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"Start up. Drop out. Have fun. Pass it on. 

By Gary Wolf 

Two decades ago, Stephen Gary Wozniak owned the first dial-a-joke 
service in the San Francisco Bay area. This was before Wozniak - known 
among the cognoscenti as Woz - almost woke up the Pope by calling the 
Vatican on his famed illegal "blue box," before he invented the Apple II 
and helped launch the personal computer industry, and before he gave up 
his brilliant engineering career and became a public school teacher. 

In 1973, Woz was working for Hewlett-Packard. His dial-a-joke service 
got more than 2,000 calls a day. He rented answering equipment from the 
phone company and often used a telephone lineman's handset to take calls 
live from his tiny kitchen in Cupertino or while lying on the mattress 
in his bedroom. Extremely shy, Woz didn't have much of a chance to talk 
to women, but he met his first wife, Alice Robertson, when she called 
dial-a-joke. Robertson heard a man say, "I bet I can hang up faster than 
you" - and then he did. Naturally, she called back. A more elegant 
object-poem on the nature of modern romance is hard to imagine. 

There is a recursive logic to the hang-up trick that would be at home in 
a story by Lewis Carroll. Woz has been systematically experimenting with 
pranks since he was a child. At Homestead High School in Silicon Valley 
he printed official-looking cards with false classroom changes on them, 
allowing him to easily disrupt an entire morning of classes. He built a 
fake bomb, complete with ominous ticking noises, that caused the 
evacuation of the school and prompted the guidance counselor to 
recommend psychiatric treatment. 

In college, Woz fabricated a television-interference device that fit 
into the casing of a magic marker. In the common television room, where 
sports fans gathered to watch a game, he wielded his device with 
secretive glee. Pressing the button at crucial moments, Woz could 
usually tempt one or another of the fans into absurd contortions with 
the antenna. 

Woz, the systems expert, was fascinated not only by how things work, but 
by the all-too-human and eternally comic assumption that because 
something appears well organized, it must be trustworthy. In an age when 
so much of our identity is anchored to strings of digits - cell phones, 
credit cards, PINs, passwords - the greatest tricksters are the people 
who play with numbers. Woz's serious work, meanwhile, was characterized 
by a profound originality that resembled, in its ingenious compression, 
some of his best pranks. By the time he was 30, he had cofounded Apple 
and was widely acknowledged as one of the great engineers of his 
generation. 

So why was the Apple II the last computer Woz ever designed? 

Today Woz has a regular job teaching computer classes for fifth- through 
eighth-graders in the Los Gatos, California, school district. Though he 
does not have a teaching credential and receives no salary, he has 
worked for the district since 1990. This is his vocation, and he 
prepares diligently for his classes, working with former students to 
script the lessons. 

A casual and somewhat raucous summer school session is held in Woz's 
house in the Los Gatos hills. This summer's class of students heading 
into sixth grade is learning how to uncompress files, send games, and, 
of course, navigate AOL chat. 

The house is also headquarters for Unuson - short for Unite Us in Song - 
the company Woz founded and through which he produced two rock festivals 
during the mid-'80s. Unuson's primary mission today is to support his 
educational and philanthropic efforts. Woz is not political - he does 
not consider himself articulate, and the clash of politics bothers him - 
but he once recommended that as future taxpayers, children should be 
given the right to vote, an entitlement that would probably lead to 
better salaries for their teachers. Through Unuson, Woz supports 
computer training for the local school district by paying for five 
part-time employees and buying the lab's equipment. He also quietly 
funds regular election campaigns for special property-tax assessments to 
support the schools. 

Mainly, though, Woz teaches. Eighteen kids in all are enrolled this 
summer, nine boys and nine girls. 

"Steve has yellow teeth!" yells one of the children, as Woz, explaining 
how to attach pictures and programs to email, displays a large, 
wide-angled picture of his face onto an overhead screen. 

"You can make this picture your whole screen, if you have System 8," Woz 
says, happily. "Anybody who makes this picture their whole screen could 
get an A." 

The volume decreases a bit as the students pause to reflect. 

"You also could get an F," he adds. 



