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The comp.sys.apple2 Usenet newsgroup Apple II FAQs originate from
the Ground Apple II archive, 1997-2005. Administrator: Steve Nelson

Csa2 FAQs-on-Ground ref: Csa2APPLICS.txt  rev086 May 2005







Applications


 001- What Operating System environments does the GS support?
 002- What GS programs are there for viewing/converting graphics?
 003- What Apple II emulators are available and where can I get them?
 004- What is a good file copier program for the IIgs?
 005- Where can I find PEEKs & POKEs and monitor routine info?
 006- How can I boot a good GS System with no hard disk?
 007- Can I do Reverse Speech on my IIgs?
 008- Is it possible to run PaintWorks from hard disk?
 009- How can I read a single ProDOS block into memory under BASIC?
 010- Is there an Apple II program for ham radio CW code practice?
 011- Can my GS do file sharing with a Mac's hard drive?
 012- How can I use a Mac as a network server with my GS?
 013- How can I set up an Appletalk network for 30 IIgs's
 014- How can I capture a GS super-res screen to disk?
 015- What programming languages are available for the Apple ][?
 016- How can I see and edit what's in a Text file?
 017- How do I save a BASIC program in ASCII text form?
 018- Where and how do I get GS System 6.0.1?
 019- Is a graphical user interface (GUI) available for 8-bit A2's?
 020- Where can I get Applesoft shape table info and programs?
 021- How can I get a Postscript file from a GS document?
 022- Where can I get Appleworks and Appleworks info?
 023- Where can I get Apple II languages and programming info?
 024- How can I boot DOS 3.3 images on the Bernie IIgs emulator?
 025- Is there a way to convert two-column Text to one column?
 026- Where can I find an Apple II memory map?
 027- How can I move A2 programs to Quick BASIC on my PC?




From: Rubywand, David Empson, and Michael G�hrken

001- What Operating System environments does the GS support?

     The GS can support several. Some of the more popular OS environments
include ...

DOS 3.3- usually Beagle's Prontodos or some other speeded version of the
original DOS 3.3. This is the 5.25" diskette-based disk operating system used
for years on earlier Apple II's. It's commands are designed for use from BASIC
programs or from the keyboard. Many old Apple II games and other wares are on
5.25" diskettes which boot DOS 3.3.

ProDOS 8- e.g. ProDOS v2.0.3. This is a disk operating system which supports a
variety of devices (e.g. 3.5" drives, hard drives, etc.) and allows sub-
directories. Commands are very similar to DOS 3.3 and are designed for use in
BASIC programs or from the keyboard. BASIC and 'system' programs can also
utilize direct CALLs to well-defined ProDOS Machine Language Interface
routines.

Apple Pascal- This is an early 1980's implementation of UCSD Pascal which can
run on 40-column and 80-column Apple II's.

System- Originally called "ProDOS 16" and later "GS/OS", the collection of
'system stuff' (which includes GS/OS) is today called "System". The System
Finder utilizes Toolbox routines to supply a super-res desktop, Windows-like
environment. Both ProDOS 8 programs and 'GS Applications' (i.e. wares that need
GS/OS to run) can be started from the desktop.

The current System, v6.0.1, can run on ROM-01 and ROM 3 IIgs's with at least
1MB of installed RAM. An earlier (smaller) System, v5.0.4, is sometimes chosen
in order to obtain more free memory to run applications. Many modern IIgs
applications expect to run under System 6.0.1 on a ROM-01 or ROM 3 machine with
4MB (or more) installed RAM.

____________________________



From: Dan DeMaggio and Rubywand

002- What GS programs are there for viewing/converting graphics?


The Graphics Exchange converts between many formats of graphics.

816 Paint's File Utilities work well for converting hires or double-hires pics
to GS super-res.

Prizm v1.0 Converts .GIFs, Amiga IFFs, Raw Files, and some other types to
Greyscale (very fast), 16 colors, 256 colors, and 3200 colors!

SuperConvert (now at version 4) loads all GS formats, plus GIFS and other non-
GS specific formats and saves in all GS formats including Finder Icon files. It
has more dithering options than most of the other programs, but you may have to
play with it to find the best one.

Platinum Paint is a commercial program that can import all GS formats plus
MacPaint. It can only save in SHR and Apple Preferred. Version 2.0 can make
Animations too!

ShowPic 6 is a shareware NDA that can display most GS formats. You can also
save the resulting graphic as a IIgs SHR painting.

