💾 Archived View for gmi.noulin.net › mobileNews › 803.gmi captured on 2024-03-21 at 19:33:08. Gemini links have been rewritten to link to archived content

View Raw

More Information

⬅️ Previous capture (2023-01-29)

➡️ Next capture (2024-05-10)

-=-=-=-=-=-=-

Online time 'is good for teens'

2008-11-21 10:29:45

By Maggie Shiels

Technology reporter, BBC News, Silicon Valley

Surfing the internet, playing games and hanging out on social networks are

important for teen development, a large study of online use has revealed.

The report counters the stereotypical view held by many parents and teachers

that such activity is a waste of time.

More than 800 teenagers and parents took part in the three-year US project.

"They are learning the technological skills and literacy needed for the

contemporary world," said the report's author, Dr Mimi Ito.

"They are learning how to communicate online, craft a public identity, create a

home page, post links.

"All these things were regarded as sophisticated 10 years ago but young people

today take them for granted," Dr Ito told the BBC.

'Geeking out'

The study, sponsored by the MacArthur Foundation, was part of a $50m (?31m)

project on digital media and learning.

Over the period of the study, researchers observed users for more than 5,000

hours.

The aim of the Digital Youth Project was to provide an "ethnographical view of

how children use social media to socialise, learn and relax".

Dr Ito said that connecting online with friends via social networks such as

MySpace and Facebook was where teens now "hang out", compared to the usual

public places like shopping malls, the street and parks.

She also said the internet provided a core group of teens the opportunity to

explore their own creativity and "take a deep dive into a subject".

The report referred to this behaviour as "geeking out".

"In one of my own case studies around fans of Japanese animations, some kids

got involved in different video production groups or online discussion groups.

"They picked up things like the Japanese language or some fairly esoteric

knowledge around video, or coding or editing," explained Dr Ito, also a

research scientist at the department of informatics at the University of

California,

Irvine.

Digital gap

The researchers discovered a digital divide between those who have access to

the web and those who do not.

"The quality of access is what matters for some kids who have to just rely on

the library and school to go online. It is often limited, has blocks put on

access to certain sites and is only available when these institutions are

open,"

said Dr Ito.

As for parents and teachers, she urged them to get up to speed with what

children are doing on the internet, as the rapid pace of change presents

challenges ranging from stranger danger to teenagers spending too long online.

"While most parents know very little about what their kids are doing online,

they are struggling to give real guidance and help.

"At the more social 'hanging out' layer, young people don't want their parents

or teachers on their MySpace or Facebook page. But in the interest-driven side,

there is a more productive role for parents and teachers to play that will

help them connect with kids and their lives, " said Dr Ito.

The MacArthur Foundation's education director, Connie Yowell, concluded that

the work creates a new way to look at how young people are being taught.

"Learning today is becoming increasingly peer-based and networked, and this is

important to consider as we begin to re-imagine education in the 21st century,"

she said.

Story from BBC NEWS:

http://news.bbc.co.uk/go/pr/fr/-/2/hi/technology/7740895.stm

Published: 2008/11/21 03:40:43 GMT