The classes are held in an improvised but well-appointed computer lab in 
Woz's three-car garage. The students' desks, facing two pulldown 
screens, take up two parking spaces; computer equipment, class supplies, 
and unopened cases of Jolt occupy the third. Much of the rest of his 
ranch-style mansion, overlooking the boom without landmarks that is 
Silicon Valley, is empty. Woz still has an office here, equipped with a 
user-controllable Internet WozCam that can zoom in on him as he answers 
email or plays with his dogs, but he lives elsewhere in Los Gatos with 
his third wife, Suzanne Mulkern. He has been married almost eight years, 
and he shares custody of his three children from his previous marriage, 
to Candice Clark: 16-year-old Jesse, 14-year-old Sara, and 10-year-old 
Gary. 

In the overhead demo, Woz moves through the public forums into a 
private, kid-friendly room. 

"Look, somebody wrote 'dildo sucker,'" observes one young lady, her eyes 
glued to the screen. 

Woz's class goes from uproar to attention when he asks. His gifts and 
popularity as a teacher are obvious. Still, at first glance it is hard 
to understand how the complexities of AOL chat rooms can hold the 
interest of the man who helped invent the personal computer. 



The UC Berkeley graduating class of 1998 laughs. 

"Some laugh, but a few get it," their commencement speaker retorts 
defensively. 

Woz has just finished explaining to the Berkeley graduates that his 
father taught him an important lesson: "Truth, he said, is more 
important than anything else. It's much worse to tell a lie than to kill 
somebody. If you kill somebody and then lie about it, then the lie is 
worse." 

Woz states this assertion with an idiosyncratic certainty that makes no 
concessions to common sense. Thinking at first that he must be joking, 
but confused by his straightforward tone, the audience laughs awkwardly 
and stops suddenly. His statement strikes the class of '98 as obviously 
false, and those not distracted by visions of champagne bottles chilling 
in celebratory refrigerators may be wondering how much they really 
admire this man, who finished his greatest work about the time they 
entered kindergarten. 

Woz is undaunted. In a nonstop, singsong voice, he explains, almost 
apologetically, the philosophical basis of his success. 

"I was lucky," he says. "Keys to happiness came to me that would keep me 
happy for the whole of my life. It was just accidental. I don't know how 
many people get it. It's like a religion or something that just popped 
into my head, walking home from school. One thing was knowing that I was 
good and believing that I was good and having a good belief about 
myself. The other was knowing that I could disagree with other people - 
and, still, I had my own little thought in my head, and it was well 
structured and it was correct for me. And they could have their own. 
It's like the song says: 'There ain't no good guy, there ain't no bad 
guy, there's only you and me and we just disagree.'" 

During Woz's childhood, his dad, Jerry Wozniak, was a Lockheed engineer, 
so he always had somebody to check over what he was doing when he fooled 
around with electronics. By age 11, Woz had gotten his ham-radio license 
and his first lesson in hacker moralism: Amateur radio engineers use 
technology to help humanity, to provide aid in times of disaster, to 
monitor the airwaves - and, of course, to listen in on uncensored radio 
traffic. 

Woz didn't have many companions during his high school years. He was a 
true prodigy, whose technical talent quickly outstripped that of his 
peers and then his teachers. Moreover, computers simply weren't 
available to students - especially high school students. 

"I was all alone," Woz remembers. Once, he told his father that someday 
he would have a computer of his own. His heart was set on a little 4K 
Nova. "Well, Steve," said his dad, realistically, "they cost as much as 
a house." Woz was a little shocked. "Well, I'll live in an apartment," 
he answered. 

During his high school years, Woz designed nearly 50 computers - on 
paper. He was obsessed. When he did get around to building his own 
machines, he often had to scrounge for information, get samples of parts 
from friends who worked at engineering companies, borrow manuals. Spare 
parts would often be broken; manuals had to be read skeptically. 

Woz, like an adolescent butterfly collector or a guy who's really good 
at drawing pictures of cars, worked at developing his talent without any 
thought of compensation. "What are the rewards?" he asks. "We didn't 
have computers back then. You don't get to use it, you don't get a job, 
you don't get any money. You don't get any acknowledgment. You don't get 
a title. The rewards are intrinsic. They're in your own mind." 