SuperPac is a commercial program which can create/display SuperPac format
compressed pics and pic pieces

Dream Grafix supports all 3200 color picture types and also 16 color and 256
color pictures. This is a very impressive commercial paint program.

Convert 3200 will handle several popular PC and Mac formats in up to 256
colors.

Jpeg.Viewer can be used to view JPEG images in black & white.

____________________________



From: Rubywand, Deacon Blue

Related FAQs Resources: R026GSEMUS.html (HTML chart)

003- What Apple II emulators are available and where can I get them?

     The most popular 8-bit Apple II emus are AppleWin and Apple Oasis, which
run under PC Windows, and Apple-PC, which runs under PC DOS and includes
support for Mockingboard sound. These programs can turn your PC into an
enhanced Apple //e running at least as fast as the real thing using software
from virtual disks (disk image files).  There are also 8-bit Apple II emus for
Macs (one, Catakig, emulates a II, II+, or IIe) and Amiga (Apple 2000).

     For IIgs emulation, the current speed and compatibility leader is Bernie ]
[ The Rescue. Bernie is shareware which runs on the Mac Power PC.

     The chief competition for Bernie is probably KEGS (which runs under Win32,
Mac OS-X, Linux, and many Unix's) and ActiveGS, an Active-X port of KEGS.
Another IIgs emu, XGS, runs on PC's and Macs under a variety of OS's including
DOS, Windows, and Unix. KEGS/32 and XGS/32 are for PC Windows. Another
good looking IIgs emu is Sweet-16 (BeOS).

     Running on modern machines, the current emulators do well on benchmarks
vis-a-vis an accelerated IIgs. To get some idea of how the GS emus stack up, 
see the benchmarks comparison chart by Gilles Tschopp in FAQs resource file
R026GSEMUS.htm . (This benchmark is a bit old and doesn't include all IIgs emus
or take into account improvements to later versions of the emulators listed.)

     For more emulator information, check out the comp.emulators.apple2
newsgroup and visit some of the emu websites.


     For details and software relating to a specific emulator see ...

ActiveGS (IIgs emu for Windows PC)
   http://www.freetoolsassociation.com/
Apl2Em
   ref. ftp://ftp.apple.asimov.com/pub/apple_II/emulators/apple_2_for_windows/
Apple IIe  (Macs and PowerMacs)
   ref. ftp://ftp.apple.asimov.net/pub/apple_II/emulators/IIe/
   ref. http://apple2.org.za/gswv/a2zine/Utils/
Apple In PC (or "AppleInPC")
   ref. http://kldp.net/projects/appleinpc/
Apple Oasis Page
   http://www.geocities.com/SiliconValley/Lakes/4414/A4W.HTM
Apple PC (DOS)
   ref. ftp://ftp.apple.asimov.net/pub/apple_II/emulators/applepc/
   setup- http://home.earthlink.net/~evin1/a2war/help.htm#aplpc
Apple2000  (Amiga)
   ref. ftp://ground.ecn.uiowa.edu/apple2/Emulators/
   ref. http://wuarchive.wustl.edu/~aminet/misc/emu/index.html
Apple2000e (Amiga)
   ref.http://wuarchive.wustl.edu/~aminet/misc/emu/index.html
Applelet Page (Java applet)
   http://www.fasterlight.com/hugg/projects/applelet.html
Applemu (PC DOS)
   ref. http://apple2.org.za/gswv/a2zine/Utils/
Appler
   ref. http://www.simtel.net/pub/msdos/emulate/
AppleUni Page
   http://dr.ea.ms/inside.html
   ref. ftp://ftp.apple.asimov.net/pub/apple_II/emulators/appleuni/
AppleWin (Three development paths: "Applewin", "Applewin2", "Applewin3")
   http://www.tomcharlesworth.pwp.blueyonder.co.uk/ -Applewin
   http://pages.ripco.net/~wizwom/applewin/ -Applewin2
   ref. http://apple2.org.za/gswv/a2zine/Utils/ -all current
   ref. ftp://ftp.apple.asimov.net/pub/apple_II/emulators/applewin/
Bernie  (PowerMacs)
   http://www.bernie.gs/
Catakig Page  (Macs and PowerMacs)
   http://www.radix.net/~cklipsch/ctkgdoc/
Dapple Page (developing II+ and //e emu for DOS PC)
   http://dapple.sourceforge.net/
Florence (IIgs emu in Java for Windows and Mac OS-X)
   http://cgi.zipworld.com.au/~kashum/florence.pl?cmd=help
Gus (IIgs emu for PowerMacs)
   ref. http://www.emulation.net/apple2/index.html
iGS (XGS-style IIgs emu for Mac OS)
   ref. http://www.emulation.net/apple2/index.html
KEGS (IIgs emu for Mac OS-X, Win32, Linux, and almost any Unix with X11)
   http://kegs.sourceforge.net/
   ref. ftp://ground.ecn.uiowa.edu/apple2/Emulators/
KEGS OS-X Page (Mac)
   http://www.casaGS.net
KEGS32 Page (IIgs emu for Windows PC)
   http://www.geocities.com/akilgard/kegs32/
M.E.S.S. Page (8-bit A2's on PC and Mac)
   http://www.mess.org/
   Mess ROMs at ...
   http://pkg.lugbs.linux.it/PACCHETTI/Mess-roms/CONTENTS/www.messroms.de/old/
OSXII Page (Apple //e Emulator for Mac OS X)
   http://apple2.intergalactic.de/
PsiApple Page: 64k II+ emu on a Psion
   http://www.fasterlight.com/hugg/projects/psiapple.html
Stop the Madness (Mac)
   ref. ftp://ftp.apple.asimov.net/pub/apple_II/emulators/stm/
Sweet16 for BeOS
   http://www.sheppyware.net/products/beos/sweet16/
XGS-DOS (PC) Page
   http://www.casaGS.net
   ref. http://www.inwards.com/xgs/xgs_resources.html
XGS/32 Page
   http://xgs32.emucamp.com/
XGSMac (68k Macs)
   ref. http://www.inwards.com/xgs/xgs_resources.html
YAE Page
   http://quark.netfront.net:6502/
   ref. ftp://ftp.apple.asimov.net/pub/apple_II/emulators/yae/

