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The Scarlet Devil Mansion :: What I Use
Hardware
- Core i9-10850K, 64GB RAM, Geforce 3080, far too much disk space
- Ryzen 3 3200U laptop, 10GB RAM
- PineBook Pro
- Raspberry Pi 4 4GB and 8GB
- Sony MDR-7506 - My preferred headphones since 2002.
- Pixel 4a 5G
- Some cheap Android tablet
- PineBuds
General Software
- Slackware Linux - The only OS I use.
- Sawfish - The only window manager I ever use. Never with desktop effects.
- Firefox
- Nheko or Element - Clients for Matrix, my preferred chat platform
- Terminology - A blazing fast terminal.
- Barrier - I don’t have enough desktop space for a proper second monitor, so I instead set up my PineBook on the left, pipe the audio via PulseAudio to my desktop, and then use Barrier as a KVM.
- Mutt - Best email client ever.
- Lagrange - A client for the Gemini protocol. Sometimes Elpher instead, though.
- GKrellm - For monitoring my system.
Development Tools
- Emacs - My IDE/text editor/butterfly launcher of choice for almost two decades.
- Rakefiles - I’ve developed a taste for using Rakefiles instead of Makefiles.
- Valgrind - For profiling.
- KCachegrind - For inspecting Valgrind profiling data.
- Fossil - Distributed version control system.
- Mercurial - For when I can’t use Fossil.
Programming Languages
- Steel Bank Common Lisp - My preferred language.
- Crystal - My other preferred language.
- FreePascal - I don’t often write Object Pascal code, but when I do, I use this.
- Nim - A language I desperately want to love, but rarely use for various reasons.
Doom/Quake Mapping
- Eureka - My preferred level editor for Doom. I use a slightly customized version.
- K8Vavoom - My preferred Doom engine. I’m unhappy with the developer’s position on various things, however, so I may fork this eventually.
- Doomsday Engine - My other preferred Doom engine.
- Ultimate Doom Builder - The level editor I use when I have to build UDMF maps for Doom. I use a very out-of-date version because I got tired of updates breaking the whole thing on me. I try not to use this unless I have to.
- Dwaddle - A collection of tools I’ve written for Doom.
- Slade - For the things that Dwaddle can’t yet do.
- TrenchBroom - For Quake mapping. I use a slightly older version.
- QuakeSpasm-Spiked - A nice, fast Quake engine. I use both it and its direct parent, QuakeSpasm.
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