Going to Silicon Valley's Homestead High was a lucky break for a 
technical prodigy. Not only was the school near the leading engineering 
companies in the United States, but he also attended high school during 
the California school system's pre-Proposition 13 glory days, when 
education spending per student was especially high. (Today, California 
ranks near the bottom in school spending.) 

Homestead had a generous and spirited electronics teacher named John 
McCullom and a well-equipped lab. Four years after Woz left Homestead, 
the high school graduated another brilliant, technologically oriented 
student and prankster, Steve Jobs, and through the small network of 
Silicon Valley computer hobbyists, Woz and Jobs became best friends and 
inseparable companions. 

The first Apple - the Apple I - was done for fun, and it was built with 
what Woz has described as "the oldest, cheapest surplus parts I could 
find." He knew how to get parts through contacts with friends, but it 
was Jobs who had the priceless capacity to ask anything of anyone. Woz 
wanted to make his latest computer as small as possible, and Jobs 
suggested he use some of the new, 16-pin dynamic RAMs that had recently 
come out. Woz knew about them but couldn't afford them, and as he later 
told Byte magazine, he was too shy to call the reps. But Jobs wasn't 
shy, and he hustled the chips for his friend. Soon Woz had a genuinely 
tiny computer - about 8 by 11 inches. It ran Basic, and it used only 30 
or 40 chips; he knew his fellow hobbyists would be impressed. 

The rest of the story has been retold thousands of times. Woz had left 
college at UC Berkeley to earn money for his fourth year, but he loved 
working as an engineer at HP and had no interest in leaving his job. He 
had even offered to design a small computer for HP. But HPturned the 
offer down. Jobs found money and buyers and persuaded Woz to go into 
business on the side. The two of them built 200 Apple I computers and 
sold 175 of them in 10 months. 

The owners of an Apple I got a machine with 8K of RAM. After they loaded 
Woz's 4K Basic into it - by hand, programming in hexadecimal - and added 
a keyboard and a monitor and wired two transformers onto the power 
supply, they could use the remaining 4K to run their programs. It was a 
computer for serious hobbyists, who loved it as they probably have never 
loved another computer since. 

After their success with the Apple I, Jobs saw clearly that Woz's 
prodigious abilities gave them a chance to create and sell a 
world-changing microcomputer. Jobs pushed for new features, found more 
money, and tried to convince Woz to quit his job at HP. Mike Markulla, 
who came up with the cash, would fund the company only on that 
condition. "On the ultimatum day I told Mike and Steve that I wouldn't 
leave HP," recalls Woz. "My love wasn't starting a company and making 
money, it was designing computers and writing software. Things I could 
do without a company. I loved HP and wanted the greater job security. 
Steve went into a frenzy and had my relatives and friends call me and 
convince me that it was OK to start a company and just be an engineer." 

So Woz quit HP, and out of the new corporation came the Apple II. It was 
smaller, more elegant, and more powerful than anybody thought possible. 

The Apple creation myth can either be Woz-centric (great engineering) or 
Jobs-centric (great product concepts and marketing), but in the early 
days the two men had such a close, symbiotic relationship that partisan 
history is meaningless. The world knows Apple for Jobs's machine, the 
Macintosh, which Woz never worked on, but the company - and perhaps the 
PC industry itself - owes its existence to his second commercial 
computer, the Apple II. 

Woz looked to Jobs for guidance, and Jobs relied on Woz's engineering 
genius. One day, while working on the Apple II, Woz mentioned to Jobs 
that he had noticed something interesting in video addressing. He could 
make a little change, add two chips, and get hi-res graphics. Was it 
worth the two extra chips? Jobs said yes. 

"At the time," Woz told Byte, "we had no idea that people were going to 
be able to write games with animation and little characters bouncing all 
around the screen. It was a neat feature, so we put it in there ... I 
would take it into Hewlett-Packard to show the engineers. Sometimes they 
would sit down and say, 'This is the most incredible product I've ever 
seen in my life.'" 



Woz had written the Basic for the Apple II, so he knew how to add 
commands. He went to work creating a command to plot simple color 
squares, and then a ball, and then some routines to make the ball bounce 
around, and, finally - with a few additional resistors and capacitors in 
the hardware - he had paddles. The Apple II could play games. More 
important, it could play games programmed in Basic, which every serious 
hobbyist knew. 