____________________________



From: Mitchell Spector

004- I'd like to have a program for my //gs that can perhaps do more
     reliable file copies than Finder does, especially in the case
     of a damaged floppy. Any suggestions?


     I would recommend either ZZCopy or Photonix II, both are freeware and do a
very quick and reliable job at duplicating 3.5 floppies (the former even works
with 400K MFS and 800K HFS Macintosh disks). Either of the two programs work
around damaged sectors on disks.

____________________________



From: kburtch@pts.mot.com, David Empson, Rubywand, The Enforcer

005- I'd like to do some 'serious' Apple II programming. Where can I
     find a information about soft switches (i.e. "PEEKs & POKEs"),
     monitor routines, and standard names used for these?

     You can find listings of Apple II soft switches and popular monitor
routines in a manual for your computer-- e.g. the Apple II Reference Manual
(for II and II+), the IIe Technical Reference Manual, the Apple IIgs Firmware
Reference Manual, etc..

     An excellent guide to many PEEKs & POKEs and monitor routines is the
famous "Peeks, Pokes, and Pointers" poster from Beagle Bros (early 1980's). A
fairly exhaustive guide to important memory locations in the Apple II is What's
Where in the Apple II: An Atlas to the Apple Computer by William Luebbert
(1981).


     For a good on-line listing of PEEKs, POKEs, pointers, and CALLs, see the
comp.sys.apple2.programmer FAQs:

html- http://home.swbell.net/rubywand/csa2pfaq.html#004
text- ftp://rtfm.mit.edu/pub/usenet/news.answers/apple2/programmerfaq/part1

____________________________



From: Rubywand

006- How can I boot a good GS System with no hard disk?

     You can boot a decent System 5.0.4 or very modest System 6.0.1 from a 3.5"
diskette. With two 3.5" drives, you can boot a decent System 6.0.1; but, disk
swapping becomes a significant hassle when you want to run most
applications.

     A much better solution is available if you have a 4MB mem expansion card
installed. (Actually, you can make do with about 2.5MB of RAM.)  You can use a
utility named "Flash Boot" by Jerry Kindall. Flash Boot auto-loads System from
one or more 3.5" diskettes to /RAM5 RAM disk and boots it.

     What you do is create a large enough /RAM5 to hold the System you want to
boot. Next, you boot System as usual from diskette(s) and use the Flash Boot
utility to prepare /RAM5 and install the auto-loader. Then, you copy the stuff
you want to auto-load to /RAM5 and use the Flash Boot utility to create one or
more 3.5" "image disks".

