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The Cost of Shared Narrative (593 words)

What RPGs Do That Video Games Cannot (390 words)

Realistic Spelunking (566 words)

Generic Fantasy is Great for RPGs (511 words)

What's Great about Dice-Pools (543 words)

How to Write a Tabletop RPG (2463 words)

Nobody Plays by the Rules (590 words)

RPGs Should be Unfair (825 words)

Railroading: A Definition (755 words)

The Metaphysics of Becoming a Tree (305 words)

Why Systems Matter (759 words)

Minimal Verisimilitude in RPGs (545 words)

Dungeons Need More Space (468 words)

No Introduction Necessary (592 words)

Deathless RPGs (350 words)

Group Rolls (477 words)

Spreadsheets are Great (652 words)

BIND's Attack Style: Aftermath (241 words)

BIND's Attack Style (465 words)

Always Say the Target Number (440 words)

White Wolf Devlog 6: Changeling (1060 words)

RPG Faff Metric (2126 words)

Dualism in a World of Darkness (619 words)

Representing Star Trek Babble in an RPG (1104 words)

Real Time Passing Between Games (1340 words)

White Wolf Devlog 5: The Umbra (1544 words)

White Wolf Devlog 4: The Arena (987 words)

White Wolf Devlog 3: Attributes (350 words)

White Wolf Devlog 2: Specializations and Expertise (533 words)

Standard Initiative Sucks (873 words)

I Don't Run Session Zero (945 words)

System Realism Matters (332 words)

Two Ubiquitous Fantasy Characters (447 words)

My Session One (263 words)

Finding the OSR (840 words)

Systems and Genre Representation (499 words)

Show, Don't Tell (254 words)

Fixing White Wolf's Combat (2492 words)

White Wolf Combat Sucks (843 words)

I Want Realistic Dragons (303 words)

Ideas People (225 words)

What Systems Do (2039 words)

If You Want to Understand an RPG System, Remove the Dice (1186 words)

Random Character Generation (627 words)

The Open Source RPG Dream (1829 words)

Don't Have a Fun Game (750 words)