Unleashing the power of amateur computer users was the ultimate prank. 
"Basically, all the game features were put in just so I could show off 
the game I was familiar with - Breakout - at the Homebrew Computer 
Club," said Woz. "It seemed like a huge step to me. After designing 
hardware arcade games, I knew that being able to program them in Basic 
was going to change the world." 

The Apple II was essentially the first and last retail computer designed 
by a single person. Woz was a programmer and an electrical engineer, and 
he was able to decide what functions should be designed into the 
hardware. If he wanted something that would be too cumbersome for the 
software, he could add hardware. He had the entire design in his head, 
and he controlled every feature and every compromise. 

Woz's brilliance combined with his reserved but uncompromising nature 
had allowed him to build a computer that was entirely outside the 
mainstream of computer design. But these same qualities made it 
difficult for him to stick with Apple as it grew. He wasn't especially 
interested in running a company or working on a team of closely managed 
engineers to produce software and hardware upgrades. And the success of 
Apple rendered a paycheck superfluous. Fading out of the company he'd 
founded, Woz went back to Berkeley and, despite the fact that he was 
already rich and famous, completed his undergraduate degree in 
engineering. 

Woz still thought he might be an engineer. His final effort at design 
and programming came in 1986. He had created a company called CL9 - 
short for Cloud Nine - to build a universal remote that would control 
multiple electronic devices. Significantly, to the user, the CL9 device 
- called Core - did not appear to be a computer. By this time, Woz was 
beginning to suspect that the computer industry, with its ever 
shortening, technology-driven cycles of hardware upgrade and software 
bloat, wasn't going to produce another liberating wave of design anytime 
soon. 

Woz was particularly unhappy with the idea that users wanted computers 
that were more and more powerful, when he was convinced that most users' 
needs could be addressed by computers that weren't more powerful - just 
smaller and cheaper and more thoughtfully designed. Why drive people to 
bigger and faster computers, taking advantage of their technological 
insecurity, when basic computing needs were so simple? "People have 
adequate computing power in the Apple IIe or the Commodore 64," he said 
at the time. 

Woz had the programming for Core partly completed and went to Hawaii to 
be alone and write the rest of the code. He rented a hotel room and 
stared out the window for four weeks. He couldn't do it. He couldn't 
recapture the loneliness and the idealism that had once been the source 
of his prodigious concentration. He came back and hired other engineers 
to finish the job. 

That same year, Woz gave his first commencement address at Berkeley. His 
talk, "Humanity Wins!," which he delivered to his own graduating 
engineering class, argued that technological ingenuity could save the 
world. 

Twelve years later, at the graduate ceremony for the class of '98, there 
is ample evidence that the dream of technological salvation is enjoying 
a new peak. Woz's speech is preceded by an award given to the 
university's most distinguished young scholar, whose life plan, as 
detailed in the program, includes earning an MD and then a PhD in 
electrical engineering before starting up his own biotech company to 
bring his ideas to market. 

Engineers are heroes today, but with the faultless anti-timing of the 
nonconformist, Woz is no longer an engineer. 



As employee No. 1, Woz still receives a nominal salary of about $12,000 
per year from Apple. But he has never gone back to the computer business 
or tried to ring the start-up bell again, despite having lost the bulk 
of his Apple windfall. Of the $150 to $200 million he made after Apple 
went public, Woz was relieved of nearly half - in a divorce, his 
commercially unsuccessful rock concerts (the US Festivals lost $25 
million in two years), and other ventures. In the late '80s, he put his 
remaining assets into tax-free municipal bonds, safe from the 
depredation of wise guys. 



Veteran Silicon Valley publisher Stewart Alsop has described Woz as 
"uniquely undriven," and Woz himself once told an interviewer that 
"before I was successful designing computers I was successful not having 
anxieties." 

One of the great Woz quotes of all time is his half-apologetic 
explanation for his failure to be more aggressive about staying rich: "I 
don't feel attached to my money in normal ways." 

Woz's tolerant, ingenuous self-esteem has proved disconcerting to some 
of those with whom he's done business. The late rock promoter Bill 
Graham was his partner in the US Festivals. According to Unuson's Jim 
Valentine, in the wake of that financial disaster, Graham described Woz 
as "a simpleton." Nonetheless, the two men went on to become partners in 
the Shoreline Amphitheatre in Mountain View, California, the largest 
live-music venue between San Francisco and San Jose, in an arrangement 
that was profitable for Graham, though not for his partner. When Graham 
planned a peace concert in Moscow before the collapse of the Soviet 
Union, he went to Woz and came away with a $600,000 donation. 

