you wait
too long, the spell has unpredictable results such as bringing dead enemies back
to life. In earlier versions of the Devil's Tomb, a program error prevented all
but the very lucky to survive the first room.

Q. What is an "official" adventure?

A. An "official" adventure is one designed with any version of the  Dungeon
Designer Diskette that does not have modified files (different base
formats). The adventure should also be the original diskette from the
author and not modified by others except to correct program errors and/or
reformat the catalog to a standard Eamon catalog. Changing the base program to
do special or all together different processing does not exclude the adventure
from being "official". On the contrary, it is a very welcome and refreshing
change (especially to those of us who know how Eamon works - this keeps us
honest.) It is nice if the adventure could be listed using the ADVENTURE LIST
program, but not necessary.



Spotlight On:

I have received much correspondence from adventurers asking "What Eamon
adventures should I get first?" Well instead of a detailed review about one
adventure, this issue I will deal with 5 beginning adventures that the club has
just happened to put on special (what timing!) The five are:

	1. #10 - The Magic Kingdom 		by David Cook
	2. #13 - Caves of Treasure Island	by Genz and Braun
	3. #15 - Heroes Castle 			by John Nelson (familiar?)
	4. #22 - The Senator's Chambers 	by James Plamondon
	5. #42 - Alternate Beginner's Cave 	by Rick Volberding

All five of these may be purchased for $20 (U.S.) or $5 each separately.

The Magic Kingdom - While spouting off about evil magicians one of them (using
magic of course) overheard your eloquent phrases and was moved enough to
teleport you to a strange land. There is no way out without performing a deed
for the king of this land.

Caves of Treasure Island - You were left on a mysterious island and have to
rendezvous with the ship on the other side. Dangerous passages wind through the
mountains and you must choose the safest path.

Heroes Castle - You agree to help a beautiful maiden rescue her lover from
Heroes Castle. The castle is filled with treasure galore, but can you get out
with it?

The Senator's Chambers - The Senator has abducted his political opponents!
You must go into his dwelling and find as many of them as possible.

Alternate Beginner's Cave - Basically a simple adventure to build up
your Character without having to be bored by the original Beginner's Cave for
the eighteenth time.

I hope this will help all our relatively new Eamon adventurers. Next issue I
will deal with intermediate, somewhat difficult and almost impossible adventures
for fun, profit and frustration.