     To install and boot System you start by booting from the first image
diskette and feed in any others as prompted. System then boots from /RAM5 and
works very much as though it were on hard disk.


---------------------------


007- Can I do Reverse Speech on my IIgs?

     Yes. Sound Studio and Sound Shop are two utilities which allow loading and
reversing sound samples.

(ref. David John Oates; http://www.reversespeech.com/ )


-----------------------------


008- Is it possible to run PaintWorks from hard disk? Will it load
     files from an HFS partition?

     The Kzin Warrior published a block edit patch version in Computist #73
which lets you do this, at least on a ROM-01 GS. Using ProSel's Zap utility
(also called "Block Warden") you search for $C9 08 00 D0 CE on the PaintWorks
Gold diskette or a copy.  (I found these bytes in Block $3D5 starting at byte
$1DF.)  Change the 08 to 7F and save the change.

     Copy Paintworks.Gold and the PaintTools folder (with its contents) to a
folder on your hard disk.

     The Patch allows you to to start PWG under System 6 and use most PWG
features. However, some Palette selection options will bomb the program.

     A few tests showed PWG will load files from an HFS partition.

----------------------------


009- How can I read a single ProDOS block into memory using
     Applesoft BASIC?

     After booting ProDOS, you can do a CALL-151 to enter the monitor and type
in ...

300: 4C 09 03 03 60 00 20 00 00 20 00 BF 80 03 03 85 FF 60

Do a CTRL-C to get back to the Applesoft prompt and enter ...

BSAVE PROZAP.BIN,A$300,L$20


     The routine does a ProDOS Machine Language Interface CALL which reads the
block into $2000-$21FF. It saves the Error# in $FF.

300: 4C 09 03    start
303: 03          3 parms in this parms block
304: 60          unit # DSSS0000  Drv 1 (D=0) Slot 6 (SSS=110)
305: 00 20       buffer start
307: 00 00       block # Low, High ex: block 256 is 307: 00 01
309: 20 00 BF    JSR to do MLI command
30C: 80          command (80 for READ BLOCK; 81 for WRITE BLOCK)
30D: 03 03       loc of parms block
30F: 85 FF       save error # (00= no error)
311: 60          exit


     A BASIC program could use the routine by POKE-ing the block # into
$307,$308 (775 and 776 in decimal) and doing a CALL768. The MLI command code is
POKEd into $30C (780). If a PEEK at address $FF (255) gives a result of zero,
there is no error.

100 LOMEM: 8704
105 REM Sets start of var space above $2000-$21FF buffer
110 TEXT: HOME: PRINT CHR$(4)"BLOAD PROZAP.BIN"
115 B= 2
120 REM Sets block to read/write (block 2)
125 C= 128
130 REM Sets MLI READ command ($80); MLI WRITE is 129 ($81)
135 BH= INT(B/256): BL= INT (B-256*BH)
140 POKE 775,BL: POKE 776,BH
145 REM POKEs block to read/write
150 POKE 780, C
155 REM POKEs MLI command
160 CALL 768
165 REM Does the block read/write
170 PRINT "BLOCK ";B
175 E= PEEK(255)
180 REM E= error number
185 IF E<1 THEN 195
190 PRINT "ERROR ";E;"!";CHR$(7)
195 END


     After running the program for a BLOCK READ, the block contents should be
at $2000-21FF.

____________________________



From: Joseph M Barbey

010- Is there an Apple II program for amatuer radio CW code practice?

     I have a such a program at home. It's called QSO Kid.  It requires a IIgs,
and from what little I've used it, it seems like a really good program.

____________________________



From: Gabriel Morales

011- Can I can use a Mac's hard drive with AppleTalk to do File
     Sharing just like it was a drive directly connected to the GS?

     You can. Be aware however that some software may not like to be used over
an AppleTalk system.

     This is more likely to be an issue for ProDOS-8 programs. The main problem
under ProDOS-8 is with programs that insist on referring to devices by unit
number (or slot and drive).  Network volumes do not have a unit number.

     Another issue is with filenames.  GS/OS programs which assume ProDOS
naming conventions will have problems with AppleShare or HFS volumes. ProDOS-8
programs have more problems: unless the file server hard drive or shared folder
(and all relevant subfolders and files) are named using ProDOS-8 naming
restrictions, then the files in question cannot be accessed by ProDOS-8
programs on an Apple II client.

