💾 Archived View for thatit.be › 2023-11-11-09-07-53.gmi captured on 2024-03-21 at 15:23:58. Gemini links have been rewritten to link to archived content
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tt++ uses the ; as a delimiter for commands, so escape it or change the setting first
open is the command to connect the current room to an existing one
I presume #id will also work in place of the name of existing room.
Syntax:
open direction;alias = name of existing room
For example, I had a a road south, a small pond, and a road to the east.
I accidentally put the road on the west side, so I deleted the exits, teleported to a road to the east and used the following to connect it back to a small pond:
open west\;w = a small pond
So, standing in the room a road to the east I created an exit west that connected to the room a small pond.
Then I didn’t like that the name implied a particular location, I made the current room a road east and west which I’m still not happy with, but I don’t want to just name it a road because I will end up not being able to tell which unnamed road it is in a listing.
There are a few ways to do this. The least verbose seems to be tunnel, but the most recent one I used was dig.
Syntax:
dig room name = exit out\; alias, return exit\; return alias
For example, from the temple I did this:
dig path = north\;n, south;\s
Now there is a path leading out the north side of the small temple.
updated: 2023-11-11 15:04:21
generated: 2024-03-07