The stories of Woz's financial losses have become part of his legend, 
making it rather appealing to cast him in the role of the disillusioned 
innocent in an industry that has tilted more and more toward 
conventional business - what Woz once thought of as "evil money." People 
still remember that he was concerned that Apple's stock plan didn't 
sufficiently reward employees, so he allowed them to purchase shares 
directly from him before the company went public. Woz even comes with a 
perfect mythological counterpart, an evil twin, in Steve Jobs. Every 
greater and lesser Apple chronicler has given some version of this 
narrative a whirl. In former Apple CEO Gil Amelio's recent book On The 
Firing Line: My 500 Days at Apple, Amelio wrote that Jobs shamelessly 
pocketed several hundred dollars owed to Woz from their work on Atari's 
Breakout game. 

Jim Valentine confirms Amelio's story, underlining the obvious fact that 
Woz's losses reflect badly not on himself, but on certain people "who 
should have bent over backward not to take advantage of his simplicity 
and na�vet�." But Valentine, who is Woz's close friend and longtime 
employee, admits that his boss doesn't really share his anger. He has 
rarely heard Woz make a bitter remark about lost money. Of the fight 
between Amelio and Jobs over Apple, Woz said simply: "Gil Amelio meets 
Steve Jobs, game over." 

Woz's business activities are slight. Unuson, which employed 30 people 
during the US Festivals era, is down to about a half-dozen employees 
(excluding the public school staff he pays), most of whom are part-time. 
The big house on the hill is now, in Woz's words, "mainly a hangout." It 
has been the site of some of the Valley's more extravagant all-ages 
parties, and there is a videogame arcade and a pool with a strange 
invisible edge over which water endlessly disappears. (He paid millions 
for the house and is generally acknowledged to have been mercilessly 
ripped off.) 

Woz serves on several boards and briefly attended weekly executive 
sessions at Apple during Amelio's reign. He argued that the company 
should focus on kids and teachers - the primary and secondary school 
market - rather than chase Windows into corporations. This is a 
direction he has advocated for Apple for more than 10 years, with little 
impact. Indeed, the three issues about which Woz has been most 
passionate - focusing on kids, teachers, and schools; giving support to 
the popular Apple II; and being more open and cooperative with 
third-party software developers - have all been rejected. He was 
skeptical of the $400 million purchase of NeXT. He likes to attend 
concerts at Shoreline, in which he is still a major investor. On a 
recent evening, he and a friend amused themselves by shining pocket 
lasers on people in the crowd, and when the jamming got furious they 
hosted a little laser light show of their own on the canopy above the 
stage. 

For Woz, computer design had been an intense, solitary activity 
untroubled by complicated social or financial considerations. But nobody 
designs computers like that anymore. Even the Macintosh team, which 
created another product nobody thought possible - a computer that 
nongeeks fell in love with - was too bureaucratic for him. The Macintosh 
was the product of a chaotic and contentious collaboration, with 
management, power struggles, and spec sheets, and this was not Woz's 
style. 



He freely admits that he doesn't fit in to the computer industry today. 
As he sees it, personal computers have reached a plateau. He still 
explores the new technologies; he stays up to date and experiments and 
plays. (He is possibly the world's best Tetris player.) But his hope for 
the future lies with the end of the curve of Moore's Law. Thinking about 
when designing personal computers might be fun again, Woz projects 
himself into a time when advances in chip design will have run up 
against some hard physical limits. Finally, the box will be defined, 
and, rather than rushing new hardware out the door every six months, we 
can all take a breather and ask, "How should the software work with the 
human being?" To him, the current system is driven solely by new gene
rations of hardware that ship too fast, leaving no time for careful 
study. 

Woz and the computer industry have gone their separate ways. As the 
industry sacrificed creativity to management predictability, he in a 
sense mortgaged his genius to his life. Woz once said that his success 
allowed him to come "up from nerdism" and rescued him from the feeling 
that he was inferior to more socially adept people. He has made his 
contribution to technology. Now, he's into having friends. 