     A third issue (with both GS/OS and ProDOS-8) is with programs that bypass
the file system calls and try to do block-level access to the volume.  This is
not permitted for file server volumes.  (Examples: Copy II+, many functions in
Prosel.)

     One caveat: transmission is slow. Assuming an otherwise unused network,
you get about the speed of a 3.5" floppy.

____________________________



From: O Aaland

012- How can I use a Mac as a network server with my GS?

     In order to use the Mac as a server with a useable system folder you will
have to have AppleShare version 3 running on the Mac. It sounds like you are
wanting to use a local boot disk on the GS and then log on to the Mac to use
tha Mac hard drive. This will work with file sharing active on the Mac. The
disk you need to make for the GS is a Network: Local Startup and not a Network:
Server Startup disk. When booting from this disk you will be able to log on to
the Mac and will be left in the program launcher. There is not enough room on a
800k disk for the finder along with the network files. I believe that you will
also need to add the HSF FST to your statup boot disk also because it is not
put there in the default install. Check in the drivers folder to be sure.

     On the Mac set up a folder for the GS to use and turn on file sharing. On
the GS, from the launcher get into the finder on your system disk and then copy
the finder to the new folder on the Mac. Now you should be able to reboot the
GS and after logging on the Mac, from the launcher, run the finder on the Mac
hard drive. You will now return to the Mac hard drive when you quit your GS
applications. You can put both applications and data files on the Mac and run
them from there just like it was a drive attached to the GS. The speed in about
the same as running from a 3 1/2 floppy, maybe a little faster. You are limited
in what you can put in your system because of the 800k disk but having the
finder on the Mac really helps.

     If you can find a copy of AppleShare version 3 then you can boot directly
from the Mac without any disk on the GS and the system size can be whatever the
memory in the GS can handle.

____________________________



From: David Empson

013- How can I set up an Appletalk network for 30 IIgs's using a
     donated LCII as a server? So far, I can get just 10 IIgs's
     connected.

I assume you are using System 7.x File Sharing on the server?  If so, you've
just discovered one of its inherent limits.  Changing computers will make no
difference.

To be able to have more than ten clients, you will have to run the full
AppleShare server software.

If you use AppleShare version 3.0, the IIgses can even boot over the network
and won't require a local boot disk.

If you use AppleShare 4.0 or later, you lose the network boot capability, but
in theory the Apple IIgses should still be able to use the server (I've never
used anything later than 3.0).

You probably cannot run AppleShare 2.x on an LC III, because it only runs under
Mac System 6.x.

Apart from the number of users, the full AppleShare server adds many useful
features, such as administration tools, potentially acting as a print server,
and faster performance.  It ties up more resources on the machine than File
Sharing.

AppleShare is commercial, but you might be able to get hold of a cheap copy of
version 3 from somewhere.


As far as the multiple server option goes: that should work fine.  If you have
no need to communicate over the network between the servers, it would be a good
idea to break the network up into separate segments (server and its block of
clients).  This will reduce confusion for the users (seeing more than one
server), and will improve network performance.

In particular, note that LocalTalk is only intended to support a maximum of 32
devices per network segment.  If you want 30ish or more computers on the same
network, you should be using a router (which physically separates the network
segments).

____________________________



From: Rubywand

014- How can I capture a GS super-res screen to disk?

     For super-res game screens and many other graphics displays an ancient
Classic Desk Accessory (CDA) known as "EA Screen Saver", "SDUMP.EA", etc. works
well. The CDA (named "ScrnCapEA.CDA") and a Text info file have been uploaded
to popular Apple II ftp sites. Look for a .SHK file named "ScrnCap.SHK" or
"ScrnCapEA.CDA.shk".

     ScrnCapEA.CDA lets you capture game, etc. 320 or 640 mode graphic screens
as standard type $C1 GS unpacked Screen files which can be loaded by Platinum
Paint and many other GS utilities. To use the CDA to capture a screen, you must
be able to access the Desk Accessories menu via the usual OpenApple-Control-
Escape keypress.


     Supertimer mentioned Clipit. This is a very nice capture New Desk
Accessory (NDA) which lets you grab a part or all of many super-res displays,
including desktop displays. The grabbed display is saved to the Clipboard. You
can get the pic from the Clipboard onto a Platinum Paint work screen by going
to Platinum Paint and doing a Paste.

