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Consumers of BIND

I've rather gone off the notion of 'collectibles'. Collectible RPG books are special because they can't meet the demand. We can't all have a copy of those original D&D books, or whatever swanky thing White Wolf brought out with the expensive full-page art.

In this vein, I've been making the campaign book - 'Missions in Maitavale' - less collectable while I rework it.

That last one took more hours than it should have. I had to tell LaTeX to remove the page numbers, then to clear everything to the next right-hand page (meaning 'the next page with an odd number). But I'd just removed the page numbers, so LaTeX fell over and shat the bed, while screaming something about \hboxes.

After the numbers returned invisibly, I had to reset the pages after the handouts. If the last numbered page before the handouts was '64', the next numbered page after the handouts must be 65, and must appear on the right-hand page.

But it's worth it.

tear-out handouts [IMG]

As you can see, at one point the page-tabs stop, and the handouts begin, one-sided. Whenever the players find a map, or secret note, the Judge will have to lay the campaign-book on the table and tear a piece out to give to the players.

BIND's not a collectible, it's a consumable. Playing a campaign should compel the players to rip, mark, deface, and change the physical book.

Now I'm going to see if LaTeX has a package for edible paper...

[^1]: Upon further reading, I discovered that verbose footnotes already cover the bottom of every page, leaving no room for anyone else's notes. Oh well, first come, first served.