"The way I work requires so much concentration," Woz says. "Getting to 
know the problem well enough by thinking, thinking, thinking, thinking. 
And then you try every day to make it a little better, go through it 
again and again, cutting something off here or there. When I was doing 
this work well, I didn't have a wife or a girlfriend - I couldn't do 
anything else." 

"Do you miss designing computers?" I ask. 

"I miss it," he replies, "but I don't want to do it." 

To Woz, the only component of the computing environment that is still 
lively and interesting is the user. Especially the young user, who might 
discover some possibility not yet known in the relatively hidebound 
space that most of us unquestioningly accept. Maybe some kid will look 
at the problem with a fresh mind. And maybe Woz, in the classroom, will 
be part of it. 



Woz gave a second commencement speech this year. At Berkeley, he spoke 
to the beneficiaries of the best public education in the state. The 
second talk was to the graduates of Southwestern Oregon Community 
College, a two-year school that serves 13,000 students - most of whom 
work and go to school part-time - in the coastal city of Coos Bay. 

The commencement ceremony is held in the basketball auditorium of the 
local high school. Around the rafters hang banners emblazoned with the 
timber-related mascots - the Springfield Millers, the South Eugene 
Axemen - of the region's high schools. 

For about $40 per credit, students at Southwestern Oregon Community 
College can begin to attempt to connect themselves to the machines that 
Woz helped invent. Technical training is in high demand, and more and 
more classroom material is presented via computer. Mike Gaudette, the 
school's press liaison and grant writer, told me that a funder recently 
asked him whether he could prove that computers enhance education. 
Gaudette's honest answer was that the question was beside the point. "If 
students read history," he said, "then when they finish their course 
they are better at reading. When they work and study history on a 
computer, do they know history better? No. But they know how to use a 
computer." This outcome, Gaudette pointed out, is now a primary goal. 

Touring the college's labs, with their rows of personal computers, I 
find it difficult to connect this form of computer education with the 
idealism and excitement of the Homebrew Computer Club, or with Woz. The 
beige rows of keyboards and monitors look just like something out of 
yesterday's typing workshops, where students without access to venture 
capital were trained to serve the machines commonly used in business. 

Undaunted, Woz describes for this graduating class his original vision 
of a technological revolution. Although he no longer designs computers, 
he retains something of the distracted and childlike qualities of the 
�bernerd, and his delivery is fast, disjointed, and extremely personal. 
"All of a sudden," Woz says, remembering his days at Hewlett-Packard, 
"affordable computers were coming! Computers that people could own! We 
could have them in our homes. There would be a revolution, and they'd be 
in every home. And we spoke in clubs, and we had a big club, and it grew 
to 500 members and it was huge and we just hung on every word. And the 
big computer companies, the ones that already existed, said, 'It's a 
little passing fad like ham radio. It will go away. It just doesn't 
matter. Nobody is going to want a computer in their home.' 



"Well, that's right. The computers were ugly and they were big 
monstrosities and they didn't look like anything you'd want in the home. 
They looked like some big commercial piece of equipment with switches 
and things that you'd have to have a technician working in your house to 
keep it maintained. Our idea was that these computers were going to free 
us and allow us to organize. They were going to empower us. We could sit 
down and write programs that did more than our company's programs on 
their big million-dollar computers did. And little fifth-graders would 
go into companies and write a better program than the top gurus being 
paid the top salary, and it was going to turn the tables over. We were 
excited by this revolutionary talk. 

"The club was all about giving, because back then there were no dollars 
in this business. It was: Give some knowledge. Write down a program 
you've got. Write down how to build a certain device. Offer some help. 
Offer some information. Offer some parts at a good price. Offer your own 
time." 

Revolutionary excitement is always sparked when powerful information is 
suddenly shared. But, he goes on, this is not the mood of the computer 
industry today. 

"Now computers are a big business," Woz challenges from the podium. 
"Sometimes I wonder, 'Am I the master of the computer?' When we talked 
in our club, computers were going to be so simple to use that everyone 
was going to be a master and be able to create whatever they wanted to. 
Now I feel like a slave sometimes. I have to do it their way. It wasn't 
the feeling we were after in the first days." 