     A limitation of Clipit and similar NDA's is that you must be able to get
to the 'Apple' menu or some NDA activation list or, if there is one, activate a
'Hot Key'. Also, these NDA's generally limit your grab to the Clipboard.
Usually, this means you end up with just one pic per game, etc. session.


     Games and other programs which shut off access to interrupts will, often,
be a problem. You will usually not be able to get to the Desk Accessories menu
and any screen capture 'Hot Key' keypresses will be ignored. Usually, the
'Apple Menu' is not available, so screen capture NDA's you use via the menu
will not be available, either. Sometimes, these programs include a built-in
screen save feature; otherwise, capturing a screen will take special measures.

     One way to capture most otherwise un-grabbable super-res screens is via a
ProDOS-8 super-res utility which can save the super-res screen. The utility
must be one which does not, itself, change the super-res screen upon startup
(e.g. Nibble's SuperPac or a save/disp program you write yourself).

     Make sure your Startup Slot is set to Slot 5. Start the game, etc. as
usual. At some point insert a bootable ProDOS-8 diskette with the super-res
disp/save utility into Slot 5, Drive 1. When you see the display you want to
grab (and you are sure no Disk writes are occuring) do an OpenApple-CTRL-Reset
boot, start the disp/save program and save the screen. Obviously, a
disadvantage of this approach is that you get kicked out of whatever game, etc.
you are running at the time of the boot.

----------------------------


From: TWS

     You can get the ScreenPrint NDA, and save the screen to a file, or print
it out.

----------------------------


From: Mitchell Spector

    In addition to several CDA's and NDA's, you might want to try Ninjaforce's
PicRipper program (useful for games and demos that lock out interrupts,
rendering any desk accessories useless). It can grab Super-Hi-Res images still
in memory and save them to disk. It is available at:
http://www.ninjaforce.home.ml.org .

----------------------------


From: Boris Guenter

     Try the SHR Capture CDA which allows you to enter the Control Panel and
save as many screen pictures as you want. For programs which disable the
Control Panel, you will need PicRipper2 or Antic's PicSaver, however.

     Most of the screen capture programs mentioned here can be downloaded from
Ground's Uni-kl.de mirror at ...

ftp://ground.ecn.uiowa.edu/apple2/Mirrors/uni-kl/gs/graphics/screensavers/

or

ftp://ground.ecn.uiowa.edu/apple2/Mirrors/uni-kl/gs/graphics/misc/.

____________________________



From: Rubywand and Michael G�hrken

015- What programming languages are available for the Apple ][?

     Quite a few. Apple Integer BASIC (in-ROM on the first Apple II's), can be
loaded into II+ and later models. Applesoft, a floating point BASIC, is in-ROM
on all models starting with the II+. Older Apple II's can load-in Applesoft or,
via a plug-in board, access it from ROM.

     The best way to write Applesoft BASIC programs is using Program Writer, a
full-screen editor from Beagle Bros. Users who want to speed up their Applesoft
programs can use a BASIC compiler such as TASC or Einstein.

     Then, there is MD BASIC, the BASIC-like MacroSoft from MicroSparc, a beta
version of Apple's GS BASIC, and the new (1998) Byte Works GSoft BASIC!

     Other Apple II languages are Apple Fortran, UCSD Pascal, Orca (Byte Works)
Pascal, Terrapin Logo, Apple Logo, two Logos from ByteWorks, Isys Forth, Master
Forth, (and many other Forths), Modula2, Aztec C, Orca/C, ... . Hyperstudio and
HyperCard let you create stacks.

     To the above you can add several assemblers including Merlin, Orca/M, an
assembler from Ninja Force, and the MicroSparc Assembler.

     Here are some good places to look for language software:

Ground
ftp://ground.ecn.uiowa.edu/apple2/apple8/Languages/
ftp://ground.ecn.uiowa.edu/apple2/apple16/Languages/

GS WorldView
http://apple2.org.za/gswv/a2zine/Sel/ ; click "Utilities"

Syndicomm (sells languages by Byte Works)
http://store.syndicomm.com/

----------------------------


016- How can I see and edit what's in a Text file?

     A handy utility for quickly viewing Text files under DOS 3.3 or ProDOS is
Copy II Plus.

     On the IIgs under the system Finder (the usual "desktop" display showing
drives, folders, etc.) you can, probably, double-click on a text file to start
up an application (program) which will display the Text and let you make
changes.

Note: If you get an error message about not being able to find an application,
you will want to think about setting up a link between Text type files and some
Text editor program such as Teach. Some Text editor New Desk Accessories (like
Shadowrite) will automatically establish a linkage.


