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Talislanta: The Savage Land came out in a port that used D&D 5e rules but there’s no overview of monster CRs, and such lists can be useful when creating dungeon-like locations such as ruin sites.
Of course, don’t neglect to use normal archetypes (both PC and NPC archetypes), which you can stat up at any level.
You need to look up the monster’s text to find their habitats and what regions they’re in, but at least having CR at a glance will be useful. I didn’t read all the text blocks carefully but when I did happen to see a note in the text about whether a creature is particularly solitary or if it travels in herds, I noted that under “# app”.
This isn’t meant to override the normal encounter tables in the book; those are awesome (and they can be a good tool for you when you make specific sites, too). This is just extra, for when you want to detail specific sites.
That said, one of the ideas of the setting is that people and creatures move around a lot. But sometimes you want to design a temporary encampment or some dangerous being festering in a ruin.
Name CR # app Andrak 8 - Armodont 3 “small herds” Burden Beast 1 - Desert Beast 1 - War Beast 4 - Behemoth 7 - Bloodspawn ½ “hordes” Bottle-Imp ½ - Catdrac 3 “prides of three or more” Colossus 18 - Crypt-Wyrm 2 “solitary” Chaos Demon 8 - Earth Demon 8 - Fire Imp 2 - Ice Demon 8 - Lava Demon 8 - Mist Demon 8 - Metal Demon 8 - Pyro Demon 8 - Sandstorm Demon 9 - Smoke Demon 7 - Stone Demon 8 - Wood Demon 7 - Disembodied Spirit 4 “sometimes in great numbers” Fetch 1 - Ghaun 1 - Grazer ¼ - Hopper swarm ½ - Kra 9 - Land Dragon, newt 5 - Land Dragon, lesser 7 - Land Dragon, greater 9 - Land Lizard 3 - Loper 3 - Lurker 3 - Lycanthromorph 3 - Malathrope 7 “most often encountered alone” Manrak 2 “hives can contain up to a dozen adults” Manth 6 - Megalodont 2 “herds of up to twenty or thirty” Necrophage 2 “in large numbers” Nightgaunt ½ - Ogriphant 5 - Oryx ¼ “flocks” Rath 9 - Reincarnator 9 - Rhast swarm ½ - Sand Dragon 10 - Satada 2 - Scourge 2 “alone or in small packs of five or six” Shadowarrior 5 “armies rise up after dark” Shadowitch 4 - Snipe ¼ - Spectre 5 - Strider 1 - Tarkus 5 - Vennin 1 - Vore ½ “nest in writhing knots consisting as many as forty individuals” White Wyrm 18 - The Withen 6 -