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From: philip@titanic.labtam.OZ.AU (Philip Stephens)
Newsgroups: comp.binaries.apple2
Subject: RenderinGS demo (0/4)
Date: 23 Sep 1995 15:11:23 GMT
Organization: Labtam Australia Pty. Ltd., Melbourne, Australia
Lines: 20
Message-ID: <44182r$e2v@news.mel.aone.net.au>
NNTP-Posting-Host: titanic.labtam.oz.au

  RenderinGS is a 3D graphics engine, a la Doom, that renders worlds that are
fully texture mapped.

  This version is a demo to show what is in the works.  Since this version is
almost entirely written in ORCA/C it is somewhat slow (it takes 10 seconds to
render a frame on an accelerated GS, 30 seconds on an unaccelerated GS), but
future versions will be much faster as I convert the program to optimised
assembly language.

  The demo is being released as a self-extracting archive.  Just create a new
folder on your desktop and double-click on the archive icon to extract the demo
and it's files.  There is a README file that will explain how to run the demo
(it's very straightforward).

  You will need System 6 and a Second Sight video board to run the demo.

=========== Philip Stephens, Systems Programmer, Labtam Australia ============
====== Owned by Motor (Mo for short), the power-purrer from Down Under =======
== DS (B+S+O+W)t Y 2.5 X  L W C+++ I T++ A+ E H++ S+ V+ F Q++ P B PA+ PL+++ ==
"Many views yield the truth.  Therefore, be not alone." -- Viggies' Prime Song