     Another way to view and edit Text files is to run a Text editor or word
processor program and load in the file. On 8-bit Apple II's, some choices
include Screenwriter II, AppleWriter, and, depending upon machine, some
versions of Appleworks. On the IIgs you have many choices including Teach,
Shadowrite NDA, CoolWriter, and Appleworks.

____________________________



From: David Cross

017- How do I save a BASIC program in ASCII text form?

The following line added to the front of your Applesoft BASIC program will save
it in a Text file named "LISTFILE". It works in DOS 3.3 or ProDOS.

1 HOME:PRINT CHR$(4)"OPEN LISTFILE": PRINT CHR$(4)"WRITE LISTFILE":  POKE
33,33: LIST 2,: PRINT CHR$(4)"CLOSE": END

If you have a line 1 which you'd like to leave alone, you can enter the above
at Line 0 and change LIST 2, to LIST 1,.

POKE 33,33 causes the text display routine to not insert any unneccessary
spacing into your BASIC program listing, which cleans up the text file output
nicely.

____________________________



From: Rubywand

018- Where and how do I get GS System 6.0.1?

     GS System 6.0.1 is available from a number of sources and in several
formats-- e.g. downloadable ShrinkIt archives, diskettes, etc.. For links, see
Csa21MAIN4: Get It- Links to popular software packages.

____________________________



From: Paul Schultz

019- Is a graphical user interface (GUI) available for 8-bit Apple II's?

     For the 128k Enhanced //e and //c series, the ones which come to mind are
GEOS, Quark's Catalyst, and MouseDesk (aka Apple II Desktop).

     GEOS was probably the most popular of the three although it never reached
the popularity it gained on the C64 platform. The downside with GEOS is that it
isn't ProDOS compatible. So, you are stuck with only using the GEOS compatible
programs (GeoPublish, GeoCalc, GeoWrite,....)

     Catalyst and MouseDesk are both very similar. They provide a ProDOS
compatible version of the familiar Apple desktop GUI. MouseDesk was purchased
by Apple and renamed Apple II Desktop. This was included in the original System
Disk which shipped with the Apple IIgs. While shipped with the 16bit IIgs, A2
Desktop is an 8 bit program which works very well with my IIc+. I assume it
would work with your IIe :-)

----------------------------


From: Supertimer

     Actually, GEOS is ProDOS compatible, at least in the sense that Catalyst,
MouseDesk, and Apple II Desktop are. GEOS can act as a program launcher for
ProDOS programs. Obviously, for GEOS programs, GEOS acts like the full OS (much
like GS/OS on the IIGS and MacOS on the Mac, actually), but it can do
everything MouseDesk can do in regards to launching ProDOS programs. On the
GEOS desktop, the files show up as icons stamped with "ProDOS; and, the user
can copy and delete ProDOS files.

     One neat thing about GEOS is the ability to expand the root directory past
the 51 file limit on a ProDOS disk. If you have a bunch of stuff converted from
DOS 3.3 to ProDOS you may find that things don't fit on the root directory of
the ProDOS disk. Using GEOS, you can copy all the files to the root directory.

____________________________



From: Rubywand

020- Where can I get Applesoft shape table info and programs?

     Go to the Ground archive's Beagle Bros folder at ...

ftp://ground.ecn.uiowa.edu/2/apple2/apple8/Beagle.Oldies/

and download SHAPE.MECH1.SHK and SHAPE.MECH2.SHK

     For information on using shapes in BASIC, go to Ground's Applesoft
information folder at ...

ftp://ground.ecn.uiowa.edu/2/apple2/MiscInfo/Applesoft/

and see the file hires.routines .

____________________________



From: Sandy

021- How can I get a Postscript file from a GS document?

     To get a Postscript file from any GS document, press OpenApple-F when
clicking "Ok" in the LaserWriter driver. This'll kick out a Postscript file in
your */system/drivers folder.

____________________________



From: Rubywand

022- Where can I get Appleworks and Appleworks info?

     You can obtain the classic Appleworks word processor for the Apple II
series from ...

Asimov (most versions)
ftp://ftp.apple.asimov.net/pub/apple_II/images/utility/word_processing/

GS WorldView (v5.1)
http://apple2.org.za/gswv/a2zine/Misc/

     Complete documentation does not seem to be available on-line. You can find
decent documantation at ...