Southwestern Oregon Community College offers a new two-year degree in 
manufacturing technology. For many of Woz's listeners, education means 
an efficient occupational introduction to the jobs that have replaced 
fishing and mill work and for which they will have to move to the new, 
far-flung suburbs of Seattle or Silicon Valley. The reality here is that 
the personal computer, once imagined as a source of creative joy, has 
become a routine piece of office equipment. 

It is an environment that begs for disruption. If the college's 
regimented computer lab is to be redeemed, it will be through the 
creativity of the teachers who stand in front and exploit those spaces 
in the system where creativity remains possible. 

A few days after his commencement address, Woz is back in Los Gatos 
taking his students through lessons in instant messaging and Buddy Lists 
and email. The day isn't complete until one of the boys, taking 
advantage of the constant commotion, sneaks onto his friend's AOL 
account and sends an insincere message of affection to a girl sitting 
nearby. By the end of the class, the garage doors are half open and 
parents are coming and going for their kids. 

"I've been out fueling the economy," one dad, wearing shorts and Tevas, 
announces as he arrives for his daughter. "I've bought you a bicycle," 
he tells her. 

But the girls are more interested in their email. 

"Don't tell him what it says," says one, rather obviously. 

"Sorry, I can't tell you," her friend obliges. 

Woz, kicking back in his chair with his little white dog Sophie asleep 
on his lap, is thrilled. 

"Now don't embarrass anybody," he says calmly. "Just tell us what it 
said!" 

"I can't tell you," the email recipient says, "but I can show you." (She 
proceeds to make the American Sign Language gesture for "I love you.") 

Electronic pranks engender a secret revolutionary order of tricksters 
for which the girls, with their sign language, are auditioning. Woz 
loves it. It is not the simple commands on AOL that interest him, but 
the flash of recognition that a system, no matter how complicated, is 
still only a system; that it can be explored, understood, and altered. 



A long time ago, Woz had a number that matched the Pan Am reservation 
number. People in Silicon Valley's 408 area code who failed to dial 800 
would get him instead - one of those minor miracles arranged by Charles 
Dickens, or by God. You think you've got Pan Am - but instead you've got 
Woz, who explored many variants of the special, rare case of the prank 
phone call initiated by the recipient. In one prank, which has the cruel 
simplicity of a Zen koan, he would quickly tell the caller that as the 
millionth passenger on Pan Am, they had won a lifetime of free travel. 
In the middle of collecting the caller's personal information, he would 
hang up, leaving them to confusedly call back and attempt to get 
confirmation of their fabulous and elusive prize. 

The proof that people are not completely slaves to our machines is that 
when the system fails, its failures are not necessarily random. 



The phone system, with its complexity, vulnerability, and illusion of 
privacy, is the natural home of the technological trickster. In 
Shakespeare, the prankster's domain is an enchanted forest.Today, it is 
the mysterious convolutions of the communications network. 

Among his other activities, Woz collects phone numbers, and his longtime 
goal has been to acquire a number with seven matching digits. But for 
most of Woz's life there were no Silicon Valley exchanges with three 
matching digits, so Woz had to be satisfied with numbers like 221-1111. 

Then, one day, while eavesdropping on cell phone calls, Woz begin 
hearing a new exchange: 888. And then, after more months of scheming and 
waiting, he had it: 888-8888. This was his new cell-phone number, and 
his greatest philonumerical triumph. 

The number proved unusable. It received more than a hundred wrong 
numbers a day. Given that the number is virtually impossible to misdial, 
this traffic was baffling. More strange still, there was never anybody 
talking on the other end of the line. Just silence. Or, not silence 
really, but dead air, sometimes with the sound of a television in the 
background, or somebody talking softly in English or Spanish, or bizarre 
gurgling noises. Woz listened intently. 

Then, one day, with the phone pressed to his ear, Woz heard a woman say, 
at a distance, "Hey, what are you doing with that?" The receiver was 
snatched up and slammed down. 

Suddenly, it all made sense: the hundreds of calls, the dead air, the 
gurgling sounds. Babies. They were picking up the receiver and pressing 
a button at the bottom of the handset. Again and again. It made a noise: 
"Beep beep beep beep beep beep beep." 

The children of America were making their first prank call. 

And the person who answered the phone was Woz."

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