Aple II Text Files
http://www.textfiles.com/apple/DOCUMENTATION/appleworks

Gareth Jones's web pages
http://modena.intergate.ca/personal/gslj/appleworks.html


----------------------------



023- Where can I get Apple II languages, programming software,
     and programming info?

     Byte Works develops and publishes the Orca series of Apple II and IIgs
languages including Pascal, C, Assembler, and the new IIgs BASIC. Byte Works
also produces manuals, learning packages, and other language materials.

     You can find several very good collections of Apple II languages and
programming software plus loads of programming information on the net. A few
major sources include ...

Asimov  
 ftp://ftp.apple.asimov.net/pub/apple_II/images/utility/programming/

Ground 
 ftp://ground.ecn.uiowa.edu/apple2/apple8/Languages/
 ftp://ground.ecn.uiowa.edu/apple2/apple8/Beagle.Oldies/
 ftp://ground.ecn.uiowa.edu/apple2/apple16/Languages/

The comp.sys.apple2 Usenet newsgroup

The comp.sys.apple2.programmer Usenet newsgroup


     For more details and links, see Q&A 006 in Csa21MAIN4 and the
Apple II Programmer FAQs at ...

 http://home.swbell.net/rubywand/csa2pfaq.html
 ftp://rtfm.mit.edu/pub/usenet/news.answers/apple2/programmerfaq/part1

____________________________



From: Charles T. Turley

024- I'm running the Bernie IIgs emulator on my Mac. How can I boot
     DOS 3.3 disk images? I've tried everything and nothing works!

     Using my Mac PPC, I just change the file type of any 5.25 DOS 3.3 disk
image to this:

New Type:     DSK5
New Creator:  Gus!


Then, I drag and drop it over the icon of either Gus or Bernie.  Both launch
just fine for me in this way (assuming that the disk image is actually a boot
disk).

____________________________



From: Beverly Cadieux

025- Is there a way to convert two-column Text to one column?

Yes.  AppleWorks version 3.0 with TimeOut TextTools will do this.

First you have to install TimeOut. Then you copy the TimeOut accessories to the
TimeOut directory. The one you want is TimeOut CopyBlock. To copy only column
two, press OA-C (OpenApple-C) to highlight and copy the block of text on the
right. Then scroll down to the end and paste it there.

Unfortunately this is only a copy. It is not a move and the second columns
stays where it was. You can delete it by pressing OA-Y at the end of each line
of the first section.

Here's another scenario to separate two columns into one on a IIgs under Awks 5
with Ultra Macros:

Starting at the first letter of column 2, press OA-X and select a key for the
macro to begin recording. Do a Tab, then down, and OA-left. Press OA-X to end
recording.

Use the new macro all the way down column 2. Now you have a TAB on each line
between the two columns.

COPY the entire text to the clipboard, and create a new spreadsheet. Copy the
data into the spreadsheet. Because of the TAB, the two columns will come in as
separate columns.

Use the spreadsheet's Block Move function to move column 2 to the foot of
column 1. Sort (arrange) alphabetically if necessary. Copy the block and paste
it back on your word processor documant.

____________________________



From: David Empson

Related FAQs Resources: R032MMAP128.TXT (Text file)

026- Where can I find an Apple II memory map?

     A memory map for a 128k Apple II along with related soft-switch, etc.
information is available as FAQs resource file R032MMAP128.TXT.

____________________________



From: Rubywand

027- How can I move AppleSoft BASIC programs to Quick BASIC
     on my PC?

     Transferring Applesoft programs on an Apple II to QBASIC, GW-BASIC, etc.
on the PC is mainly a matter of moving a text copy of the program to the PC.
(To make a text copy of an Apple II program, you LIST the program to a Text
file. See Q&A 017 above.)

     On the PC, you  bring the A2 program text into your BASIC editor. BASICs
available on a PC are not 100% compatible with Applesoft. Once you can list the
Applesoft program on the PC under QBASIC (or whatever), you will, almost
certainly, need to modify it.

     It will be necessary to replace some Applesoft commands with their PC
BASIC equivalents. Some commands are very similar but differ slightly in
syntax; and you are likely to find that some conventions, such as the numerical
value of "True" from boolean tests, are different.

     The more an Applesoft program is "pure BASIC", the easier it will be to
get it working on a PC. Programs which employ lots of PEEKs and POKEs, do
monitor CALLs, and access other features specific to the Apple II will be more
troublesome.